Unit speed

For feedback during the beta-pre-order period for the tower-defense/RTS/management/sim hybrid ww1/2/future game.
rogerano
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Unit speed

Postby rogerano » Mon Apr 02, 2012 11:18 am

Is there any point to creating light, fast units? I realise they travel the path quicker and are thus exposed to damage for a shorter period of time (if not in a traffic jam). Are faster, smaller units harder to hit depending on the size of the turret shooting at them? A bit like EVE Online's turret / ship sig formula thing, I guess (if you're not familiar with that, nevermind).
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cliffski
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Re: Unit speed

Postby cliffski » Mon Apr 02, 2012 4:38 pm

yes, faster units are harder to hit. Each weapon has a tracking speed, and that tracking speed is used in combination with the unit speed to determine if a shot will hit or not.
cederic
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Re: Unit speed

Postby cederic » Mon Apr 02, 2012 4:40 pm

Fast units are also an effective way at pulling 3-400 VPs on multi-path maps where you've been forcing the defence to stack on a subset of the paths, or where you've been pushing heavy armour and the defence can't cope with shields (or vice verse).

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