Activating Mods for DLC

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mmosstx410
Junior Line Worker
Junior Line Worker
Posts: 1
Joined: Sat Aug 06, 2016 2:11 pm

Activating Mods for DLC

Postby mmosstx410 » Sat Aug 06, 2016 2:15 pm

So, I've seen the posts/notes about needing to add a subfolder to activate the mods for M&M, but I'm not clear where exactly this subfolder should be added? Can someone point me in the right direction? I've attached a screen shot of my mods folder.

Thank you!


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Screen Shot 2016-08-06 at 9.06.43 AM.png
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TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Activating Mods for DLC

Postby TwiceCircled » Sun Aug 07, 2016 7:06 pm

Hi mmosstx410,

The "MM" subfolder just needs to go in the root of the mod folder, at the same level as the modinfo.data file.

I've updated the "Free Belts" example mod (and others) on the main website to include the subfolder (http://www.bigpharmagame.com/modding.html) so you can get one of those as an example as just modify to be sure. :)

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