[MOD][WIP] PΛNDORΛ: Flames of War (Not dead anymore!)

Welcome to the shipyards. Here you can discuss how to re-calibrate the positronic neutron flow to double power to the aft shields. Or you can discuss how to add new ships, new maps, new scenarios, new modules, etc. have fun!
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TheMightyCat11
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Fri Mar 27, 2015 2:38 am

That Etruscan Cruiser is pretty much done now and has received from fairly big changes since the first showing.

I've also got a bit of colouring on it to mark certain bits mostly.

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And a closer look at the life boat ships:

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These are designed to be able to have the whole crew crammed into them in the event of abandoning ship. (Obviously completely useless ingame, but they look cool.)

I've also come up with a basic idea of how I'd like the ships to work, namely involving their weapons.

For starters the ships will not be focused on having lots of little guns, but rather having larger more hard hitting gun batteries that do lots of damage but take a bit to reload. Smaller weapons will be mainly for anti fighter purposes. This cruiser is bristling with triple A guns, but larger battleships and dreadnoughts will not have as many, meaning that they will need backup from smaller ships in a battle otherwise enemy bombers will completely obliterate them. This means ships should be placed into formations, and perhaps have the smaller ship focus mostly on fighting fighters while the larger ships will do the fighting against enemy ships. In terms of these different weapons I'm thinking of having a few 'tiers' of weapons:

Heavy Batteries: Battleship/dreadnought guns
Medium Batteries: Cruiser guns
Light Batteries: Destroyer guns, Cruiser secondary batteries
Triple A batteries: On everything

This should hopefully make battles between factions in this mod different from normal GSB battles, and hopefully that will be just as interesting to watch.
My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Fri Mar 27, 2015 5:33 pm

The Cruiser is now ingame!

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Heading into battle

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getting blown up

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cut in half

Oh, and Its been named the Bearcat Cruiser.

Also this was a good test to see how the weapons on it could hold up, and it worked quite well. The big main batteries are fairly slow to fire and miss enough where even though they can do over 100 damage it never is really too powerful. The smaller batteries also do quite a lot of damage, but again can miss enough where it never is too powerful. Plus, these ships will be going up against similar ships so it should never really present any issue there.
My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Sun Mar 29, 2015 6:12 pm

I've finished another ship, the Lynx class Destroyer:

ingame:
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Model:
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It uses the same guns as the smaller ones on the cruiser, and has lots of small guns for anti-fighter/bomber purposes. These things are mainly for keeping the fighters from surviving to take out the bigger ships, though if need be they can supplement the fire of larger ships.
My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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Re: [MOD][WIP] Pandora: Flames of War

Postby dafrandle » Tue Apr 07, 2015 10:49 pm

mighty cat i think this will be of help to you

http://extensions.sketchup.com/en/content/clf-normal-map-maker
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Tue Apr 07, 2015 10:54 pm

dafrandle wrote:mighty cat i think this will be of help to you

http://extensions.sketchup.com/en/content/clf-normal-map-maker


That definitely could be of help, thanks for linking that.
My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Mon May 18, 2015 8:48 pm

Time for a bit of an update.

I've been thinking about bringing this mod over to GSB2 at some point, and I recently bought that game and had a run about in it. However, I don't really know if I would want to bring it into GSB2.

I really don't like the way GSB2 does the ship customization. There aren't many options, and those only amount to taking a very bland base hull and slapping bits onto it. It does offer quite nice visual effects, though. However, since you cannot change module positions on a hull or even create more module slots, it's even more boring.

Because of this I currently have no plans to bring this mod over to GSB2. After Pandora is finished I may bring it over but as of now I have no plans to do so.

I also have started modeling a new ship, the Spartan Halcyon Class Frigate:

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My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Wed May 20, 2015 10:32 pm

More progress on the Halcyon Frigate:

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My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Fri May 22, 2015 3:10 am

I have started work on a new Spartan ship, the Tranquility Class Cruiser:

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Backstory:

The cruiser warships of the Tranquility class are the perfect example of a good design that never dies out. The Tranquility has proved wrong the idea that newer ships will always be better. In fact it does to that idea what it does to enemy ships - completely destroys it.

These fighting ships first entered service just over 1000 years ago, and have seen constant modernization and improvement ever since. The class was designed towards the middle of the First Athenian-Spartan war, and came into service at a crucial moment. Athenian forces had almost defeated the Spartans, and a small Spartan fleet stood opposed to the vastly larger Athenian force, which contained multiple fleets. The Tranquility had just been completed one week before the battle took place, and was rushed into combat readiness.


The Tranquility was the only cruiser left in the Spartan force, and stood ready at the front of the Spartan fleet. In order to catch the enemy off-guard, Admiral Arkadios of the Spartan fleet decided to make a last-ditch assault on the Athenians. The Tranquility and the remaining Spartan fleet warped to where the much larger Athenian force was waiting. Under most circumstances this would have resulted in a quick loss, and the Athenians would have made an easy victory.

However, technologically-speaking the new Tranquility cruiser was decades ahead of its time, and this factor made all of the difference.

The battle began simply enough, with the Spartans attacking the Athenian fleet. By way of using its massive railgun, the Tranquility drew first blood - the weapon destroyed an Athenian Cruiser in one shot. The Athenians were quick to react, and battle began.

The conflict lasted for five hours, and ended with a miraculous Spartan victory. The Tranquility destroyed hundreds of Athenian ships in the battle, and caused even more to rout out of fear. It seemed to the Athenians that the ship was undefeatable, and so many Athenians fled from battle that their fleet commanders had to stop punishing those who routed because otherwise they would lose a huge portion of their navy.

