Lower process times for UV Curer, Sequencer and Centrifuge?

General forum for discussing cures, machines, agglomeration vs hadron colliders and other such pursuits...
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Lower process times for UV Curer, Sequencer and Centrifuge?

Postby TwiceCircled » Thu Jan 14, 2016 10:42 am

Hey guys, I'm thinking of lowering the process times of the UV Curer, Sequencer, Centrifuge and Sachet Maker down to 2 from 3.

The idea is to make the UV Curer and Sequencer more usable for their concentration changing facility, as well as their upgrade facility. I also want to increase the utility of the Centrifuge and Sachet Maker.

One of the things that I underestimated when designing the game was how much space would be at a premium. Due to their size these particular machines take up a tremendous amount of space when you have to put three in parallel which seems to far outweigh their benefits (except in the case of upgrading a Cure). I'm hoping that bringing them down to a process time of 2 will make them more usable and make the late game more interesting.

I'm also on the fence about bringing the Hadron Collider down to process time of 3.

What do you think?
enzymus
Supreme Robot
Supreme Robot
Posts: 100
Joined: Thu Sep 03, 2015 3:51 pm

Re: Lower process times for UV Curer, Sequencer and Centrifu

Postby enzymus » Sat Jan 16, 2016 1:32 pm

Makes sense to me. They take a *lot* of space because of the requirements for many of them. I think in particular for the Chromatograph, there's one process that I'd need 9 of them for it (3 sets of three). Reducing the timing to 2 would significantly reduce the space needs.
User avatar
Emmote
Senior Line Supervisor
Senior Line Supervisor
Posts: 23
Joined: Sat Aug 08, 2015 1:45 pm

Re: Lower process times for UV Curer, Sequencer and Centrifu

Postby Emmote » Sat Jan 16, 2016 9:22 pm

I think it would be better that way.

Currently their size is just too big for the processing cost. I mean, a 1:1 belt using any of those 3 takes up half the building, and if you have to use them more than once, it's virtually impossible to make a 1:1 belt. And even if you can, it's just not profitable because you could probably fit 2-3 other belts inside the building instead and make more money.

Making them 2 cost instead of 3 would certainly make them more viable for 1:1 belts.

The main benefit I see with this is the Centrifuge. That can have a very complicated belt setup to get that working on a 1:1 ratio, but dropping it to 2 would simplify it immensely.
Murray65536
Junior Line Worker
Junior Line Worker
Posts: 2
Joined: Mon Feb 08, 2016 7:11 pm

Re: Lower process times for UV Curer, Sequencer and Centrifu

Postby Murray65536 » Mon Feb 08, 2016 9:04 pm

It could be particularly rewarding if you make the reduced processing time the Level 5 research upgrade for them; as is, by the time I would be using any of those for anything other than upgrading, reduced processing cost (or increased per cure value) is negligible relative to the sale value of most of the drugs I'm making, but reduced processing time would give me an excuse to completely refactor my factory.
redduck1234
Junior Line Worker
Junior Line Worker
Posts: 1
Joined: Tue Mar 01, 2016 3:15 am

Re: Lower process times for UV Curer, Sequencer and Centrifu

Postby redduck1234 » Tue Mar 01, 2016 3:17 am

thankyou sir
RegnumMortis
Junior Line Worker
Junior Line Worker
Posts: 3
Joined: Sat Jun 11, 2016 8:48 pm

Re: Lower process times for UV Curer, Sequencer and Centrifu

Postby RegnumMortis » Sat Jun 11, 2016 8:56 pm

I suggest having the ability to lower process times with a tech buried deep down the tree. Each level of the tech could lower specific equipment process time by 1, until max level where everything have PT 1.

That would open up LOTS of late-game options.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 3 guests