cliffski wrote:Just a post that's pinned so people can suggest changes to existing data to improve realism and balance.
For example, I've noticed that small business grants turn people into capitalists, but don't water down the number of socialists. i think they should, as its a similar effect. Anyone else got any missing effects / too strong/weak effect suggestions?
Willy wrote:Hello Cliffski and thanks for such a great game !
I found some stuffs :
1. Liberal voters proportion stay always at around 30% even with 100% Religious voters,
2. Conservative voters are always at 24%,
3. Considering those voters and Socialist voters : Logically a Socialist can't be Religious, Liberal or Conservative. For example, I think Soc + Rel + Lib + Cons > 100% is impossible (only my first thought, I'm realizing it's more complicated than that ^^),
4. Even with a very high augmentation for the low earns, the Poor voters proportion stay around 20% (maximal I saw was 25% or something),
5. The population never changes : immigration and death penalty don't influence the demography.
6. The pressure groups don't seem to be influenced by "police-state-like coercition" or lots of party adherants (thinking to one-party state). Even with ID cards, phone tapping, death penalty... those groups recruit militants but rarely lost them.
That's I have on my mind for now.
PS : I'm French, so my English may have some lacks ^^.
Edit : Added 6.
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