House mod

Discussion of editing for the game Kudos
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Rocky
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House mod

Postby Rocky » Sun Apr 29, 2007 11:37 am

Code: Select all

#,NORMAL,houseparty,House Party,Have a night in ... with some friends,bar,SOCFLAG_HOMEBASED,data/sounds/wine.ogg,"_random,1.0","I'm throwing a party at my place. Bring along a bottle .. or three !",50,1,-1,-1,0,0,0,0,1,1,0,4,-1,#,"wine,1.0","beer,1.0","alcohol,0.5","conversation,0.3",#,"stress,-0.2,0.5","health,-0.02,0.8","boredom,-0.25,0.5","alcohol,0.4,0.7",#,"_energy,0.2",,


Seems to work OK altho I can't check the sound coz there's a major fault with my sound system ( alright, my fault, I threw the power lead away by mistake :oops: )

For "noun" I've put in bar coz I don't know all the nouns that could be used ! :roll:
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rock_chick
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Re: House mod

Postby rock_chick » Sat Jun 14, 2008 12:44 pm

I copied this mods code into my social events file and saved it. The game didn't crash but it's not showing up.
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cliffski
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Re: House mod

Postby cliffski » Mon Jun 16, 2008 8:06 am

Does the game still work with all the other social events? is this the only one that does not show up? It does have a minimum level of energy, so make sure your character is not too tired to select it.
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rock_chick
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Re: House mod

Postby rock_chick » Mon Jun 16, 2008 12:49 pm

That was the issue, it showed up and worked when my stress and tiredness levels were at zero, thanks!

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