Carrier bays that re-arm weapons...

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tater
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Carrier bays that re-arm weapons...

Postby tater » Tue Apr 09, 2013 2:53 am

Could carrier bays please be revised such that a fighter entering a bay will exit repaired with the salvo interval reset? If you set a long interval to fake-in limited ammo (since I don't imagine even the most gratuitous fighters can possibly have 1,000,000 missiles slung under their 20m wingspan). The trouble is that you can set the fighters to Cautious and a low damage, and they RTB, get their battle damage fixed, and have no weapons since they are still waiting on my 99999 interval.

Sigh.
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Re: Carrier bays that re-arm weapons...

Postby ponyus » Fri May 10, 2013 4:49 pm

i just got an idea on how it could be implemented to "fake" limited ammo.

what if the weapon got damaged each time it fired? once the weapon is destroyed, it goes in for repairs. this would also simulate ammunition getting damaged, as a 50% damaged weapon would only be able to fire 50% of its ammo before getting destroyed. ofcourse the problem with this is that the overall ship gets damaged too.

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weapondamage = 10 (<- ammount of hitpoints it gets damaged for each shot)
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Re: Carrier bays that re-arm weapons...

Postby tater » Fri May 10, 2013 10:51 pm

Do any weapons do friendly fire damage?
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Re: Carrier bays that re-arm weapons...

Postby Archduke Astro » Fri May 10, 2013 11:14 pm

Tater:
For what it's worth, I adore your suggestion of carrier bays that will also re-load fighter weapons which use expendable ordnance. If this feature as well as Fighter Expendable Ordnance is added to the game, it will rejuvenate the rather drab existing state of fighter warfare.

tater wrote:Do any weapons do friendly fire damage?

The only one which does is the Parasites' Cruiser Flak Cannon. Its area-of-effect damage is functionally identical to the spherical shockwaves produced by exploding warships. This type of weapons effect does not discriminate between friend or foe, and the Parasite weapon makes GSB rather "exciting" at times for your own fighters and frigates as well as those of the enemy. More than once, I've unintentionally done serious damage to my own light forces while firing at incoming fighter spam. Oh well, that's how the cookie crumbles...

On a broader note, this entire topic is 100% "maybe in GSB 2" territory. I don't dispute that the feature being discussed here is needed, but you're not going to see it in the present game; Cliff has finished developing GSB 1 (Democracy 3 is Positech's current project), so that metaphoric door is locked. At least Cliff has just today confirmed that he will be working on GSB 2 in the future, so there's some hope for your fighter ideas. Good luck. :)
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