Patch 1.006 Feedback Thread

For feedback during the beta-pre-order period for the tower-defense/RTS/management/sim hybrid ww1/2/future game.
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cliffski
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Patch 1.006 Feedback Thread

Postby cliffski » Sat Apr 21, 2012 9:43 am

Enter your comments and thoughts specific to version 1.006 here...

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version 1.006
=============
1) Balanced the difficulty settings for all existing maps.
2) Defensive AI is now much more intelligent regarding thinking ahead when choosing where to build turrets and place units.
3) Improvements to AI tactics during end-game.
4) Added 6 new defensive augmentations of armor shields and hitpoints.
5) Design hitpoints are now displayed on the unit design screen.
6) Tab key now cycles through player-design divisions and populates the deployment bar with them. Shift-tab goes backwards (try it, it's awesome).
7) Double clicking an icon on the division manager now swaps it between the two windows, rather than having to drag them each time.
8) There are now progress bars under both the supplies and scores indicator, showing you approaching the supplies cap, and also the victory score level.
9) Hulks of destroyed units now have a tooltip indicating what unit they are the remains of.
10) You can no longer save out a custom unit with the exact same name as one of the sample units (which caused weird crashes and bugs).
11) Added new feature: Airstrikes can be called down by the defender.
12) When playing as defender, the deployment icon tooltips no longer display victory point values.
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Re: Patch 1.006 Feedback Thread

Postby Treffies » Sun Apr 22, 2012 12:26 am

All this changes are great, but I feel like attacker doesn't have as many fun things to play with as defender.
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gunnyfreak
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Re: Patch 1.006 Feedback Thread

Postby gunnyfreak » Sun Apr 22, 2012 2:13 am

y attackers no get airstrike?

it'd make sense for attackers to want to soften a position up before assault

EDIT: also how to use airstrikes for defenders?

EDIT: oh... you unlock it
SOOOO........... MANY........ BUGS!!!!!!
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Re: Patch 1.006 Feedback Thread

Postby jlp » Sun Apr 22, 2012 9:43 pm

Found a typo... on the options screen, mouse over the map scroll speed and wait for the tooltip to come up. Observe the text "mosue".
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Re: Patch 1.006 Feedback Thread

Postby jlp » Sun Apr 22, 2012 9:48 pm

Also, bringing up the manual (from the main menu) causes the game to exit. Not sure if that's intended behavior or not.

FYI, not sure if it's relevant or not, but this is on 32-bit Windows 7 Professional with SP1 installed. Machine is a MacBook Pro.
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Re: Patch 1.006 Feedback Thread

Postby Treffies » Sun Apr 22, 2012 11:58 pm

It works that way on GSB so I believe that's intended.
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Re: Patch 1.006 Feedback Thread

Postby cliffski » Mon Apr 23, 2012 9:11 am

jlp wrote:Found a typo... on the options screen, mouse over the map scroll speed and wait for the tooltip to come up. Observe the text "mosue".


Thanks :D Just fixed it!
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Re: Patch 1.006 Feedback Thread

Postby cliffski » Mon Apr 23, 2012 9:12 am

gunnyfreak wrote:y attackers no get airstrike?

it'd make sense for attackers to want to soften a position up before assault


I thought giving the attacker airstrikes would seem a bit unfair because the enemy positions are static and you have a guaranteed hit that way, although obviously that's pretty true of real life, so I guess it could be an option.
I need to let people play with the current setup of airstrikes for a bit to see how the balance is before I change anything else.
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Re: Patch 1.006 Feedback Thread

Postby neimad » Wed Apr 25, 2012 9:18 pm

I want to see the planes! And long range artillery would be nice for attacker to use as one time before attack begins, like WWI in reality.

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