Daf's Doodles / Ideas

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Daf's Doodles / Ideas

Postby dafrandle » Mon Oct 15, 2012 9:35 pm

if you may recall i said i cant draw with computer art programs but i can with my hands these are some fast quick sketches of some of my ideas
you also get to see that i use a spell checker on the computer

Image

i hope one day i can learn enough without a huge learning curve to make this an actual mod (ps could some one try and make some hulls based of of those for me?)
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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Re: Daf's Doodles / Ideas

Postby flavoredpickle » Mon Oct 15, 2012 10:28 pm

I would love to give those hulls a go, may I ask if they are intended to be converted naval ships (water to space)
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Re: Daf's Doodles / Ideas

Postby darkstar076 » Mon Oct 15, 2012 10:43 pm

A long time ago in a forum far, far away, I came across an excellent method to build your own ships part by part.
I have copied the relevant sections to here as I thought it might prove useful if someone wants to build the ships.

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Battleships Forever Ship Builder Guide
Written by KlonTom
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There is such free indie game as Battleship Forever (http://www.wyrdysm.com/games.php), and this game has one most simple but in same time amazing spaceship battles ever done.

But what is more valuable for us is Ship Maker subprogram, which let us construct ships for this game.
Every ship in BF is constructed with small PNG parts with their own parameters, such as color or number of HP. So in this editor you actually constructing ship from "spare parts" and colour it as you wish. And after we make our ship we can make screenshot of it and after some redacting get one hella nice ship sprite.

So yeah, this is my little guide about how to get a workable ship sprite from BF Ship Maker.

1) Install BF (http://www.wyrdysm.com/games.php)

2) Go to BF forum for Custom Sprites (http://www.wyrdysm.com/phpBB3/viewforum.php?f=23)
I recommend parts from next threads
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=23&t=5823
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=23&t=3035
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=23&t=5348
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=23&t=5299
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=23&t=4551
And unpack it in Custom Sprite directory of BF.

3) Now startup BF ShipMaker, you will see something like this
Image

4) Go to Tools->Group arrange. This will pop up screen like this
Image
As you see there is 4 group of parts, to switch between them you have to press ~ and use 1\2\3\4 keys for every group respectfully. But mine work flow goes around arranging needed parts in first group, and using rest three as storage for possibly usefull parts. So initially drag and drop all not used parts in first group to fourth group, just because they look bogus and we can use it only for getting some silhouette.

5) Look closely for sets of parts that you downloaded, and choose which one you like and will use in your ship. After this just drag and drop them from folder to a groups 2-4 in Ship Maker. There is pretty much unlimited storage, but it can become really complicated to orient in them if there is too much parts, as it shows only in rows by 3, and to scroll it up and down you have to use only mouses scroll wheel, which is pain in the neck.

You can multiply select parts in groups, by using Shift+click between two parts, to select everything in between. And to delete the parts that you dont need\dont like, select them\it and press delete. To move multyple parts between groups, select and just drag and drop them in different group.

6) Now drag and drop ,parts from 2-4 groups, that you gonna use in your ship to first group. Close Group Arrange window by pressing Esc, and lets start constructing our ship.

7) Now press Z to open your groups parts scroll window at side of your screen, now as you click part, its instantly goes for constructing, look for a place where you want it and using J I K L and Shift+ J I K L, position it as you want, and click to place it.

Now choose colour for it from palette to the left. First three colours will transfer their parameters to a parts which coloured by them even if you change it, so use them to define base colours of your ship. Rest 9 colours will just colour part in to their colour but not change it if you change palettes colour. To change colour right click over colour.

Now press M to mirror your part. It will mirror every unic part, so if your building non symmetric ship, dont use it.
And use A and Q keys to define "Depth" of part. Depth goes from 1 to N, where N is number of used parts and define order of parts.

So part with Depth of 4 will show over parts with depth 5+ but will be under parts with depth 1 2 3.

Depth designated by parenting. Core of ship is always 0 depth, and will be UNDER every further parts. Next part will be 1 and 2 depth after mirroring, but we probably will need some depth storage for possible artistic parts over our "core" so instantly make em 5 and 6 depth. Now choose one of our first parts and place new part, it will be depth 3 because Depth 1 and 2 are taken by her parenting and mirrored parts.

And this way we build our ship little by little.
Image
Image
Image
Image

Go to Tools->Save sprites ini. This will save our current sprite config. I recommend you to to use different sprite configs for different ships\ships series to not discontinue its "style".

