Design discussion about luxury car options

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cliffski
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Design discussion about luxury car options

Postby cliffski » Thu Jan 18, 2018 4:06 pm

Opinions are most welcome...
http://positech.co.uk/cliffsblog/2018/0 ... -mahogany/

One of the main areas of game that is ‘missing’ from the current alpha build of my car-factory sim game ‘Production Line‘, is all of the high-end stuff that goes into real luxury cars. (By luxury I am meaning $100,000+) Right now it is very hard to actually make a car that you can sell for $100k without a huge markup, and although it can be argued that cars at that price range *do* have a huge markup, its not quite *that* crazy. Some of the things that spring to mind are probably high-performance engines (turbo etc, lots of cylinders, or multiple motors for electric cars), fancy bodywork such as gull-wing or falcon wing doors, and plush interiors. I’m currently thinking about the design of the ‘plush interiors’ stuff.
Trifler
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Re: Design discussion about luxury car options

Postby Trifler » Fri Jan 19, 2018 7:17 am

Some ideas:
- Radar
- Thermal Imaging
- Heads Up Display (HUD) - The HUD can seamlessly project objects that radar and thermal imaging detect on the windshield, so that the driver can see them with the same perspective as seeing them with their own eyes.
- Air Ride Suspension

You have Alloy Wheels for performance, so maybe Chrome Wheels for luxury? :)
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cliffski
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Re: Design discussion about luxury car options

Postby cliffski » Fri Jan 19, 2018 11:10 am

My car has air suspension so absolutely air suspension has to be a thing :D I guess we need some big air bags as resources :D
Trifler
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Re: Design discussion about luxury car options

Postby Trifler » Sat Jan 20, 2018 6:08 am

Luxury
- Improved Sound Deadening (Feature that Luxury customers like, but Performance customers dislike)
- Air Ride Suspension (Feature that Luxury customers like, but Performance customers dislike)
- Chrome Wheels (Feature that Luxury customers like, but Performance customers dislike)
- Luxury Tires

Performance
- Performance Turbocharger (Feature that Performance customers like, but Luxury customers dislike)
- Performance Tires
- Aluminum Engine Block
- Aluminum Driveshaft
- Stainless Steel Exhaust
- Carbon Fiber Hood

Other
- Fuel Efficient Turbocharger (Mutually exclusive with Performance Turbocharger)
Justar
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Re: Design discussion about luxury car options

Postby Justar » Sat Jan 27, 2018 1:00 am

Luxury
- Mirror gloss paint (takes another slot to apply / buff)
- Champagne cooler
- Satellite TV system
- Bulletproof glass and doors
- Dynamic opacity windows
- Remote climate control
- Auto-park

Performance
- Racing stripes / numbers
- 5 point seat belts / racing seats
- Performance transmission
- Ground effects: air dams and dynamic spoilers
- Frame mounted or extra large gauges
- Integrated fire extinguishing system
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Re: Design discussion about luxury car options

Postby Trifler » Sat Jan 27, 2018 1:31 am

Justar wrote:Luxury
- Mirror gloss paint (takes another slot to apply / buff)
- Champagne cooler
- Satellite TV system
- Bulletproof glass and doors
- Dynamic opacity windows
- Remote climate control
- Auto-park

Performance
- Racing stripes / numbers
- 5 point seat belts / racing seats
- Performance transmission
- Ground effects: air dams and dynamic spoilers
- Frame mounted or extra large gauges
- Integrated fire extinguishing system


I especially like the Automatic Parking, Dynamic Opacity Windows, and Racing Stripes ideas. :)

With Dynamic Opacity Windows, there could also be a separate Dynamic Opacity Moonroof.

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