[MOD] **Classic Dreadnoughts** now in service!

Welcome to the shipyards. Here you can discuss how to re-calibrate the positronic neutron flow to double power to the aft shields. Or you can discuss how to add new ships, new maps, new scenarios, new modules, etc. have fun!
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby Kemp » Thu Jun 16, 2011 7:19 pm

I can see them fine (UK).
GSBEdit - http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6121
Restricted Vanilla Modules - http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6230 (obsolete)
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby ponyus » Thu Jun 16, 2011 7:22 pm

perhaps its something as simple as us in the non english countries are not using the english version of the web browsers. the hosting site might have prablem with this.

just a thought ;)
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby CptFox » Fri Jun 17, 2011 5:53 pm

But how well will they do against a zombie horde? AWESOME awesome awesome and I love how the sprites fit in perfectly with the vanilla ships!!!
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby darkstar076 » Fri Jun 17, 2011 11:09 pm

CptFox wrote:AWESOME awesome awesome and I love how the sprites fit in perfectly with the vanilla ships!!!

Creating ships that still looked unique yet blended into the game was rather easy, esspecially with the description of what Archduke was looking for - Glad you like them :)
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby Archduke Astro » Fri Jun 17, 2011 11:34 pm

darkstar076 wrote:
CptFox wrote:AWESOME awesome awesome and I love how the sprites fit in perfectly with the vanilla ships!!!

Creating ships that still looked unique yet blended into the game was rather easy, esspecially with the description of what Archduke was looking for - Glad you like them :)

This point deserves greater emphasis. Darkstar has my thanks and gratitude in abundance for so skillfully translating my specifications into a workable set of sprites that are a visual gift for the eyes. He has my deepest appreciation for helping me update these fierce and fascinating ships to modern GSB standards. I am very happy that other players of my mod are giving him recognition of this.

Indeed, a major point of Classic Dreadnoughts was making these titanic warships mesh as closely as possible with the visual styling of each race. The fundamental idea was to make them look as if they'd all been a part of the game since it first went public in 2009. In the first post of this thread, I wasn't kidding about creating the game's first dreadnought hull just three weeks after the pre-order working beta release was introduced. That's how long these ideas have been on my mind: to add a larger hull class to the game without needing Cliffski to make deep and intricate changes in GSB's core codebase. Hopefully his next game will allow for MANY new multiple hull and weapon classes to exist without first needing to reshape the world. :)
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby Cen2050 » Sat Jun 18, 2011 4:32 am

It's no secret...Darkstar is a sprite designing genius. Without him the Resolute hull for Union would look...well...less than stellar.

My hat goes off to darkstar as well...his design skills are second to NOBODY!
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby Archduke Astro » Sat Jun 18, 2011 7:35 am

I'm blown away by how popular my new mod is.

In only three days, this thread has received (as of this second) 1010 page views. The mod itself has been downloaded 86 times as of right now, which is truly red-hot for a game that's finished all official development and is being pushed forward solely by the creativity and talent of the modders. While there's no guarantee that after today it won't sink like a stone (I sure hope it won't!), these numbers tell a happy story indeed.

Of course its popularity was greatly assisted by Cliffski being so highly impressed with this mod that he blogged it and tweeted it. That huge influx of visitors is what caused my humble & underpowered image-hosting to crumble under the strain. :P It's amusing to me that I had those problems because the mod was simply too good [-chuckle-]. :D I'm truly grateful to Cliffski for being willing to spread the news about something that he felt very strongly in favor of. Judging by the stats quoted above, he's definitely not the only one who liked what he saw.

A very big "thank you" to everyone who's come here to check out my dreadnoughts' origins and backstory, as well as downloading them in order to make things go BOOM! :D
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby ponyus » Sat Jun 18, 2011 11:28 am

and it couldnt have come in a better time!

the union and dreadmod (thats what i call it) was exactly what this forum needed (what i needed) to get back on its feet.


i owe many cookies to darkstar myself. the delta leviathan wouldnt be what it is if it wasnt for him. niether would the redeemer and its feared cannon.

ive even planned a suprise for you guys to come later this year...


but for now, back to the glue station!
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Mac version now available

Postby Archduke Astro » Sun Jun 19, 2011 1:50 am

I have just updated the first post in this thread to include a download link for an Apple-friendly version of the Classic Dreadnoughts mod.

Starting now, GSB players who use the Mac OS X version of the game can join in the fun as they use my threatening superships to interdict trade routes, scatter enemy cruisers and frigates, and park whereveer they please at the local shopping mall. Having more than a million tons of starship gives you certain privileges. ;) Enjoy them, fellow Mac users!

Also updated is BowlNwhsprer's superb community-service thread which includes a current list of ALL Mac-friendly mod content for GSB.
Last edited by Archduke Astro on Sun Jun 19, 2011 2:35 am, edited 1 time in total.
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby Cen2050 » Sun Jun 19, 2011 2:02 am

Good archduke I must once again compliment you for a mod well done! Your dreadnaugts (and their respective modules) are a sight to behold on the map.

You hoped I wasn't done with writing Union's epic struggle against Uni-T...and I'm happy to tell you I'm not! Not by a LONG SHOT!
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby Archduke Astro » Sun Jun 19, 2011 2:37 am

Cen2050 wrote:Good archduke I must once again compliment you for a mod well done! Your dreadnaugts (and their respective modules) are a sight to behold on the map.

I appreciate the compliment, Cen. Thank you!
Cen2050 wrote:You hoped I wasn't done with writing Union's epic struggle against Uni-T...and I'm happy to tell you I'm not! Not by a LONG SHOT!

I confess I'm taken by surprise. I hadn't known that this baseball game just went into extra innings. Good. :)
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby Cen2050 » Sun Jun 19, 2011 3:39 am

You were BADLY misinformed...the game hasn't gone into EXTRA INNINGS...The game has barely even started! I have at least TWO more whole story arc's in mind! Each one will be multiple parts!
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby Cen2050 » Sun Jun 19, 2011 4:01 am

To Ponyus

You sir...are the FIRST person to acknolwedge the timing of the release of Archduke's and my mods...CONGRATULATIONS!

Darkstar orchistrated the entire thing...the release of these two mods so close together was NOT coincidence!

His plan was to rock the forums to their core and it would appear he was sucessful!
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Re: [MOD] **Classic Dreadnoughts** now in service!

Postby darkstar076 » Sun Jun 19, 2011 4:23 am

Cen2050 wrote:You were BADLY misinformed...the game hasn't gone into EXTRA INNINGS...The game has barely even started! I have at least TWO more whole story arc's in mind! Each one will be multiple parts


I guess this accounts for why Unity has lost comms from a few sub nodes . .
(as if these new dreads were not causing enough trouble)

Cen2050 wrote:To Ponyus
You sir...are the FIRST person to acknolwedge the timing of the release of Archduke's and my mods...CONGRATULATIONS!
Darkstar orchistrated the entire thing...the release of these two mods so close together was NOT coincidence!
His plan was to rock the forums to their core and it would appear he was sucessful!


[timid]
and dont forget the viral dread/nomad addon . . while its not as epic as the first two - it was released as well. .
[/timid]

But yeah - i love it when a plan comes together :)
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CDNs now listed in Mod Compilation thread

Postby Archduke Astro » Sun Jun 19, 2011 8:19 am

My Classic Dreadnoughts mod is now listed in the Ultimate Mod Compilation thread (originally tended by the now long-absent SirJamon).
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