large tanks / mechs

For feedback during the beta-pre-order period for the tower-defense/RTS/management/sim hybrid ww1/2/future game.
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cliffski
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Re: large tanks / mechs

Postby cliffski » Sat Apr 21, 2012 12:56 pm

you can't do that yet because there are a lot of places in code where single weapons are assumed.
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Re: large tanks / mechs

Postby Treffies » Sun Apr 22, 2012 3:04 am

cliffski wrote:you can't do that yet because there are a lot of places in code where single weapons are assumed.

They don't have to be independently targeting weapons, if the multiple weapons were fired out of a single turret maybe that would work?

Also I had a thought, instead of going back and adding multiple weapons, why not create a new weight class. Call it "juggernaut" or something. Have the chassis be incredibly expensive and very heavy, two weapons slots, three defense slots or something, and all the bells and whistles.

That way everyone gets the Gratuitous Tanks/Mechs/Turrets they want, and you don't have to change the code for any existing chassis'.
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gunnyfreak
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Re: large tanks / mechs

Postby gunnyfreak » Sun Apr 22, 2012 4:20 am

afaik... the game engine itself assumes one weapon per hull

so it's the getting that bit in the 1st place that's hard, not the making the hulls or altering it
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Re: large tanks / mechs

Postby rogerano » Sun Apr 22, 2012 10:46 am

Treffies wrote:
cliffski wrote:you can't do that yet because there are a lot of places in code where single weapons are assumed.

They don't have to be independently targeting weapons, if the multiple weapons were fired out of a single turret maybe that would work?


There would be very little point in having multiple weapons firing at the same target. The advantages - in terms of gameplay - would be so small as to make any development effort disproportionately expensive.

The point of multiple weapon systems (esp on a tank) is to allow each weapon type to attack an appropriate target. For example, a tank with a main cannon and secondary machine gun would allow a tank to engage heavy fortifications and infantry positions simultaneously.
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gunnyfreak
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Re: large tanks / mechs

Postby gunnyfreak » Sun Apr 22, 2012 5:19 pm

co-ax machine guns are hardly unheard of in IRL combat...
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Elric_de_Melnibone
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Re: large tanks / mechs

Postby Elric_de_Melnibone » Sun Apr 22, 2012 5:58 pm

As are multiple turrets, especially concerning WWI tank design.
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