Tractor Beam weight

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Sorcerer
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Line Manager
Posts: 34
Joined: Tue Mar 30, 2010 4:54 pm

Tractor Beam weight

Postby Sorcerer » Fri Jun 07, 2013 7:37 am

I have been encountering challenges with laser fighters so fast that neither tractor beam can slow them down enough to be hit, even by fast tracking weapons.
I suggest increasing the weight of both tractor beams significantly, or, have tractor weight increase with the current speed of the target in non-linear fashion.
Sorcerer
Line Manager
Line Manager
Posts: 34
Joined: Tue Mar 30, 2010 4:54 pm

Re: Tractor Beam weight

Postby Sorcerer » Fri Jun 07, 2013 8:02 am

Checking the history of Tractor balancing, it appears that diminishing tractor strength with damage (while cool) has the side effect of strengthening fighters...

Re: [1.15] Short List of Issues
Postby cliffski on Tue Oct 06, 2009 4:40 pm
I've checked and tractor beams definitely still work when damaged, and they also will not acquire a new target if ECM jammed.
I've changed them, however so that they now diminish in tractor strength (beam weight) as they take damage.
I also doubled the rate at which tractor beams look for new targets once they are recharged, and you can now view the range of a tractor beam on the battle screen like any other turret, plus see its range on the module details.

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