How to make...

Discussion relating to modding gratuitous tank battles
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Nebdar
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How to make...

Postby Nebdar » Sun Jun 17, 2012 7:28 am

how to make the missiles to actualy fly to the maxim range, they keep exploding before they reach maximum range

#,,Doom,doom,SIM_MissileLauncherComponent,EXPLOSIVE,modicon_missile1.dds,446.6,50,X,X,X,X,X,X,X,X,X,,WEAPON,,,,,,,,250,1800,1300,1,1,1,1,1,0.2,1,6000,,,23.84615385,0.323996656,0.99,4,12,,120,1.7,8,data\sounds\lb_missile1.ogg,,,1,,,0,,,,,,,,,,,,1,100,0.75,1,1,32,0,0.15,1300,,,missile_blast,,,,,,,,,,,,,,,,,,,,,,,,,,


where is the fuel variable ???

Or is this the bug that missiles constantly hit the props and other terrain obstacles ??

The module was made by coping the first missle laincher
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cliffski
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Re: How to make...

Postby cliffski » Sun Jun 17, 2012 10:54 am

Fuel is just after turnspeed, it's column BY if you open the file in a program like Excel.
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Nebdar
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Re: How to make...

Postby Nebdar » Sun Jun 17, 2012 11:43 am

ahh so here it is...

#,,Doom,doom,SIM_MissileLauncherComponent,EXPLOSIVE,modicon_missile1.dds,446.6,50,X,X,X,X,X,X,X,X,X,,WEAPON,,,,,,,,250,1800,1300,1,1,1,1,1,0.2,1,6000,,,23.84615385,0.323996656,0.99,4,12,,120,1.7,8,data\sounds\lb_missile1.ogg,,,1,,,0,,,,,,,,,,,,1,100,0.75,1,1,32,0,0.15,1300,,,missile_blast,,,,,,,,,,,,,,,,,,,,,,,,,,

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