Gratuitous Universal Battles! DEVELOPMENT HAS STARTED![Mod]

Welcome to the shipyards. Here you can discuss how to re-calibrate the positronic neutron flow to double power to the aft shields. Or you can discuss how to add new ships, new maps, new scenarios, new modules, etc. have fun!
Cen2050
Supreme Robot
Supreme Robot
Posts: 233
Joined: Fri Apr 09, 2010 1:34 am

Re: Gratuitous Universal Battles! [Mod]

Postby Cen2050 » Wed Aug 10, 2011 11:57 pm

Thank you for requesting permission from the creators of the mods first before simply going ahead with your project.

By all means throw the Union into the proverbial mix...I HOPE to have more material for it soon-ish as well.
User avatar
alimarin
Supreme Robot
Supreme Robot
Posts: 180
Joined: Sun Nov 08, 2009 9:12 pm

Re: Gratuitous Universal Battles! [Mod]

Postby alimarin » Thu Aug 11, 2011 12:49 am

Here are some clever ship names I have been making:

Partial predetermination
Supremilated supremity
Mandatory consolation
Honor among greed
Communing socialism
Elongated elevation
Animosity toward life
Killing death
Malignantly benign
Magnetically discharged
Commanding chaos
Swimming through land
Every-man's land
No-man's space
Nuclear Star-crafting
Nebula or bust
To be, or to blast
Fractal luminescence
Physically mental
----------------------------------------------------------------------------
Gratuitous Universal Battles!
- http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6602
User avatar
N3MES1S
Supreme Robot
Supreme Robot
Posts: 801
Joined: Sun Aug 08, 2010 7:01 pm

Re: Gratuitous Universal Battles! [Mod]

Postby N3MES1S » Thu Aug 11, 2011 12:57 am

alimarin wrote:
N3MES1S wrote:I guess u are asking for use the ships sprites right, or something else?? well, u have my permission for use the galactic concordium hulls, but i have a question, wat do u mean we will need to replace the base modules and hulls??? are u planning to make a entire game mod (u know, basically replacing all the entire game stuff)?



I wanted to include your mod into mine, basically I am making a mod that modifies the original game and also adds new stuff, along with adding everybody else's stuff, and if need be, changing their stuff a bit to make everything more balanced.

I would also like to include your Star Trek mod, but that isn't finished yet, so I can wait for that one.


In that case, DO NOT use my mod, cuz i am not finished with it. I plan to make updates of the scenarios, hulls, modules and deployments. For now, for the interest of a clean modding community u must wait until AFTER i make those updates (but that will not be soon, im afraid).

I say this cuz it will be very weird to see on your mod ships that belongs to another mod that is already pending updates and improvements. Thats the reason i was asking u if u plan to use only the hulls (in that case i will never have any problem, since in the updates im not going to "touch" the hulls) or u plan to modify modules, ship configurations, etc..

I really dont think u will have enough energy to put 50 mods in one after adding my star trek mod... the star trek mod itself its about 10 mods in size, with more than about 150-200 hulls , more than 500 modules.. and i could go on. Besides, i dont think a star trek theme will fit enough in a universal mod since it is a specific sci-fi show based mod. Anyways, my last part of the star trek mod is far from finished, so maybe we can talk in time -.-.

By the way, u can try Notepad++ too, with a strong search-replace engine too.
User avatar
alimarin
Supreme Robot
Supreme Robot
Posts: 180
Joined: Sun Nov 08, 2009 9:12 pm

Re: Gratuitous Universal Battles! [Mod]

Postby alimarin » Thu Aug 11, 2011 1:56 am

N3MES1S wrote:
alimarin wrote:
N3MES1S wrote:I guess u are asking for use the ships sprites right, or something else?? well, u have my permission for use the galactic concordium hulls, but i have a question, wat do u mean we will need to replace the base modules and hulls??? are u planning to make a entire game mod (u know, basically replacing all the entire game stuff)?



I wanted to include your mod into mine, basically I am making a mod that modifies the original game and also adds new stuff, along with adding everybody else's stuff, and if need be, changing their stuff a bit to make everything more balanced.

I would also like to include your Star Trek mod, but that isn't finished yet, so I can wait for that one.


In that case, DO NOT use my mod, cuz i am not finished with it. I plan to make updates of the scenarios, hulls, modules and deployments. For now, for the interest of a clean modding community u must wait until AFTER i make those updates (but that will not be soon, im afraid).

I say this cuz it will be very weird to see on your mod ships that belongs to another mod that is already pending updates and improvements. Thats the reason i was asking u if u plan to use only the hulls (in that case i will never have any problem, since in the updates im not going to "touch" the hulls) or u plan to modify modules, ship configurations, etc..

