Fun with Catalysts

General forum for discussing cures, machines, agglomeration vs hadron colliders and other such pursuits...
Tannaris
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Fun with Catalysts

Postby Tannaris » Tue Jul 14, 2015 6:55 pm

During a recent game my psychological cure ingredient spawned as this puppy:

Image

I was selling Bipolar treatments for $400 in the early game, completely trivializing the mission.

It might be a good idea to change things; if a cure needs a catalyst to upgrade, that catalyst shouldn't spawn on the same ingredient.
Cubit32
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Re: Fun with Catalysts

Postby Cubit32 » Tue Jul 14, 2015 8:33 pm

meh I think the randomness is good. There is enough hand holding in the game as it is in my opinion :p.
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droidfreak36
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Re: Fun with Catalysts

Postby droidfreak36 » Tue Jul 14, 2015 8:45 pm

Another weird side effect of the random ingredients is that you can keep quitting a mission and restarting until your starting ingredients include the one you need for the mission, thereby removing the need for exploration. I have actually done that a couple of times. :P
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Cubit32
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Re: Fun with Catalysts

Postby Cubit32 » Tue Jul 14, 2015 9:39 pm

I was really irked by that when it happened to me and I did the same when I saw it. Though with some missions where you need to research for at least 3 years straight, it doesn't matter that much.

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