Release notes

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TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Release notes

Postby TwiceCircled » Sun Jun 07, 2015 9:29 am

A new patch has been released, the game should automatically prompt you to download next time you run it.

v0.40.04 - bug fixes
Patch notes:
  • Fixed Atomic Sequencer
  • Plot costs are correctly reset between games
  • Regulation Business' scenario fixed. Loading an old save game should result in instant completion.
  • Added Q and E to rotate
  • Fixed float text bug
  • Added 'Run in background' toggle to options
  • Added scrollbars to dropdown menus
  • Rearranged machines on basic toolbar
  • Fixed tutorial sprite leaking outside window at some resolutions
  • Fixed machine dropdowns at low resolutions
  • Fixed upgrade tooltip scaling at low resolutions
  • Fixed malaria events
  • Reworded Female Contraceptive cure rating counter
  • Products no longer sold are now hidden on cures tab info panel
  • Nerfed tuberculosis cure slightly
  • Company logo splash screens are now skippable with any button press

This patch is all about fixing the most critical and game-breaking bugs. I also added a few features which were quick to implement, unlikely to introduce bugs and in high demand.

This is the first live patch so please let me know if you have any problems getting it. Also if any of the listed fixes are, in fact, not fixed. Please let me know by creating a bug report thread in the Pharma Support forum.

The next patch will focus on optimisation.

PS This topic is locked so it can be kept as a concise summary of what is included in each update.
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Fri Jun 12, 2015 5:14 pm

The new patch is live!

v0.41.00 - optimisation and bug fixes
Bug fixes:
  • Significant performance optimisations
  • Machines can no longer butt right up next to one another
  • Added resolutions 1600x1200, 2560x1600
  • Added hotkeys for speed controls 1, 2, 3 and space
  • Save thumbs are now deleted with save files
  • New save games include challenge and scenario name
  • Save games are now ordered by creation date
  • Ingredient saturation now reported correctly
  • Fixed combined value tooltip
  • T-belt animations match game speed
  • Steam animations match game speed

Balance changes:
  • Creamer process cost increased to $30
  • Generally reduced value of high value cures
  • Reduced saturation thresholds a little

I spent most of the last week optimising because I felt that was the thing that was getting in the way of most people's enjoyment of the game. I also implemented a number of bug fixes, balance changes and playability improvements that I considered "quick wins".

I'm interested to hear how the performance of the game holds up since the new optimisations. If you are still suffering from bad performance, please post about it here: viewtopic.php?f=50&t=11288

The next patch will focus more on playability stuff from this forum, rather than bugs from the other forum. I'm also planning to create a poll so you guys can vote on what you'd like to see next in Big Pharma. Stay tuned!
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Sun Jun 14, 2015 6:09 pm

v0.41.03 - Hot fix!
Bug fixes:
  • Added fail safes to avoid errors introduced in v0.41.00
  • Speed hotkeys no longer function when naming products
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Mon Jun 15, 2015 12:19 pm

v0.41.05 - Hot fix take two!
Bug fixes:
  • Fixed errors introduced by performance enchancements in v0.41.00
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Thu Jun 25, 2015 8:56 am

v0.42.00 - Control and quality of life
New features:
  • Rebindable keys
  • New product naming options
  • Middle click equipment to 'clone'
  • Additional control options
  • New context menu on machine right-click to make it harder to sell things by accident
  • Cancel move now returns machine to original position instead of selling
  • Company name and CEO are auto-populated from last game
Bug fixes:
  • Tweaked some product names
  • Starting loan is reset correctly between games on "Crippling Debt" scenario
  • Challenges involving multiple products no longer count products with multiple cures twice
  • Clicking on a t-belt with the belt tool no longer replaces it
This patch was heavily based on your feedback. I've tried to tackle the issues that were hindering people's enjoyment of the game the most.

It will probably be a couple of weeks before the next update, which will give me time to add some new gameplay features. The next update will focus on improving the existing gameplay based on your feedback. I will release additional details some time next week once I have a good idea of what will be in the update.

