Forum Rebirth

Discuss how to make your own events, policies and dilemmas, even whole new missions for the games
carlosmpr
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Forum Rebirth

Postby carlosmpr » Wed Sep 20, 2006 8:22 pm

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cliffski
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Postby cliffski » Wed Sep 20, 2006 10:20 pm

"culture,0.05+(0.8*x)"

thats what the game calls a 'neural effect'. its a way of decsribing a calibrated (adjustable) connection between two items. Normally, this is a policy (or event) and something like a group of voters, or a variable like 'culture'.

What this says in english is

"When calculating the effect on culture, take a starting value of 0.05, and add 0.8 times the value of the effect (policy/event etc) and that will give you the effect on culture."

So this:

"culture,0.25 + (0.75*x)"

will range from 0.25 to 1.0 depending on the policy slider
and this

"culture,0 - (0.25 *x)"

will range from zero (no effect at all) to -0.25 depending on the slider.

Hope that makes sense.
carlosmpr
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Postby carlosmpr » Wed Sep 20, 2006 11:01 pm

Thanks... Now I understood how this feature works...

Just one more question: how the values works in the files? In other words: how the number used during modding to point income or expenditure, the country population, etc, works during the game?
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cliffski
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Postby cliffski » Thu Sep 21, 2006 7:53 am

each policy has a minimum and maximum cost and expenditure (normally just one or the other) as you slide from one value to the other, it just uses it as a multiplier on that.

so if income tax has 4000,20,000
then when you set the income tax slider to 0 it brings in 4000 etc.

I think thats what you mean?

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