[Bug 1.38] Expected to find a route

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magrao
Junior Line Worker
Junior Line Worker
Posts: 1
Joined: Mon Nov 20, 2017 5:22 pm

[Bug 1.38] Expected to find a route

Postby magrao » Mon Nov 20, 2017 5:44 pm

Hello,

Great game and great development updates!

I believe I've found a bug on the game, but I'm not exactly sure what caused it. The last thing I remember is undoing the placement mode for (Delivery line) with right click, but I noticed it didn't work as it was still in placement mode, thou it wouldn't let me place.

I tried to switch to other thing, a stock and place it, when I got my first crash Expected to find a route.

I loaded the game from autosave. As it seemed it has saved just minutes before the crash. I unpaused the game and noticed it was awful slow. Decided to place another item to test, an Import Line. Again crash Expected to find a route.

errors.txt

Code: Select all

20/11/2017 - 17::12 - Expected to find a route... :..\src\SIM_ResourceRoute.cpp 363
20/11/2017 - 17::16 - Expected to find a route... :..\src\SIM_ResourceRoute.cpp 363


debug.txt

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[17:13:7:529]- ----DEBUG FILE----
[17:13:7:529]- Production Line Debug File version: alpha 1.38
[17:13:7:529]-
GetLogicalProcessorInformation results:

[17:13:7:529]- Number of NUMA nodes: 1
[17:13:7:529]- Number of physical processor packages: 1
[17:13:7:529]- Number of processor cores: 4
[17:13:7:529]- Number of logical processors: 4
[17:13:7:529]- Number of processor L1/L2/L3 caches: 8/4/1
[17:13:7:529]- Desktop resolution is 2560 x 1080
[17:13:7:529]- Windowed but matching fullscreen dimensions == initialising borderless window mode
[17:13:7:529]- Initialising Sound Engine
[17:13:7:561]- Finished Initialising Sound Engine
[17:13:7:866]- Attempting to initialise steam
[17:13:7:922]- Steam initialisation success
[17:13:7:924]- Requesting steam stats...
[17:13:7:924]- ...Steam stats requested
[17:13:7:924]- Steam connection successful
[17:13:8:305]- Received stats and achievements from Steam

[17:13:14:587]- About to load game: [autosave]
[17:13:19:492]- Game Load complete
[17:13:45:944]- We have literally run out of route space. Oh...My...God:..\src\SIM_ResourceRoute.cpp 266

[17:13:45:944]- We have literally run out of route space. Oh...My...God:..\src\SIM_ResourceRoute.cpp 266

[17:13:45:944]- We have literally run out of route space. Oh...My...God:..\src\SIM_ResourceRoute.cpp 266

[17:13:45:945]- We have literally run out of route space. Oh...My...God:..\src\SIM_ResourceRoute.cpp 266

-
-
- It repeats several times till...
-
-
[17:16:12:169]- We have literally run out of route space. Oh...My...God:..\src\SIM_ResourceRoute.cpp 266


drawdebug.txt

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Initialising 3D Engine in windowed mode
Driver : nvldumd.dll
Description : NVIDIA GeForce GTX 970
DeviceName : \\.\DISPLAY1
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
hal_caps.PixelShaderVersion >= D3DPS_VERSION(3, 0)
About to Create 3D Device with width: 2560 and height : 1080
Attempting hardware Vertex Processing
Finished initialising 3D Engine
Initialising Render target of 4096 X 2048 rt_car_sprite_cache
rt_car_sprite_cache
Initialising Render target of 256 X 256 rt_save_thumbnail
rt_save_thumbnail
Creating shader from file:[data/shaders/conveyor_mode.fx]
Creating shader from file:[data/shaders/greyscale.fx]
Creating shader from file:[data/shaders/highlight_sprite.fx]
Creating shader from file:[data/shaders/lightmap.fx]
Creating shader from file:[data/shaders/overlay.fx]
Attachments
autosave.xml
(7.2 MiB) Downloaded 3 times
TontoMcTavish
Type II Robot
Type II Robot
Posts: 66
Joined: Thu Nov 09, 2017 2:50 pm

Re: [Bug 1.38] Expected to find a route

Postby TontoMcTavish » Tue Nov 21, 2017 3:42 pm

I've never had it crash before but I had it do the same with the placement mode the other day. I laid some conveyors clicked off but the. It still seemed to want to be place it and it wouldn't let me. Tried swapping items to no result so had to save close and re-load and it was fine.

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