Tweaks to existing data

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Tweaks to existing data

Postby cliffski on Tue Jan 08, 2008 5:43 pm

Just a post that's pinned so people can suggest changes to existing data to improve realism and balance.
For example, I've noticed that small business grants turn people into capitalists, but don't water down the number of socialists. i think they should, as its a similar effect. Anyone else got any missing effects / too strong/weak effect suggestions?
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Re: Tweaks to existing data

Postby cary123 on Tue Jan 08, 2008 5:51 pm

what about that the more capitalist and consertive a sonity is the more politicaly inncorrect it is.. so why do they keep winning elections...... :lol: jk jk....

anyway, what about the stuff like state schools and other stuff that socialists love that has no effect on capitalists also tuff like jury trail has no effects on consertives.
Under socialism all will govern in turn and will soon become accustomed to no one governing.
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All history has been a history of class struggles...
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Socialism needs democracy like the body needs oxygen.
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Re: Tweaks to existing data

Postby Willy on Tue Jan 08, 2008 7:05 pm

Hello Cliffski and thanks for such a great game !

I found some stuffs :
1. Liberal voters proportion stay always at around 30% even with 100% Religious voters,
2. Conservative voters are always at 24%,
3. Considering those voters and Socialist voters : Logically a Socialist can't be Religious, Liberal or Conservative. For example, I think Soc + Rel + Lib + Cons > 100% is impossible (only my first thought, I'm realizing it's more complicated than that ^^),
4. Even with a very high augmentation for the low earns, the Poor voters proportion stay around 20% (maximal I saw was 25% or something),
5. The population never changes : immigration and death penalty don't influence the demography.
6. The pressure groups don't seem to be influenced by "police-state-like coercition" or lots of party adherants (thinking to one-party state). Even with ID cards, phone tapping, death penalty... those groups recruit militants but rarely lost them.

That's I have on my mind for now.

PS : I'm French, so my English may have some lacks ^^.

Edit : Added 6.
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Re: Tweaks to existing data

Postby cary123 on Tue Jan 08, 2008 9:31 pm

yes then can... for instence a anarcho-communist would be liberal and socialist and a leninist would be socialist and conservitve
Under socialism all will govern in turn and will soon become accustomed to no one governing.
- Vladimir Lenin -

All history has been a history of class struggles...
Friedrich Engels

Socialism needs democracy like the body needs oxygen.
Leon Trotsky
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Re: Tweaks to existing data

Postby DMA57361 on Tue Jan 08, 2008 11:19 pm

A few for the moment:
The Speed Cameras policy seems to have positive reason to use it. The income level seems small and its only effect is to upset motorists. Maybe it should slightly cheer up parents and have a minor effect on lifespan, due to there (theoritically) being less road accidents?

Carbon Tax doesn't upset anyone or have any other negative effects. You can crank it upto full and it's basically free money!

Citizenship Test do not have any negative effects except for the tiny monetary cost and a very slight loss of GDP via lower immigration. Would they upset Liberals? I'm not sure but the policy currently seems an easy to cheer up the patriots.
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Re: Tweaks to existing data

Postby cliffski on Wed Jan 09, 2008 9:03 am

This is all good feedback, thanks.
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Re: Tweaks to existing data

Postby TomPhil on Wed Jan 09, 2008 11:20 am

I agree that carbon tax is very much unbalanced. The amount you can receive for using it far outweighs the minor negative effects. I always introduce it at near maximum, because, like DMA said, it's basically free money at the moment.
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Re: Tweaks to existing data

Postby DMA57361 on Wed Jan 09, 2008 9:02 pm

Another thing is that I am currently playing a game where I have both the Techonological Backwater and Technological Advantage situations active.

I think is because the inertia of the Techonology Grants policy is still lowering backwater while that and tax shelters have upped the advantage one faster. Backwater will probably disappear in a few turns but these two probably shouldn't appear at the same time!
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Re: Tweaks to existing data

Postby DreamTwister on Wed Jan 09, 2008 9:30 pm

Yes, and there is a similar problem with the possibility of having High Productivity and Wasteful Economy at the same time,which seems illogical.

Maybe Wasteful Economy should have an additional negative effect on High Productivity, and vice versa. In this way they would cancel each other out.
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Re: Tweaks to existing data

Postby cliffski on Thu Jan 10, 2008 8:11 am

Yes that's a good point, I'll make sure those get tweaked too.
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Re: Tweaks to existing data

Postby Rissen on Sat Jan 12, 2008 2:10 pm

Wasteful Economy and High Productivity can go together; you could be churning out a ton of new and improved goods which are relatively worthless, and so people change mobile phones every month, and there are lots of people employed doing very little, and so on.
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Re: Tweaks to existing data

Postby Ender on Sat Feb 09, 2008 2:50 am

cliffski wrote:Just a post that's pinned so people can suggest changes to existing data to improve realism and balance.
For example, I've noticed that small business grants turn people into capitalists, but don't water down the number of socialists. i think they should, as its a similar effect. Anyone else got any missing effects / too strong/weak effect suggestions?


Election commitments. They seem to be a big deal, but they're quite a blunt instrument. Maybe in the last couple of turns before the election the reports can more prominently note that you've met them or warn that you haven't.

The problem I had with them is that at one point I saw the asthma epidemic and pollution problems so I decided to really tackle it - then came the election and I promised to improve air quality - the problem was I was trying to improve it from a high base because I'd already implemented most of the measures necessary. Maybe there should be some objective standard.

Also, I think there should be more positive states of affairs - I haven't achieved one yet but I understand there are only a couple - maybe some more green symbols on the screen to indicate that you're doing particularly well in one area or another.
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Re: Tweaks to existing data

Postby Zwansch on Tue Feb 19, 2008 3:18 pm

Good evening.

When I am doing a good job (99% of all votes) the number of members of my party is shrinking to zero. Noone wants to sleep to the top in the nation's leading party? That's a bit unrealistic.

Sincerely,

Christoph
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Re: Tweaks to existing data

Postby cliffski on Tue Feb 19, 2008 4:02 pm

people can support you, and vote for you, but not like you enough to join the party. It depends how things are distributed. if everyone in the country rates you at 50.1%, you will get 100% of the votes (landslide!), but have nobody in your party. If 5% of them rate you at 99% and 95% at 0%, you will lose the election but have lots of party members.
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Re: Tweaks to existing data

Postby Tboy on Wed Feb 27, 2008 6:22 pm

Willy wrote:Hello Cliffski and thanks for such a great game !

I found some stuffs :
1. Liberal voters proportion stay always at around 30% even with 100% Religious voters,
2. Conservative voters are always at 24%,
3. Considering those voters and Socialist voters : Logically a Socialist can't be Religious, Liberal or Conservative. For example, I think Soc + Rel + Lib + Cons > 100% is impossible (only my first thought, I'm realizing it's more complicated than that ^^),
4. Even with a very high augmentation for the low earns, the Poor voters proportion stay around 20% (maximal I saw was 25% or something),
5. The population never changes : immigration and death penalty don't influence the demography.
6. The pressure groups don't seem to be influenced by "police-state-like coercition" or lots of party adherants (thinking to one-party state). Even with ID cards, phone tapping, death penalty... those groups recruit militants but rarely lost them.

That's I have on my mind for now.

PS : I'm French, so my English may have some lacks ^^.

Edit : Added 6.


I second these points, especially 5 - surely immigration should push up population? And citizenship tests seem to be all good, no cons - maybe liberals would object to it slightly?
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