I really dont think u will have enough energy to put 50 mods in one after adding my star trek mod... the star trek mod itself its about 10 mods in size, with more than about 150-200 hulls , more than 500 modules.. and i could go on. Besides, i dont think a star trek theme will fit enough in a universal mod since it is a specific sci-fi show based mod. Anyways, my last part of the star trek mod is far from finished, so maybe we can talk in time -.-.

By the way, u can try Notepad++ too, with a strong search-replace engine too.


Alright then, right now I'll just build my base mod.

I've run into a snag though, how should I handle the official expansion races? I have all of them, I just don't know what to do with making a mod that expands on them, without giving people the race for free.
----------------------------------------------------------------------------
Gratuitous Universal Battles!
- http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6602
User avatar
darkstar076
Supreme Robot
Supreme Robot
Posts: 2199
Joined: Sun Feb 28, 2010 2:14 am
Location: Lurking somewhere in the Forum

Re: Gratuitous Universal Battles! [Mod]

Postby darkstar076 » Thu Aug 11, 2011 2:01 am

alimarin wrote:Alright then, right now I'll just build my base mod.

I've run into a snag though, how should I handle the official expansion races? I have all of them, I just don't know what to do with making a mod that expands on them, without giving people the race for free.


A valid concern.
Based on my knowledge of the game i would suggest that you dont include the DLC sprites and only use the hull code.

For example - I am guessing that you are changing the hull code (ie tribe's 100% intergiry bonus)
So in the hull code keep the refences to the hull sprites the same.
In theory it still should run the same (i would have to check my notes again to be 100% sure)
Same can be done with weapons (aagin i think - need to reference my modding notes)

down side the mod will not run unless you have ALL the DLC's that you have included.
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
User avatar
alimarin
Supreme Robot
Supreme Robot
Posts: 180
Joined: Sun Nov 08, 2009 9:12 pm

Re: Gratuitous Universal Battles! [Mod]

Postby alimarin » Thu Aug 11, 2011 2:19 am

darkstar076 wrote:A valid concern.
Based on my knowledge of the game i would suggest that you dont include the DLC sprites and only use the hull code.

For example - I am guessing that you are changing the hull code (ie tribe's 100% intergiry bonus)
So in the hull code keep the refences to the hull sprites the same.
In theory it still should run the same (i would have to check my notes again to be 100% sure)
Same can be done with weapons (aagin i think - need to reference my modding notes)

down side the mod will not run unless you have ALL the DLC's that you have included.



I plan on releasing the DLC's as optional expansions of the mod, that way it will work for everybody.
----------------------------------------------------------------------------
Gratuitous Universal Battles!
- http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6602
User avatar
darkstar076
Supreme Robot
Supreme Robot
Posts: 2199
Joined: Sun Feb 28, 2010 2:14 am
Location: Lurking somewhere in the Forum

Re: Gratuitous Universal Battles! [Mod]

Postby darkstar076 » Thu Aug 11, 2011 2:33 am

Sounds like a plan :)
(again)

You do realise that this mod will be a nightmare to upload / download ?
My guess is that the zip file will be 400-500 mb ..
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
User avatar
alimarin
Supreme Robot
Supreme Robot
Posts: 180
Joined: Sun Nov 08, 2009 9:12 pm

Re: Gratuitous Universal Battles! [Mod]

Postby alimarin » Thu Aug 11, 2011 2:52 am

darkstar076 wrote:Sounds like a plan :)
(again)

You do realise that this mod will be a nightmare to upload / download ?
My guess is that the zip file will be 400-500 mb ..


I'd say only about 250 mb, I'll compress it. :P

Edit: Progress! I made my first ship!

Image
Cougar - Destroyer class Federation vessel
Last edited by alimarin on Thu Aug 11, 2011 4:39 am, edited 1 time in total.
----------------------------------------------------------------------------
Gratuitous Universal Battles!
- http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6602
User avatar
darkstar076
Supreme Robot
Supreme Robot
Posts: 2199
Joined: Sun Feb 28, 2010 2:14 am
Location: Lurking somewhere in the Forum

Re: Gratuitous Universal Battles! [Mod]

Postby darkstar076 » Thu Aug 11, 2011 4:26 am

FYI - there is a Federation Lion Dreadnought in the Classic Dreadnought mod - just saying :)

Also Lonestar has some nice Federation ships - see if he is willing to "loan" them to you . .
(See this is what happens when you leave us for a year - you miss out on all this amazing stuff)
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
User avatar
alimarin
Supreme Robot
Supreme Robot
Posts: 180
Joined: Sun Nov 08, 2009 9:12 pm

