Trouble with making a mod

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curtis.johnson
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Trouble with making a mod

Postby curtis.johnson » Sat May 09, 2015 9:48 pm

I have everything correct I think, and the game loads fine. But when I open ship design, none of my new modules show up. I have an install file present.

One thought I have had is that something may need to go in the 'mods' folder in documents/mygames/gratuitousspacebattles2 :/
Download DookCraft Laboratories V1.2:

http://www.mediafire.com/download/c95bpd6ubk0h5dh/DookCraft+Laboratories+1.2.zip

Download Enhanced Empire V1.0:

http://www.mediafire.com/download/6rxxazdtby4x1a8/Enhanced+Empire+Mod+V1.0.zip

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cliffski
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Re: Trouble with making a mod

Postby cliffski » Tue May 12, 2015 10:55 am

Yup, you need to stick a file inside /data/installs like this:


[config]
name = testdlc
path = testdlc
guiname = TEST DLC
author = Positech Games
description = This is a positech installed piece of DLC.
texture = testdlc.dds
enabled = 0


Or you can create a folder under /my documents/my games/gratuitousspacebattles2/mods

If you have subscribed to any steam workshop ships, you will already see a bunch of folders in there...I should write a guide about this... TBH I thought I already had, but clearly not :D

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curtis.johnson
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Re: Trouble with making a mod

Postby curtis.johnson » Tue May 12, 2015 4:10 pm

Hmmm...

...I put an install file in pathing to the folder in the mygames/gratuitousspacebattles2/mods, inside the mod folder I put data, inside that I put modules, inside that I put the modules file, then I put a languages folder in data, and put a modules_text in there.

Now it won't even open properly ;-;
Download DookCraft Laboratories V1.2:

http://www.mediafire.com/download/c95bpd6ubk0h5dh/DookCraft+Laboratories+1.2.zip

Download Enhanced Empire V1.0:

http://www.mediafire.com/download/6rxxazdtby4x1a8/Enhanced+Empire+Mod+V1.0.zip

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cliffski
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Re: Trouble with making a mod

Postby cliffski » Tue May 12, 2015 5:38 pm

Hi, if you use that folder, I don't think you need the data folder.
Here is a complete guide:
http://www.gratuitousspacebattles2.com/modding_packaging_a_mod.html

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curtis.johnson
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Re: Trouble with making a mod

Postby curtis.johnson » Wed May 13, 2015 3:47 pm

Okay, so I basically changed the path in the gsb2_base file to 'voidcollective', put a file in mods called voidcollective, and stuck 'languages' and 'modules' in there. I then changed the author, the name, the guiname, and saved as a new file. It still won't open ;-;
Download DookCraft Laboratories V1.2:

http://www.mediafire.com/download/c95bpd6ubk0h5dh/DookCraft+Laboratories+1.2.zip

Download Enhanced Empire V1.0:

http://www.mediafire.com/download/6rxxazdtby4x1a8/Enhanced+Empire+Mod+V1.0.zip

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cliffski
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Re: Trouble with making a mod

Postby cliffski » Tue May 19, 2015 1:54 pm

Hmmm... can you email me all the relevant files and I shall investigate (cliff AT positech dot co dot uk)

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curtis.johnson
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Re: Trouble with making a mod

Postby curtis.johnson » Tue May 19, 2015 4:14 pm

I have emailed the files.
Download DookCraft Laboratories V1.2:

http://www.mediafire.com/download/c95bpd6ubk0h5dh/DookCraft+Laboratories+1.2.zip

Download Enhanced Empire V1.0:

http://www.mediafire.com/download/6rxxazdtby4x1a8/Enhanced+Empire+Mod+V1.0.zip

User avatar
cliffski
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Posts: 8000
Joined: Sat Feb 11, 2006 10:27 am
Location: UK
Contact:

Re: Trouble with making a mod

Postby cliffski » Fri May 22, 2015 6:02 pm

I replied to you, but yeah.... I screwed up.. A fix in the next patch will make loading in ship module spreadsheets actually work properly :D


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