The Ultimate Mod Compilation thread (01/03/2011)

Welcome to the shipyards. Here you can discuss how to re-calibrate the positronic neutron flow to double power to the aft shields. Or you can discuss how to add new ships, new maps, new scenarios, new modules, etc. have fun!
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Praetors
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Re: The Ultimate Mod Compilation thread (06/12/2010)

Postby Praetors » Wed Dec 08, 2010 12:06 am

If you wan't, you can update the Praetorian Industries data:


Mod: Praetorian Industries
Status: Progressive release (05/12/2010) (Pack 1 Released)
Author: Praetors
Notes: Codes of new and advanced modules by "Praetorian Industries". "Releasing Everyday Everything for Anyone."
Requirements: Specified in the post
viewtopic.php?f=23&t=5698

Is not a "big change" but...
PI: positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=5698
TP: positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6928
TG: positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=7659

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Re: The Ultimate Mod Compilation thread (12/12/2010)

Postby 123stw » Sat Dec 18, 2010 6:48 am

I updated Ancient.

Mod: Ancient: A Plant Theme Race
Status: v0.2 (18/12/2010)
Author: 123stw
Notes: This mod adds a completely new race designed from plant images. It includes 8 new hulls, several modules, and 2 exceptionally difficult missions.
Requirements: Order, Swarm, version 1.53 (used last stand command in missions)
viewtopic.php?f=23&t=4995
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Re: The Ultimate Mod Compilation thread (20/12/2010)

Postby SirJamon » Mon Dec 20, 2010 2:03 pm

Updated :)
The only limit is... Your imagination.
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Re: The Ultimate Mod Compilation thread (29/12/2010)

Postby mrjjay » Mon Jan 03, 2011 8:22 pm

Mod:Shadow
Status:[WIP] download coming 1/5/2011
Author:mrjjay/BlackVega
Notes:The shadow race itself is mostly designed for fast and heavy attacks
while keeping ship numbers to a low amount
The ships themselves are fast, have large shields, and long range weapons, but have low hull intregrity and are very expensive.
Requirements:Maby order
http://bit.ly/SHADOWMOD
Babylon 5 mod
http://bit.ly/BABYLON5
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Re: The Ultimate Mod Compilation thread (03/01/2011)

Postby Pondafarr » Sun Jan 16, 2011 6:02 pm

Mod:Pondafarr Industries ship enhancement pack
Status:WIP, version 0.2 (16/01/2011)
Author:Pondafarr
Notes:The mod is composed of four projectile weapons and four target boosters.
Requirements:none, dependencies removed
http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6033
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Re: The Ultimate Mod Compilation thread (16/01/2011)

Postby Wasabi of IP » Mon Jan 17, 2011 12:16 am

Mod: The Ancient Powers
Status: WIP, about 8.33% done
Author: Wasabi of IP
Notes: 6 new races (Aegyptus, Chaots, Krystalsis, Cleaners, Coalition, & Amazonians) with unique hulls, technologies, and bonuses.
Requirements: None
*No download currently available*
That is all.

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Re: The Ultimate Mod Compilation thread (23/01/2011)

Postby hopefast » Sun Jan 30, 2011 3:24 pm

Mod:Gundam
Status: Released (30/01/2011)
Author:hopefast
Notes:My English is still very poor D:
Requirements:GSB v1.5
http://www.positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=5872
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Re: The Ultimate Mod Compilation thread (23/01/2011)

Postby CptFox » Sun Jan 30, 2011 6:00 pm

Mod:Ghoulcast
Status: WIP
Author: CptFox
Notes: A new race made to a true Blitzkrieg standard, they wont last long if there out numbered but turn the tables and there super high metabolism and specialised weapons will keep'em going. (The ships are actual living creatures :D)
Requirements: Not yet finished!
viewtopic.php?f=23&t=5856
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Re: The Ultimate Mod Compilation thread (31/01/2011)

Postby SirJamon » Mon Jan 31, 2011 11:55 am

Updated :)

@hopefast I've felt free to write the notes from the information in the thread and what I've seen the mod adds to GSB :)

@CptFox I'll keep the notes section smiley free for now. I want to keep the compilation formal like wikipedia :P
The only limit is... Your imagination.
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Re: The Ultimate Mod Compilation thread (31/01/2011)

Postby CptFox » Mon Jan 31, 2011 6:54 pm

Ok fair enough :)
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Re: The Ultimate Mod Compilation thread (31/01/2011)

Postby Peter1x9 » Tue Feb 01, 2011 5:46 am

I released the first version of my mod, then released a second version with some balance changes.

Mod: Beastslayers (Homeworld Cataclysm Mod)
Status: WIP Release 0.6 (26/01/2011)
Author: Peter1x9
Notes: This mod features a new race from the Homeworld universe, the Kiith Somtaaw.
Requirements: Swarm
http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=5892
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Re: The Ultimate Mod Compilation thread (31/01/2011)

Postby Wasabi of IP » Mon Feb 07, 2011 1:47 am

update for 'Ancient Powers' mod:
Status: version 0.162 is available, which adds Aegyptus with many new modules (about 48)
That is all.

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Re: The Ultimate Mod Compilation thread (15/02/2011)

Postby knightofni » Sat Feb 26, 2011 9:00 am

I just ported the old Star Blazers mod to GSB v1.5 thanks to darkstar076's help. Maybe you can add it to the list ?

Mod: Star Blazers
Status: Released (26/01/2010)
Author: tater
Notes: Two new races with their own modules. Gameplay is quite different (fast ships, long ranges, limited ammo for fighters)
Requirements: None
http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=4172&start=60#p45235
GSB Balance mod : http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6215&start=60
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Re: The Ultimate Mod Compilation thread (15/02/2011)

Postby Peter1x9 » Sat Feb 26, 2011 11:31 pm

I released a new version of my mod.

Mod: Beastslayers (Homeworld Cataclysm Mod)
Status: WIP Release 0.75 (26/02/2011)
Author: Peter1x9
Notes: This mod features a new race from the Homeworld universe, the Kiith Somtaaw.
Requirements: Swarm
http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=5892
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Re: The Ultimate Mod Compilation thread (27/02/2011)

Postby SirJamon » Sun Feb 27, 2011 12:09 pm

Updated :)

@knightofni, thanks for taking the effort of fixing the compatibility issues of the Star Blazers mod with newest versions of GSB and providing a mirror for its download :)
The only limit is... Your imagination.

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