The case is that I have game with poor earings that are high, when 3 grid marks away(top) the poverty is low (then 2 grids marks away(bottom)), yet "poor" still make up 25.80% of my populace. By my definition, on the off chance that some individual is winning an OK wage, and not living in destitution, they AREN'T poor. The 2 already specified conditions should cause a decline in the quantity of individuals who are thought to be poor.
what can I do?
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