RS_ missing

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Vercingetorix
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RS_ missing

Postby Vercingetorix » Fri Dec 28, 2007 3:14 am

Is this supposed to be like this or are two RSs missing ?

Code: Select all

//degrading of rehearsal effects
_REHEARSAL_DEGRADE = 0.94

Code: Select all

//rate at which hype wears off (lower == faster)
_HYPE_DEGRADE = 0.93


And what does RS mean anyway ?

And another question, what do I need to change to prevent my musicians from getting demotivated about having excellent musicianship but cheap instruments ? (I always train them in the beginning, before writing any songs, so it's unrealistic for them to expect expensive instruments. They stop gaining musicianship and start complaining at about 40)
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cliffski
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Re: RS_ missing

Postby cliffski » Fri Dec 28, 2007 9:33 am

RS just stands for rockstar, which was the games original name.

the value you are looking for is this:

RS_POSSESION_MULTIPLIER

set that to zero and they should ignore all their possessions (or lack thereof).
Vercingetorix
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Re: RS_ missing

Postby Vercingetorix » Fri Dec 28, 2007 1:52 pm

Code: Select all

//maximum effect that resentment of lack of possesions (relative to fame) has on a musicians motivation
RS_POSSESION_MULTIPLIER = 0.50

Interesting how they have possession resentment relative to fame, when their fame is 0 :roll:

Also, if the 2 dictionaries I checked are correct, the word is possession

Anyway, thanks, that worked perfectly. I thought this was what I'm looking for but the "relative to fame" thing made me think there was a different line that is relative to skill.
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cliffski
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Re: RS_ missing

Postby cliffski » Fri Dec 28, 2007 4:36 pm

I may well have changed the way the code worked and forgot to change the comment :D

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