As usual, please let me know if there you notice any bugs (new or old) and feel free to give me feedback on the new features. Hopefully they are to your liking.
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Thu Jul 09, 2015 5:43 pm

v0.43.00 - Crossroads, new ranking system and AI

New features:
  • Added 4-way belt.
  • New ranking system for some challenges based on attainment rather than time.
  • Improved AI.
  • AI can now start with different ingredients to player. Pool of ingredients is still shared.
  • Added manual belt placing key binding.
Balance:
  • Loans get larger over time and interest rate vary based on your debt and operating profit.
  • Rebalanced and renamed "Three is the magic number"
  • Rebalanced all cure values and saturation rates.
  • Tweaked ingredient project sizes.
Bug fixes:
  • Improved belt algorithm for maximum efficiency.
  • Cure demand can no longer be negative.
  • Tweaked some product names.
  • Fixed various spelling mistakes.
  • Two key bindings were cut off bottom of list, fixed.
  • Fixed bugs when selecting machines while paused.
  • Fixed bug where socket bubble doesn't appear sometimes.
  • Fixed 'sticky mouse' stack overflow error.
Very interested in your feedback on this update regarding balance. Please see separate thread asking for your feedback.

I have got a number of the smaller jobs out of the way now so expect some bigger features in the next update. For one, I'm going to be adding Patents! :D:D:D
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Fri Jul 10, 2015 9:44 am

v0.43.01 - Hot fix

Bug fixes:
  • Fixed recently introduced bug where drug sales do not update if you stop producing them.
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Thu Jul 30, 2015 6:35 pm

v0.44.00 - Custom games and patents

New features:
  • Custom game mode
  • Patents
  • Free build mode
  • Options to control which messages you receive
  • Changed some message icons to competitor company face
  • Added additional 2x1 buildings
  • Currency option
  • Added scroll sensitivity options
Balance:
  • Tweaked some events
  • Tweaked cure rating bonuses slightly
  • Reduced value of malaria and tuberculosis again
Bug fixes:
  • AI process costs now decrease properly when they upgrade their research.

Both of the big new features - custom games and patents - are likely to be a bit buggy/in need of balance. Let me know your thoughts.
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Thu Aug 13, 2015 9:01 pm

v0.45.00 - Drug packer and industrial espionage

New features:
  • Drug packer
  • Industrial espionage
  • Wall decals
  • Currency separators
  • Advanced delete (hold ctrl to delete drugs only)
  • Advanced paint
  • Tool instructions
  • Upgrade point indicators
  • Sort products by column on company tab
  • Cure concentration on cure tab

Balance:
  • Reduced Male Contraceptive sensitivity

Bug fixes:
  • Ingredient item text now scales better with 4:3 screens
  • Key and edges scroll work in-game
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Wed Sep 16, 2015 4:17 pm

v0.45.02 - Hot fix

Bug fixes:
  • Fixed some belt movement issues regarding crossroads
  • Fixed issues with Packer so that it maximises throughput
  • You can no longer name AI products
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Wed Sep 16, 2015 4:21 pm

v1.00.04 - Release

New features:
  • Added an announcer to let you know when interesting stuff happens.
  • Modding menu, head to http://www.bigpharmagame.com/modding.html for more info.
  • French and German language support.
  • New scenarios!
  • 'Room to Maneuver' has cheaper plots but less sockets.
  • 'Full Unlock' you start with every technology. No patents allowed though!
  • Added take screenshot to rebindable key list
  • Added Euro to list of currencies

Balance:
  • AI are now limited to the same maximum number of plots and sockets as player.
  • Tweaked some effect values and sensitivities.
  • Tweaked the difficulty of challenges: A game of margins, Show me the money, Not for profit, Even mo' money.

