Star Trek: Into Darkness Mod (FIRST BETA POSTED 29/12/14)

Welcome to the shipyards. Here you can discuss how to re-calibrate the positronic neutron flow to double power to the aft shields. Or you can discuss how to add new ships, new maps, new scenarios, new modules, etc. have fun!
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USSCrazybat
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby USSCrazybat » Wed Jul 31, 2013 5:34 pm

H...hebegleh...hurgh...

http://www.youtube.com/watch?v=_--q7z_bgig

Here. Have this trailer I just vomited out.
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USSCrazybat
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby USSCrazybat » Tue Aug 06, 2013 10:49 pm

For those seeking more Klingon, enjoy this new fighter hull.
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby USSCrazybat » Thu Aug 08, 2013 9:35 pm

Random idea popped into my head - the main drawback/attribute/balancing thing or whatever for these new ships could be an extremely large cost - the weaponry and engines are top notch, but a player can't equal an enemy fleet in numbers or shields and hull if they're using starfleet/klingons.
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby dafrandle » Tue Aug 13, 2013 4:20 am

unlike Praetorian Industries.




sorry i just had too
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby USSCrazybat » Tue Aug 13, 2013 6:15 pm

I'm sorry if it's already been done, but I haven't really had a look at other large scale mods. It's not plagarism, I just didn't realise.
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby USSCrazybat » Sun Aug 18, 2013 4:30 pm

reworking my photon torpedos - torn between using traditional missles or custom bullets. The missles have more of a visual effect, but sometimes they don't load and with the short trail of the photon it looks like they're spawning from way in front of the ship. what should I use?
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby AcePalarum » Sun Aug 18, 2013 6:38 pm

The downside of using a custom bullet is that it's static - even just the flare on a missile pulses a little as it's traveling. I always thought the GSB plasma sprites were fairly photon torpedo-like.
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USSCrazybat
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby USSCrazybat » Sun Aug 18, 2013 7:32 pm

True, but the new photons really do just look like blue bullets. There's not really much movement, from what we've seen of them.

Also, in the new movie, the Vengeance fires this drone looking thing that launches missles, similar to a MWM. I was wondering if there was any way to change the texture of a missle, then have it fire off multiple normal warheads.
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dafrandle
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby dafrandle » Fri Aug 30, 2013 4:25 pm

USSCrazybat wrote:I'm sorry if it's already been done, but I haven't really had a look at other large scale mods. It's not plagarism, I just didn't realise.

nothing like that at all
that mod has some artillery cannon that have very long ranges, which did good damage and were cheap, you can see how that might be a little OP
however i think that in a recent update they've been nerfed
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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USSCrazybat
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Re: Star Trek: Into Darkness Mod (Alpha)

Postby USSCrazybat » Mon Dec 22, 2014 12:15 am

Sorry, I've been gone for what feels like forever.

In the wake of GSB 2's development, I've decided to just focus up and give you the completed mod, hopefully by Christmas day - I can't promise a complete set of Klingons, but what I can promise is a full, new Starfleet race, new modules with custom turrets, and hopefully new missions. If I figure out how to code them in a day or so.
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Re: Star Trek: Into Darkness Mod (FIRST BETA POSTED 29/12/14

Postby USSCrazybat » Mon Dec 29, 2014 1:45 pm

Bumping for latest updates, check the first post which has been edited.
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Re: Star Trek: Into Darkness Mod (FIRST BETA POSTED 29/12/14

Postby USSCrazybat » Sat Jan 10, 2015 10:13 pm

This thread seems to have gotten a fair number of views since I put out the beta, so I'd like to hear what you people think. It's very rudimentary, but I want to make the best mod possible for you guys, and I need some criticism.

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