[M&M]Menus bugged, game unstable

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UsF
Line Manager
Line Manager
Posts: 32
Joined: Sun Sep 22, 2013 8:07 pm

[M&M]Menus bugged, game unstable

Postby UsF » Tue Apr 26, 2016 4:35 pm

I have an issue after updating to the latest Add-on. The files have been verified, so it seems that this is the intended version.
Menus do not close cleanly and cause issues, as they persist when loading new stuff.

Please find screenshots attached. The action was as follows
First screenshot, normal main menu.
Second screenshot, clicked new game. The menu loads behind the main menu.
Third screenshot, selected bottom left mission, menus still present and overlapping.

This also leads to the game crashing, once I try to exit out of a mission. Although I can close the menus with escape and it appears like it looks fine, the game does not behave as it should in other instances as well.

Disabling the Add-on in the main menu fixes the issues, so it seems to be related to the expansion.
20160426183412_1.jpg
Third screen, mission loaded
20160426183412_1.jpg (380.22 KiB) Viewed 5305 times

20160426183402_1.jpg
Second screen, selected New Game
20160426183402_1.jpg (350.47 KiB) Viewed 5305 times

20160426183356_1.jpg
First screen, main menu
20160426183356_1.jpg (456.55 KiB) Viewed 5305 times
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: [M&M]Menus bugged, game unstable

Postby TwiceCircled » Tue Apr 26, 2016 6:21 pm

Thanks for reporting this bug. Could you post your system specs? What platform are you on (Windows, Mac Linux)? I can't reproduce this at my end. Could you attach your log file?:

Windows: Inside the installation directory Big Pharma_data\output_log.txt
Mac: ~/Library/Logs/Unity/Player.log
Linux: ~/.config/unity3d/Twice Circled/Big Pharma/Player.log
UsF
Line Manager
Line Manager
Posts: 32
Joined: Sun Sep 22, 2013 8:07 pm

Re: [M&M]Menus bugged, game unstable

Postby UsF » Tue Apr 26, 2016 6:57 pm

Windows 7 Home Premium 64bit
Intel I5 2500
6GB RAM
Nvidia GTX 770
Any other information required?

If need be, I could add you on Steam to show you the issue first hand.

I cannot attach the txt file, so here it is:

Code: Select all

Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.6191]
    Renderer: NVIDIA GeForce GTX 770
    Vendor:   NVIDIA
    VRAM:     1989 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.046 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

UserName = UsF
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

AppId = 344850
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[SingletonPrefab] Using instance already created: Backbone
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14664.
Total: 19.645493 ms (FindLiveObjects: 0.683583 ms CreateObjectMapping: 0.416107 ms MarkObjects: 17.842669 ms  DeleteObjects: 0.108293 ms)

Start loading save game
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Number of gameobjects = 11658
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Start loading save game
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Number of gameobjects = 23099
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 107686.
Total: 100.666389 ms (FindLiveObjects: 7.918766 ms CreateObjectMapping: 0.655656 ms MarkObjects: 91.532196 ms  DeleteObjects: 0.263131 ms)

Start loading save game
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Number of gameobjects = 13840
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 60651.
Total: 86.853233 ms (FindLiveObjects: 3.420398 ms CreateObjectMapping: 0.493681 ms MarkObjects: 82.495743 ms  DeleteObjects: 0.151114 ms)

Start loading save game
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Number of gameobjects = 14734
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 103499.
Total: 105.254433 ms (FindLiveObjects: 5.773687 ms CreateObjectMapping: 0.682962 ms MarkObjects: 98.233978 ms  DeleteObjects: 0.288575 ms)

Start loading save game
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Number of gameobjects = 23105
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 108028.
Total: 100.445465 ms (FindLiveObjects: 7.538033 ms CreateObjectMapping: 0.685755 ms MarkObjects: 91.732956 ms  DeleteObjects: 0.207898 ms)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,Challenge].get_Item (System.String key) [0x00000] in <filename unknown>:0

  at GlobalSave.CalculateMedalFromCompletionTime (.ChallengeMedal saved) [0x00000] in <filename unknown>:0

  at GlobalSave+ChallengeMedal.GetMedal () [0x00000] in <filename unknown>:0

  at GlobalSave.GetChallengeMedal (System.String id) [0x00000] in <filename unknown>:0

  at BPSteamWorks.CheckChallengeCount (System.String[] challengeIds, System.String steamStatId, .MedalCount medalCount) [0x00000] in <filename unknown>:0

