Invalid Map Conditions

Discussion of current challenges, tournaments, and general discussion about anything relating to the online challenges part of GSB
User avatar
AcePalarum
Supreme Robot
Supreme Robot
Posts: 1132
Joined: Tue Dec 29, 2009 8:57 pm
Location: Lurking Right Behind You

Invalid Map Conditions

Postby AcePalarum » Sun Sep 12, 2010 3:01 am

Okay, I think this has been posted before, but I couldn't find it, and I think it's worth bringing up.

Just looked at challenge # 4615492, a little Swarm challenge on a map with the following anomalies:

Must have Engines
Fighters unusable
Weapon ranges reduced by 90%

It's the last one that's a problem. Turns out there are exactly two weapons (excluding race-specifics, I only checked against the Feds) where 10% of the maximum range isn't less than the minimum range: Anti-Fighter Missiles (max range 550, min range 50); Fighter Laser Cannon (max range 300, min range 30). Meaning any weapons other than those two can't fire at all.

Let's all please try to keep this sort of thing in mind when setting up our challenges. If something seems pretty extreme (I'd call a 90% reduction of anything pretty darn extreme), take another look at it to make sure it doesn't hose your own weapons, not to mention your opponent's.

As a side note, I let the battle run for over 20 minutes. with the opposing cruisers periodically cloaking and uncloaking, and my frigates loosing an AF missile at random, sometimes impacting enemy shields, sometimes spiraling into oblivion. I really expected a stalemate condition before then, considering usually it's less than 5 before I get a defeat if I'm using fighters to shred an enemy cruiser, doing almost constant damage, but losing to the stalemate condition because I have no capital ships. I'm just saying that the game should spot that nothing is happening way before the point where I gave up waiting for it.

Sorry for the rant-esque post, but I though it needed to be said.
While my ability to succeed is finite, my capacity for failure knows no bounds.
*Basement Tinkerer and OCD Savant of the Friendly Community Mod Squad*

Mods: Matmos Rift, Antares Expanse, Great Powers Stations
User avatar
Lonestar
Supreme Robot
Supreme Robot
Posts: 774
Joined: Wed Jul 07, 2010 9:14 pm

Re: Invalid Map Conditions

Postby Lonestar » Sun Sep 12, 2010 2:48 pm

What about the same thing but,

Must have Engines
Fighters unusable
engine speed reduced by 90%

And the other side is missle spam ships and your unable to get into range to shoot as your ships are targeted one by one as they push forward to get into range. This is stupid how people will do stupid things to make sure that they will win in the challanges, IE stacking there ships, all ships have one type of weapon on it.
User avatar
AcePalarum
Supreme Robot
Supreme Robot
Posts: 1132
Joined: Tue Dec 29, 2009 8:57 pm
Location: Lurking Right Behind You

Re: Invalid Map Conditions

Postby AcePalarum » Sun Sep 12, 2010 4:11 pm

Definitely an annoying set of conditions there, but not quite what I was getting at.

The map you're describing makes for a fairly dull fight, with only one or two viable strategies.

The map I described allows nothing to happen at all. Unless you count all ships wandering around the map forever. Very little weapon fire (if any), generally to no effect. This is not a battle at all. The game isn't called Gratuitous Space Meanderings.
While my ability to succeed is finite, my capacity for failure knows no bounds.
*Basement Tinkerer and OCD Savant of the Friendly Community Mod Squad*

Mods: Matmos Rift, Antares Expanse, Great Powers Stations
crushinator
Junior Line Worker
Junior Line Worker
Posts: 3
Joined: Tue Aug 24, 2010 2:59 pm

Re: Invalid Map Conditions

Postby crushinator » Sun Nov 14, 2010 1:30 am

How about having the weapons range % apply minimum and maximum range? That'd fix it.

Return to “Challenges and Tournaments”

Who is online

Users browsing this forum: No registered users and 1 guest