Frequent crash during Campaign running on Wine

adrienc
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Junior Line Worker
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Joined: Mon Mar 25, 2013 9:10 am

Frequent crash during Campaign running on Wine

Postby adrienc » Mon Mar 25, 2013 9:21 am

Hey,

first thanks for the great game. I managed to make it run flawlessly on Wine (1.5), Linux mint 14. That is, until I installed the campaign expansion.

Vanilla game still runs fine, but when I play the campaign, it randomly crashes when I click "fight" (maybe 1 out of 4 times?). Never happens during non-campaign stuff.

Here is what I get in the terminal when such error occurs:
~/.wine/drive_c/Program Files (x86)/Gratuitous Space Battles $ wine GSB.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33e094,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x463e944): stub
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
Segmentation fault (core dumped)


I understand the seg fault is some kind of memory crash/pointer at the wrong place. Do you know what I can do about this?
How can I get more information about where this error comes from? (like, are there error logs somewhere?)

Sorry if I ask silly questions, I'm not exactly tech savvy. Thanks!

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