Attention Modders (Steam Workshop)

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cliffski
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Attention Modders (Steam Workshop)

Postby cliffski » Fri Nov 08, 2013 10:29 am

Hi, if you use steam, and have made a mod PLEASE PLEASE take 2 minutes to add it to the steam workshop. You can do it with just one click (and a little bit of typing :D)

democracy3_steam-_workshop.png
democracy3_steam-_workshop.png (216.57 KiB) Viewed 13104 times


There are instructions in the steam guide at:
http://steamcommunity.com/sharedfiles/f ... =192661160

Or watch my video that explains it here:
http://youtu.be/nkepJMEi9mo

Steam workshop is very popular and you will get lots of people trying out your mod!
Thankyou!
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Re: Attention Modders (Steam Workshop)

Postby HoosierJedi » Fri Nov 08, 2013 12:57 pm

I downloaded the Israel mod and then accidentally removed it. Now I can't figure out how to add it back in. Advice?
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Re: Attention Modders (Steam Workshop)

Postby cliffski » Fri Nov 08, 2013 4:00 pm

if you go to mods, then steam workshop (in the game) then click refresh content it should return. You never really need to delete mods, you can just select them and click disable to hide them from the game.
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Re: Attention Modders (Steam Workshop)

Postby BDZR » Fri Nov 08, 2013 4:38 pm

HoosierJedi wrote:I downloaded the Israel mod and then accidentally removed it. Now I can't figure out how to add it back in. Advice?

see http://positech.co.uk/forums/phpBB3/viewtopic.php?f=37&t=8798&p=65901#p65901
//BDZR
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Re: Attention Modders (Steam Workshop)

Postby MarioishBeast » Sat Nov 09, 2013 7:44 pm

HoosierJedi wrote:I downloaded the Israel mod and then accidentally removed it. Now I can't figure out how to add it back in. Advice?


Thanks for downloading my mod! :)
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Re: Attention Modders (Steam Workshop)

Postby BDZR » Sun Nov 10, 2013 2:39 pm

I'd like to ask Cliff one thing. Does Dem3 check for subs when starting aswell? Or does users have to click refresh no matter what? Since if they have to click refresh to download mods they have to refresh whenever mod creator pushes a update.
//BDZR
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Re: Attention Modders (Steam Workshop)

Postby cliffski » Sun Nov 10, 2013 4:39 pm

It doesn't check on startup, but I'm wondering if I should force it to do so, as there are a fair few steam users who don't get that it is required. I guess they use other steam workshop games that work automatically so expect Democracy 3 to do so too. For the technically minded, the reason it doesn't work automatically is D3 has multi-file (folder) mods, whereas the workshop only supports individual files. When you submit a workshop mod, Democracy 3 compresses it into a pak file and uploads that. when the game downloads new pak files it has to decompress them and write out the actual mod files.
I guess there is no harm in actually forcing the game to do this on startup, and leaving that 'refresh' button in there just for people who were surfing the workshop from the steam overlay when the game had already started...
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Re: Attention Modders (Steam Workshop)

Postby BDZR » Sun Nov 10, 2013 5:28 pm

That was exactly my thought. Not many games support to load mods while still ingame as dem3 does, but I suspect some users finds it confusing and it could all be fixed by just running the refresh code while the game is starting.

It is possible to teach players to refresh once they've installed a mod but its really hard for players to know if mods are updated.

Furthermore as a developer;
  • Creating Mod
    • Maybe allow to read description from a .txt file since the ingame text editor is limited? Would be nice to be able to copy paste etc.
  • Updating a Mod
    • Should allow to leave the descrition unchanged (Checkbox or just if empty?)
    • Changing description should not change the description on steam. I for example had a rather big description on the workshop and updating the mod just removed the description and replaced it with the very short description the mod-file allows.
//BDZR
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Re: Attention Modders (Steam Workshop)

Postby Elinor » Sun Nov 10, 2013 5:53 pm

I like all of your suggestions, BDZR.

Further, I would add that it would be nice if it read the description from the mod text file (the one in the /mods/ folder)? Or if instead of pointing it at a mod folder, you pointed it at the /mods/ file and it read everything from there, including the filepath? Since you need to have created one of those anyway to test out your mod. That would make things a bit simpler and would be a big improvement for me.

-El
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Re: Attention Modders (Steam Workshop)

Postby BDZR » Sun Nov 10, 2013 5:56 pm

Elinor wrote:I like all of your suggestions, BDZR.

Further, I would add that it would be nice if it read the description from the mod text file (the one in the /mods/ folder)? Or if instead of pointing it at a mod folder, you pointed it at the /mods/ file and it read everything from there, including the filepath? Since you need to have created one of those anyway to test out your mod. That would make things a bit simpler and would be a big improvement for me.

-El


True. We have to create a mod-file anyway for testing and instead of entering a descript and selecting a folder you could just read the mod file and get the file-path and a descript from there. I like it
//BDZR
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Re: Attention Modders (Steam Workshop)

Postby cliffski » Tue Nov 12, 2013 7:07 pm

Yeah thats a good point :D
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Re: Attention Modders (Steam Workshop)

Postby Ascendant Awesome » Sun Dec 15, 2013 11:40 pm

Steam Workshop isn't working for me :/ My subscribed mods aren't dowloading.. I tried reinstalling, unsubscribing and resubscribing, etc etc
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Re: Attention Modders (Steam Workshop)

Postby BDZR » Wed Jan 15, 2014 10:41 pm

Ascendant Awesome wrote:Steam Workshop isn't working for me :/ My subscribed mods aren't dowloading.. I tried reinstalling, unsubscribing and resubscribing, etc etc


Have you clicked Refresh Content?
In game open the mod menu, click the Workshop tab and then click the Refresh Content button.
Image
//BDZR
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Re: Attention Modders (Steam Workshop)

Postby Guidrion » Thu Jan 16, 2014 10:02 pm

viewtopic.php?f=38&t=9007

Same problem here and no, refreshing doesn't work. =/
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Re: Attention Modders (Steam Workshop)

Postby Gikgik » Mon Jun 23, 2014 2:57 am

Found the Steam setting that enables the cloud.

I've uploaded the Social Engineering Plus, Palace, Black Swan and Tooth for a Tooth mods.
Industrial Evolution Mod: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=37&t=9725
Superpower Mod: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=37&t=9712

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