  at BPSteamWorks.UpdateMissionCompleteStats () [0x00000] in <filename unknown>:0

  at NewGameDialog.Init () [0x00000] in <filename unknown>:0

  at MainMenu.get_newGameDialog () [0x00000] in <filename unknown>:0

  at MainMenu.GotoNewGameMenu (Boolean instant) [0x00000] in <filename unknown>:0

  at MainMenu.<Start>m__113 () [0x00000] in <filename unknown>:0

  at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()

  at tk2dUIItem.Release (Nullable`1 touch) [0x00000] in <filename unknown>:0

  at tk2dUIManager.CheckInputs () [0x00000] in <filename unknown>:0

  at tk2dUIManager.Update () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

Start loading save game
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Number of gameobjects = 13835
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66464.
Total: 77.865494 ms (FindLiveObjects: 3.636054 ms CreateObjectMapping: 0.526573 ms MarkObjects: 73.265968 ms  DeleteObjects: 0.146770 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

  at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0

  at MainMenu.get_dialog () [0x00000] in <filename unknown>:0

  at MainMenu.get_dialogFader () [0x00000] in <filename unknown>:0

  at MainMenu.MenuIn (Boolean playSound) [0x00000] in <filename unknown>:0

  at NewGameDialog.<GoToMainMenu>m__125 (.AbstractGoTween t) [0x00000] in <filename unknown>:0

  at AbstractGoTween.onComplete () [0x00000] in <filename unknown>:0

  at GoTween.update (Single deltaTime) [0x00000] in <filename unknown>:0

  at Go.handleUpdateOfType (GoUpdateType updateType, Single deltaTime) [0x00000] in <filename unknown>:0

  at Go.Update () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

Start loading save game
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Number of gameobjects = 14744
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,Challenge].get_Item (System.String key) [0x00000] in <filename unknown>:0

  at GlobalSave.CalculateMedalFromCompletionTime (.ChallengeMedal saved) [0x00000] in <filename unknown>:0

  at GlobalSave+ChallengeMedal.GetMedal () [0x00000] in <filename unknown>:0

  at GlobalSave.GetChallengeMedal (System.String id) [0x00000] in <filename unknown>:0

  at BPSteamWorks.CheckChallengeCount (System.String[] challengeIds, System.String steamStatId, .MedalCount medalCount) [0x00000] in <filename unknown>:0

  at BPSteamWorks.UpdateMissionCompleteStats () [0x00000] in <filename unknown>:0

  at NewGameDialog.Init () [0x00000] in <filename unknown>:0

  at MainMenu.get_newGameDialog () [0x00000] in <filename unknown>:0

  at MainMenu.GotoNewGameMenu (Boolean instant) [0x00000] in <filename unknown>:0

  at Backbone.<ReturnToNewGameMenu>m__51 () [0x00000] in <filename unknown>:0

  at Backbone.CleanUpAndCreateMainMenu (.Callback preFade, .Callback postFade) [0x00000] in <filename unknown>:0

  at Backbone+<FadeInAndCreateMenu>c__AnonStorey43.<>m__53 () [0x00000] in <filename unknown>:0

  at Fader+<YieldAFrame>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 107777.
Total: 110.341751 ms (FindLiveObjects: 6.597214 ms CreateObjectMapping: 0.671171 ms MarkObjects: 102.606674 ms  DeleteObjects: 0.198900 ms)

TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: [M&M]Menus bugged, game unstable

Postby TwiceCircled » Tue Apr 26, 2016 6:59 pm

Ah OK, we're onto something here. Should be a relatively easy fix. Can you send me over your global.data save file? It should be here:

Windows - C:\Users\Tim\Documents\My Games\Big Pharma\Saves
Mac - /Library/Application Support/Big Pharma\Saves
Linux - $XDG_DATA_HOME/.local/share/Big Pharma\Saves

Thanks!
UsF
Line Manager
Line Manager
Posts: 32
Joined: Sun Sep 22, 2013 8:07 pm

Re: [M&M]Menus bugged, game unstable

Postby UsF » Tue Apr 26, 2016 7:27 pm

Since I am not allowed to attach that file type either, here is a link to the file:
http://www.file-upload.net/download-115 ... .data.html
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: [M&M]Menus bugged, game unstable

Postby TwiceCircled » Tue Apr 26, 2016 7:49 pm

I figured it out! All fixed, just let your Steam client update the game and it should be fixed. Woop!

EDIT: You may need to restart your Steam client to prod it into updating. Please confirm with me that the issue is fixed, just to make sure though. :)
UsF
Line Manager
Line Manager
Posts: 32
Joined: Sun Sep 22, 2013 8:07 pm

Re: [M&M]Menus bugged, game unstable

Postby UsF » Tue Apr 26, 2016 8:01 pm

The issue seems to have been fixed. Thank you very much.

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