Bug fixes:
  • Fixed bug where if a crossroad butted up against a machine incorrectly game would stall.
  • Fixed bug where you could not load a custom game with victory conditions.
  • Removed upgrade point indicators from tutorials with no upgrades
  • Fixed bug where clicking 'Yes' on product renaming dialog didn't actually rename the product.
  • Fixed bug where number of rotations on Shaker upgrades was reported as 1 less than in reality.
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Wed Sep 16, 2015 4:23 pm

v1.01.00 - Autosave, x5 speed

New features:
  • Autosave added, change the frequency from the options menu.
  • Added 'Leave Game' confirmation dialog from in-game menu.
  • Added x5 game speed. Press fast forward button/hotkey a second time to activate.
  • Added option to disable animated tab transitions
  • 3440 x 1440 added to resolution options
  • Exposed paint cost so it can now be modded
Balance:
  • Fixed various bugs on Linux version to do with locale settings
  • Fixed AI issue with zero-cost plots in custom games
  • Fixed it so increased research speed in custom games works correctly
  • Added option to disable dynamic cursor. This should stop issues when running fullscreen on one of two monitors
Note on mods
Saves are now 'mod-safe' in that they can only be loaded if the same mod is running as when it was created. This is to avoid crashes as the depth of mods increase and more drastic changes are made.
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Thu Oct 08, 2015 3:54 pm

v1.02.00 - Optimisation and bug fixes

The latest patch is now live on Steam. Standalone versions on Windows will also auto-update when run. For GOG/Mac/Linux standalone versions, please redownload from the original link.

Bug fixes:
  • General CPU optimisation.
  • Stopped memory leak occurring when starting many separate games within a single session.
  • Rebalanced some challenges to make the master levels more attainable "Even mo' money", "Quick draw", "An end to the pill", "Big bucks" and "Endless possibilities".
  • Made "Alleviating Alzheimer's" challenge a little harder.
  • Fixed sync issue with belt junctions between save and load.
  • Fixed issue when you send the same drug through a crossroad twice in a row.
  • Fixed graphical issue on renaming dialog on lower resolutions.
  • Raw costs added up correctly in multimixer.
  • Stopped game resuming after product patent message is brought up manually.
  • Fixed graphical issues with various patent dialogs at some resolutions.
  • Increased diversification leaning of AIs at lower difficulties so they do not flood the markets so much.
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Fri Nov 06, 2015 12:36 pm

v1.03.00 - Fixed belts, UI improvements and more!

New features:
  • Added fixed belts
  • Added cure saturation column to company tab
  • Added starting concentration indicator to cures tab

Balance/Tweaks:
  • Challenge cure positions predetermined
  • Paint now costs $1
  • Increased refund on equipment sell in Beginner scenario to 90%
  • Increased effect of plot cost reduction research
  • Market size increased slightly on Intermediate, Advanced and Room to Maneuver scenarios
  • Changed some company colors

Bug fixes:
  • Fixed 'sticky' issue with delete tool
  • Stopped loan dialog being dismissed incorrectly on some scenarios
  • Fixed bug where messages did not slide down
  • Fixed bugs to do with upgrade accumulator bars
TwiceCircled
Big Pharma Developer
Big Pharma Developer
Posts: 444
Joined: Wed Jun 03, 2015 1:23 pm

Re: Release notes

Postby TwiceCircled » Wed Feb 17, 2016 11:47 am

v1.04.00 - Official Spanish option, pan-European font, UI improvements and balance tweaks

The latest patch is live on all store fronts. If you have the Windows self-patching version of the game, then you can simply run the game to get the latest patch.

New features:
  • Added Spanish language option
  • Added Cyrillic/pan-European character support
  • Added an extra speed button. 5x speed used to be hidden behind 2x. Now it has its own button.
  • Added scenario title to objective window

Balance/Tweaks:
  • Lowered process time of UV Curer, Sequencer, Sachet Maker and Centrifuge to 2
  • Analyzer now has a zero process cost and upgrading it increases the speed of analysis

Bug fixes:
  • Daily profit calculation is now more even and less prone to fluctuation
  • Two of the same effect in a single drug now get their strengths added together for cure rating purposes
  • Fixed a few display issues in German language version
  • Fixed a few animation glitches
  • It is no longer possible to sell a machine for more than you bought it for, even with upgrades

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