This large battle's conclusion came when the Athenian dreadnought Konstantinos and the Tranquility duelled each other. Using its large railgun, the Tranquility destroyed the Konstantinos' engines, then positioned itself behind the Athenian ship (where it could not aim any weapons) and proceeded to destroy its now-immobile opponent. The battle inspired fear not only in the Athenian military, but also in the hearts of the Athenian people. As a result of seeing their dreadnought so easily destroyed, two Athenian planets near the Spartan front surrendered without even having even fought.


Over time, the Tranquility found itself being sorely tested by increasingly modern designs. In order to avoid total obsolescence, the Spartan government choose to start the Tranquility Modernization Program. This project outlined a seemingly never-ending effort to modernize the Tranquility, even after the rest of the class had been removed from active service. Over the course of 1000 years, hardly any single component of the Tranquility is from the now-ancient original ship, though the basic shape and design remains the same. One notable difference between the modern design and the original is that due to being useless against shielded targets, the large railgun has been removed.

Now a millenium old, the Tranquility stands ready to serve in battle and shows every sign of being able to fulfill its role in the fleet. It may not be as powerful as it once was, but it still remains a reliable and threatening force on the battlefield. Sparta has recently restarted production of Tranquility-class ships, and they now are a common sight in battle. However, the ship for which the class is named is still the most feared of them all.

In the mod all ships will be a model of the historically first-built ship of the class; in this case, the original Tranquility.
My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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dafrandle
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Re: [MOD][WIP] Pandora: Flames of War

Postby dafrandle » Sat May 23, 2015 3:52 am

i like those textuers
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Tue May 26, 2015 1:34 am

I've created a couple of new ships:

The Slinger Class Corvette:

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The Archer Class Corvette:

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My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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Re: [MOD][WIP] Pandora: Flames of War

Postby dafrandle » Tue May 26, 2015 3:45 am

any plans to move to gsb2?
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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Re: [MOD][WIP] Pandora: Flames of War

Postby Archduke Astro » Tue May 26, 2015 5:13 pm

dafrandle wrote:any plans to move to gsb2?

Just 5 posts above your latest.
.
•• Positech Global Moderator & Forum Sheriff ••
GSB "Combined-Arms Combat" Advocate & Analyst
Enemy of Forum Lulz | Defender of Faction Diversity

∞∆……CURATOR OF CREATIVE CONCEPTS for GSB's Friendly Community Mod Squad……∆∞
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Sun Jun 14, 2015 11:39 am

So, I probably could have had all those ships in the game by now, but I choose to remodel the Tranquility instead. I did this because I wasn't that happy with the Tranquility I had made before, and I felt it could be vastly improved. I also decided that, since I make all the models fully made to be seen 3d for if I ever want to use them for something else, I should probably make one that won't look like garbage compared to any other ships in whatever I'm using the models for.

I also recently picked up the Homeworld remastered collection, and I took some inspiration from some Kushan ships in Homeworld 1 for some of the details on this new model.

Note: The new model is currently WIP and I will be adding a lot more details and stuff on to it.

New Model:

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Old Model (for comparison):

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My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Thu Dec 17, 2015 3:05 am

Well, it's been a while since I posted any updates to this mod. there are quite a few reasons why, but I wont ramble on about all that. What I will say is that I will be resuming work on this, and I'm also going to be making some big changes, to just about everything. I should be able to do quite a lot, since ill be starting my winter break from school soon l, which means I have lots of time to work on this.

Now, as for the changes ill be making, I'm going to be changing around factions a bit, changing lore, and also going a lot.more in depth with said lore. One thing ill be doing is scaling back the number of factions, at least for now. That way I can focus on getting a solid core for the mod before expanding further. I will be doing quite a bit of writing for this - and it won't just be one giant mass of text devoid of paragraphs.

I'd also like to get some opinions on something, in regards to the factions that will be present. Obviously, I based a lot of this mod on history, but should I use the names of these ancient places (Sparta, for instance) or should I come up with new names? Tell me what you think.

This time I don't intend to just sort of...leave the mod to die. I know that nodding for GSB1 hardly even exists these days, but that's all the more reason to work on this.

Ill be posting an update probably tomorrow or the day after, with some of the new lore stuff and maybe a new ship or something to go along with that new lore.
My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978
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Re: [MOD][WIP] Pandora: Flames of War

Postby TheMightyCat11 » Sat Dec 19, 2015 1:26 am

So as I said, there will be an update today. It will be mostly lore stuff...but maybe I'll get around to making a new model and show it off. Some of this info will be in the main post, which I'll be updating shortly with the new info.

However, before I do that I'd like to show off one thing I've made...a new title logo thing!

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It's a lot nicer than the old one...by far. The old one I used text, and then got rid of some letters and replaced them with a Lambda, but it looked a bit goofy. I also had used the sans font...which is ugly.

This time I've made the Lambdas part of the text, and used Times New Roman font, which looks much better. I also made the 'Flames of War' actually aligned in the centre, and not a bit off to the side...it's also the same colour as the rest.

Here's the old one, for comparison.

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Now, this really didn't need to be a big update I posted about...at all. But since I promised an update, I figured I'd throw out something before I get to all the good stuff. This is also a little taste of some other stuff I'll be showing off soon enough.

The new logo isn't on the main post yet, but will be soon.
My mods:
The Slavoni Imperium: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9785
Pandora: Flames of War: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=9978

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