How do you beat XYZ?

A place to discuss challenges in the game, Do you have an excellent challenge you want to promote? Wondering how on earth (or jupiter) anyone could beat a particular challenge? Post all your challenge-game related questions and answers here...
Deeps
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How do you beat XYZ?

Postby Deeps » Tue May 05, 2015 5:57 pm

First (see what I did there) I thought we should have a thread for discussing challenges we're stuck on. Dealing with an unbeatable retaliation? Do tell! I'm sure we can come up with an answer. Stuck on Battle Group D "Fog Devils" lol? We've got the solution. Post the battle ID of any puzzlers you come across so we can all give it a go!
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Re: How do you beat XYZ?

Postby cederic » Sat Jul 11, 2015 10:11 pm

5191247 - zh0ul's response to my simple 'no cruisers' attempt to set up a battle in which fighters can play a role.

I've tried it with a fighter swarm, with a fighter/dreadnought mix and by just spamming dreadnoughts, and I can't even scratch his fleet. I've lost inside seconds!

It's on an accidentally small map, so battle engages instantly, but the damage from his dreadnoughts isn't the sole deciding factor - I'm getting spanked by his fighters!
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cliffski
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Re: How do you beat XYZ?

Postby cliffski » Wed Jul 15, 2015 4:49 pm

OK...this is embarrassing but how do I beat challenge
5191283

chal.jpg
chal.jpg (106.42 KiB) Viewed 15147 times


The fighters seem impossible to beat, and anything that survives the fighters gets crushed by the missiles...
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Sable Phoenix
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Re: How do you beat XYZ?

Postby Sable Phoenix » Thu Jul 16, 2015 10:30 pm

The Lollipop Guild fleet is ridiculous, but like all of the most dangerous fleets it is Yootani (try fighting the Bugzilla fleet, another Yootani base), which just proves, I think, how overpowered and unbalanced the speed of the Yootani strike craft engines. The Yootani are really the only race that can effectively use fighters and gunships. When they ARE effective, fighters are ridiculously devastating. When they're not, they're next to useless. There really seems to be no middle ground, and that sharp divide is entirely predicated on speed.

I haven't figured out a way to beat the Lollipop Guild yet, either, if it's any comfort. It's mortifying, because they look so silly. They shouldn't be that dangerous.
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Sable Phoenix
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Re: How do you beat XYZ?

Postby Sable Phoenix » Fri Jul 17, 2015 12:35 am

Just to add one last thought re: strike craft balance, I actually think ALL races should be able to achieve Yootani fighter and gunship performance as a baseline. The unbalanced nature of strike craft exists because all other races' UNDERperform to the point of uselessness. Incidentally, so do Yootani if you use anything other than their race-specific engines. The baseline performance for all strike craft needs to be increased while the performance gap between Yootani and everything else needs to be lowered.

Until that time I think well-designed Yootani fleets will dominate the challenges. There just isn't an effective counter to the Lollipop Guild that even exists in the game right now outside another Yootani carrier fleet.
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AcePalarum
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Re: How do you beat XYZ?

Postby AcePalarum » Fri Jul 17, 2015 1:17 am

Sable Phoenix wrote:but like all of the most dangerous fleets it is Yootani


I don't want to be contradictory, but in my challenge list the Lollipop Guild is listed as Kraugerisk. Just saying.
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Sable Phoenix
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Re: How do you beat XYZ?

Postby Sable Phoenix » Fri Jul 17, 2015 7:26 pm

Is it? I only tried one challenge against it, I'll have to double-check. I could've sworn it was Yootani. If it IS Kraugerisk I have no idea how the strike craft are made as effective as they are.
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cliffski
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Re: How do you beat XYZ?

Postby cliffski » Sat Jul 18, 2015 8:45 am

Yup I recall it being listed as kraugerisk too.
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yurch
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Re: How do you beat XYZ?

Postby yurch » Sun Jul 19, 2015 5:45 pm

They're the double-weapon Kraugerisk fighters.

With no destroyers for sustainability, that challenge is an all-or-nothing attack centered around the torpedo bombers. You just need to blunt that in some way, preferably before they reach your fleet.

Speaking of which, the missile carriers in that mission have no appreciable defense against fighters.
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Sable Phoenix
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Re: How do you beat XYZ?

Postby Sable Phoenix » Mon Aug 03, 2015 6:01 am

I figured out where the unbeatable fighters are coming from. They're Kraugerisk Pitchfork fighters hacked with Yootani Spincaster engines. As seen in this taken from one of the challenge config files:

[modules]
0 = fighter_heavy_pulse,
1 = fighter_fuel_armored,
2 = yootani_spincaster_engines,
3 = fighter_large_powerplant,
4 = yootani_spincaster_engines,
5 = fighter_torpedo,
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cliffski
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Re: How do you beat XYZ?

Postby cliffski » Mon Aug 03, 2015 4:50 pm

Ha! At least I feel better about being thrashed by it now. Although TBH, in 1.39 we have much better frigate and cruiser anti-fighter missiles, so maybe now its beatable anyway D:

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