Fit door panel bottleneck

EvolGrinZ
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Fit door panel bottleneck

Postby EvolGrinZ » Wed May 31, 2017 12:42 pm

I have a big bottleneck in my factory and the 'fit door panel' station is causing it.
All 4 tech (lane departure warning system, central locking, car alarm, keyless entry) for that station is universal so I have to put them on. But the problems come from resources. The 2 fit door panel stations in my line are waiting for resources 40-50% of the time, even if i isolate them and give them their own resource importer.

So would like to see more crafting stations where I can build items with tech in them, so the fitting stations would need less resources and stop forming to be a bottleneck.
darkensign
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Re: Fit door panel bottleneck

Postby darkensign » Wed May 31, 2017 6:35 pm

Do stockpiles located right next to the door panel slots not help?
EvolGrinZ
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Re: Fit door panel bottleneck

Postby EvolGrinZ » Wed May 31, 2017 9:35 pm

oh forgot about the stockpiles, that helped, but now I have other bottlenecks and looks like I need to add some more stockpiles.
But I tried to build a really compact factory, so not enough room to add stockpiles... Looks like i need to do a complete re-design of my factory.
jeremybh
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Re: Fit door panel bottleneck

Postby jeremybh » Thu Jun 01, 2017 9:52 am

Same issue here - there's no easy way around it. I've popped something into the Suggestions forum about having greater stocking at the complex stations like this - otherwise you need to pause every time you finish a car, just to fetch another servo/chip/door.
Arthemax
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Re: Fit door panel bottleneck

Postby Arthemax » Sat Jun 03, 2017 12:27 pm

Jeremy: Predictive stock control helps with this. That way, the production slot consumes the items it needs for the current car right away and starts ordering for the next car while installing in the current car. If you have a stockpile nearby it shouldn't have any problem delivering in time. However, I agree that stations that install more than 8 parts (such as door panels and windows) should have bigger stockpiles so that they can hold enough stock for two cars at a minimum.
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nutbarz
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Re: Fit door panel bottleneck

Postby nutbarz » Sat Jun 17, 2017 1:08 am

Yeah, Its pretty rough, even when I make all the parts for it I can, it still waits, and waits, full stockpiles, all research unlocked and applied. I'm still trying to figure out the magic formula...
Door Lock.jpg
Door Lock.jpg (497.21 KiB) Viewed 1072 times


Here is the Save is you want to play
MegaLoops.xml
(3.78 MiB) Downloaded 18 times
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nutbarz
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Re: Fit door panel bottleneck

Postby nutbarz » Mon Jun 19, 2017 2:14 pm

I am wondering if there is not something that may be off in High Speed as far as the speed of the overhead conveyors. I've been playing with this save game, and been watching a bottleneck start at the brake station develop when i run in high speed. Once I fill up that loop ahead of that station, I slow it down and it clears itself out. Speed it up, if fills again.

After running High Speed
screenshot_19-06-2017_08-49-07.png
screenshot_19-06-2017_08-49-07.png (1.73 MiB) Viewed 1033 times

Switched to slow, and it catches up
screenshot_19-06-2017_08-50-25.png
screenshot_19-06-2017_08-50-25.png (1.8 MiB) Viewed 1033 times

Save file
Steady flow.xml
(6.35 MiB) Downloaded 22 times
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nutbarz
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Re: Fit door panel bottleneck

Postby nutbarz » Tue Jun 27, 2017 11:51 pm

Definitely think that there is an Issue with the speed and the overhead conveyors. I let this one run at slow speed for a couple of hours, got the Baseline images below. After switching to High Speed for a few minutes, the line started backing up at the doors, and also the efficiency changed as shown in the graph. All I did was change the speed from Low to High.

Low Speed Efficiency
screenshot_27-06-2017_18-13-47.png
screenshot_27-06-2017_18-13-47.png (160.27 KiB) Viewed 909 times

Low Speed Floor Flow
screenshot_27-06-2017_18-13-39.png
screenshot_27-06-2017_18-13-39.png (620.91 KiB) Viewed 909 times

High Speed Efficiency
screenshot_27-06-2017_18-16-48.png
screenshot_27-06-2017_18-16-48.png (157.03 KiB) Viewed 909 times

High Speed Floor Flow
screenshot_27-06-2017_18-17-31.png
screenshot_27-06-2017_18-17-31.png (620.17 KiB) Viewed 909 times

Switched back to Low Speed Efficiency
screenshot_27-06-2017_18-23-20.png
screenshot_27-06-2017_18-23-20.png (160.75 KiB) Viewed 909 times

Switched back to Low Speed Floor Flow
screenshot_27-06-2017_18-23-09.png
screenshot_27-06-2017_18-23-09.png (619.77 KiB) Viewed 909 times
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nutbarz
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Re: Fit door panel bottleneck

Postby nutbarz » Wed Jun 28, 2017 12:01 am

Oh yeah, here is the save game for this one above. Maybe the speed is depending on my PC. Feel free to try this and see if you can get it to do the same. (This game I am trying to get max efficiency from this line.)
production test.xml
(4.04 MiB) Downloaded 15 times

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