Hi, I have been working a bit on camoflaged fighters and thought that these things could help in making various kinds of camoflage:
camoflage_strength = DECIMAL (can be negative and larger than 1)
speed_penalty = DECIMAL (can be negative and larger than 1)
Actual camoflage_strength = camoflage_strength * speed_penalty ^ speed of ship.
If you have:
Fighter speed = 1
camoflage_strength = 0.7
speed_penalty = 0.85
Actual camoflage_strength = 0.6
chance to get hit without camoflage = 50 %
chance to get hit with camoflage = 20 %
Ofcourse I can't speak of how "easy" it would be to implement or impact on AI, but it would enable us to create more interesting stuff.
You think pulse lasers should be slightly more purple? This is the forum to spread your wise words
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