Re: Gratuitous Universal Battles! [Mod]

Postby alimarin » Thu Aug 11, 2011 4:33 am

darkstar076 wrote:FYI - there is a Federation Lion Dreadnought in the Classic Dreadnought mod - just saying :)
Also Lonestar has some nice Federation ships - see if he is willing to "loan" them to you . .
(See this is what happens when you leave us for a year - you miss out on all this amazing stuff)

Dang it... Alright I gotta go looking for a different name.
----------------------------------------------------------------------------
Gratuitous Universal Battles!
- http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6602
User avatar
Eich
Supreme Robot
Supreme Robot
Posts: 200
Joined: Fri Dec 04, 2009 7:09 pm
Location: The Void

Re: Gratuitous Universal Battles! DEVELOPMENT HAS STARTED![M

Postby Eich » Thu Aug 11, 2011 10:19 am

Hey Alimarin, haven't seen you in a long time I think. Of course you can include my mods. I hope you can finish your project! Best of luck ;)
At this time, a friend shall lose his friend's hammer and the young shall not know where lieth the things possessed by their fathers that their fathers put there only just the night before, about eight o'clock.
User avatar
N3MES1S
Supreme Robot
Supreme Robot
Posts: 801
Joined: Sun Aug 08, 2010 7:01 pm

Re: Gratuitous Universal Battles! [Mod]

Postby N3MES1S » Thu Aug 11, 2011 11:24 am

darkstar076 wrote:Sounds like a plan :)
(again)

You do realise that this mod will be a nightmare to upload / download ?
My guess is that the zip file will be 400-500 mb ..


Thats nothing.
I know some mods... that will be more than 1 gb in size compressed.....

The only problem that i see here is uploading the file, that will be tedious if u dont have a very high speed upload bandwith. Today, 400 mb for downloading is almost nothing.. (it shouldnt be). I need about 5 minutes for downloading 400 mb at my maximum bandwith (and my internet isp is horrible, i only can reach about 7 mb from 20mb of bandwith.. so). Of course, here we got the problem of the hosting services, for big files, i only will recommend mediafire and megaupload.
User avatar
alimarin
Supreme Robot
Supreme Robot
Posts: 180
Joined: Sun Nov 08, 2009 9:12 pm

Re: Gratuitous Universal Battles! DEVELOPMENT HAS STARTED![M

Postby alimarin » Thu Aug 11, 2011 5:58 pm

Alright, I'm starting to get into high gear. I'm downloading every mod I have permission to use right now, whilst simultaneously trying to lock the modules for each race
----------------------------------------------------------------------------
Gratuitous Universal Battles!
- http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6602
User avatar
alimarin
Supreme Robot
Supreme Robot
Posts: 180
Joined: Sun Nov 08, 2009 9:12 pm

Re: Gratuitous Universal Battles! DEVELOPMENT HAS STARTED![M

Postby alimarin » Thu Aug 11, 2011 6:33 pm

I hit a small problem, but nothing I can't handle, I have to modify the modules folder in the actual game's data folder though, I have to set hidden = 1 in each of them for the modules to not show up.
----------------------------------------------------------------------------
Gratuitous Universal Battles!
- http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6602
User avatar
Archduke Astro
Positech Staff
Positech Staff
Posts: 1654
Joined: Sun Aug 30, 2009 10:09 pm
Location: Building The Future.

Re: Gratuitous Universal Battles! DEVELOPMENT HAS STARTED![M

Postby Archduke Astro » Thu Aug 11, 2011 9:43 pm

Alimarin,

Hello! I'm most pleased that you're doing the right thing and requesting permission from the creators of the varied - and many - mods which are of interest to you. What you're on the edge of attempting is, to put it mildly, of enourmous complexity. Doing it well will be even more of a challenge.

Unfortunately, I do not wish for my Classic Dreadnoughts to be used within the project you described. This also includes the corrupted CDNs within Darkstar's Uni-T:Viral subnode.

I wish you the best of luck with your efforts in achieving your stated goal. Again, thanks for asking!

Archduke Astro
.
•• Positech Global Moderator & Forum Sheriff ••
GSB "Combined-Arms Combat" Advocate & Analyst
Enemy of Forum Lulz | Defender of Faction Diversity

∞∆……CURATOR OF CREATIVE CONCEPTS for GSB's Friendly Community Mod Squad……∆∞

Return to “Gratuitous Modding”

Who is online

Users browsing this forum: No registered users and 8 guests