Latest developer blog (showing off 1.34 & origins)

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cliffski
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Latest developer blog (showing off 1.34 & origins)

Postby cliffski » Sun Oct 08, 2017 1:39 pm

Hope you like the early screenshots etc :D
Steve-O
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Re: Latest developer blog (showing off 1.34 & origins)

Postby Steve-O » Mon Oct 09, 2017 1:30 am

Hey Cliff at 9:00 in your video you spend a significant amount of time hunting for slots that need to be upgraded. An easy to spot/interact with indicator of slots which could be upgraded is a key missing feature of the game in the current build. Please consider outlining the slots which could get upgraded with these kinds of upgrades in future builds with a color differentiator to signal to the player. Hey I can be upgraded. The larger the factory the bigger the problem that exist this is.
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cliffski
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Re: Latest developer blog (showing off 1.34 & origins)

Postby cliffski » Thu Oct 12, 2017 12:05 pm

Yup I'm aware that this involves a little bit of hunting around and could theoretically be handled by some nice GUI, its just a matter of time to do it, and working out the best and most practical way to implement it.

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