How do you make an effect that starts negative, improves in the middle, and then ends negative?

Skavau
Junior Line Worker
Junior Line Worker
Posts: 3
Joined: Thu Dec 08, 2016 7:33 pm

How do you make an effect that starts negative, improves in the middle, and then ends negative?

Postby Skavau » Thu Jan 26, 2017 9:37 pm

So I want to make a simulation where the purpose is keeping it in the middle, or slightly above the middle. If it's too high, or too low, it effects multiple things negatively.
Struck
Line Manager
Line Manager
Posts: 37
Joined: Wed Sep 25, 2013 8:35 pm
Location: Germany

Re: How do you make an effect that starts negative, improves in the middle, and then ends negative?

Postby Struck » Wed Feb 01, 2017 6:30 pm

Hello Skavau,

in my mod 'Inflation / Deflation Simulation 1.0' for Democracy 3 the player have to keep the inflation/deflation rate in the middle to avoid some negative events.

The mod can be found here:
http://positech.co.uk/forums/phpBB3/viewtopic.php?f=37&t=9406&hilit=inflation

Maybe you can get some useful hints from my mod.
If you use some code excerpts from my mod, it would be great to mention my mod in your credits.
Developer of the 'Democracy 3' modifications:

- Foreign Affairs Mod
- National Stock Market
- Inflation/Deflation Simulation 1.0
- Demography Simulation 1.0 Beta

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