8) Now we want to a screenshot of our ship. But this pesky grid is no good for us, so go to tools->Change Background, and use earlier created bitmap where White bears In White Antarctica field in White snowfall chase Pale white Antarctica scientists in all White. Or just just fill some random bmp with white colour. Now its perfectly fine for us and we can screenshot it. Press F11. Press F9 and drag over your ship, to choose what needed to be screenshoted.

Image

Also you can use this Change Background feature to load some ships picture to background and use it as silhouette for creating your ship.

9) Now go to \Battleships Forever\SMScreenshots\ where your screenshot is saved, and open it for example in Adobe Photoshop.
Image
First of all rotate whole image 90* CCW and after use "magic wand" tool to select whole white trash pixels, that we dont need. Inverse selection, so only our precious ship was selected and copy it.
Image
Create new file, which will be sized right for our copied ship, insert our ship and than delete "background" layer. Now you are free to edit as you want, ambient occlusion, radial blue, all this jazz. You want it you do it, i dont. Now save it as PNG. We got our basic sprite of ship.

Image

So yeah, something like this... I hope this will help somebody, and will let your community to create more and better mods.

Also there is plenty sprites of superior ships at BF forum itself http://www.wyrdysm.com/phpBB3/viewforum.php?f=2&sid=fae510afd3629cbf7b6e74b6a9d9262b, but id highly recommend you guys to create yours ships from scratch, as its much more FUN to play after.
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Re: Daf's Doodles / Ideas

Postby dafrandle » Mon Oct 15, 2012 10:53 pm

flavoredpickle wrote:I would love to give those hulls a go, may I ask if they are intended to be converted naval ships (water to space)

the one one the left is my modification of a Nimitz for space beyonde that no, that is if your asking for real ships that have existed
if your talking about generic drawings and stuff of ships in the sea then yes
Last edited by dafrandle on Mon Oct 15, 2012 11:02 pm, edited 1 time in total.
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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Re: Daf's Doodles / Ideas

Postby dafrandle » Mon Oct 15, 2012 11:00 pm

darkstar076 wrote:*A LOT OF STUFF!!!!*


thanks for this, also looks like a fun game *uninstalls gsb*

just kidding
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Re: Daf's Doodles / Ideas

Postby flavoredpickle » Mon Oct 15, 2012 11:16 pm

Before i get started on those sprites can i ask, do you have any GSB race you want it specifically based on, or any color scheme in mind?
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Re: Daf's Doodles / Ideas

Postby Tek0516 » Tue Oct 16, 2012 1:00 am

darkstar076 wrote:*Really long BSF ship building guide*

Those are some awesome hulls.

As for the OP's proposal, it definitely has some potential.

There's another possible design method that is great for those who are less skilled in design. Using a design program such as Photoshop ($$$) or GIMP (free) you can import the game's current ship files and tweak them how you want. With layering you can combine many hulls into one design. If you check out the respective Classic Dreadnoughts and Stations of the Great Powers mods, those all appear to have been done this way.
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Re: Daf's Doodles / Ideas

Postby dafrandle » Tue Oct 16, 2012 1:04 am

flavoredpickle wrote:Before i get started on those sprites can i ask, do you have any GSB race you want it specifically based on, or any color scheme in mind?

your offering to make some for me? thanks. (if im right)

gray like the modern navy maybe the LITTELEST hint of navy blue / blue-blue-blue-green-thatisalsodark camo molded slightly after the rebels but smother


also my first creation with in the thing
Image
it's very simple, the discs were added in gimp
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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Re: Daf's Doodles / Ideas

Postby dafrandle » Tue Oct 16, 2012 9:13 pm

here and update to my first drawing

Image

if any hulls are made (weather by me or someone else) i would hp they look as similar to these as posible
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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Re: Daf's Doodles / Ideas

Postby flavoredpickle » Tue Oct 16, 2012 10:20 pm

those hull drawings are way easier to follow for a blocky race like the rebels. I will get started on them later tonight :D
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Re: Daf's Doodles / Ideas

Postby dafrandle » Tue Sep 02, 2014 3:32 am

I am rebooting this topic...

I gained some knowledge and a DDS plugin for gimp and made my first ship (which a frankenstein as its an edit of pictures i got from the public domain and gsb)

tell me what you think, and theres more to come in the following weeks
Attachments
Carrier.png
Carrier.png (104.56 KiB) Viewed 8519 times
having a job has allowed me to understand why Archduke Astro has no time to work on his mods
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Re: Daf's Doodles / Ideas

Postby AcePalarum » Wed Sep 03, 2014 12:36 am

I like it; it's simple and straightforward with nice clean lines. The only part I could see some change for would be the square sections on either side; however, those might look perfectly fine once this hull has some fellows with the same aesthetic. Good work!
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