USSN (mod) 0.07 released! (Rebuiding)

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Peter1x9
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Re: USSN (mod) Alpha 0.06 released!

Postby Peter1x9 » Wed Mar 02, 2011 6:01 am

Your original alpha is not compatible with GSB v1.5+ because of the turret icon issue in the post-battle stats screen. This is why you were getting the crashes once you upgraded to that version.

Go here for more info.

I went ahead and fixed it for you and repackaged your release with the fixes here.

The changes I made were:
Added a "modules" folder in the "bitmaps" folder.
Copied the file "USSN_turret_rail.dds" from "bitmaps\turrets" to "bitmaps\modules"
Renamed the file "USSN_turret_rail.dds" in the "bitmaps\turrets" folder to "USSN_turret_rail_v1.dds"
In the "data\modules" folder I opened "Cruiser_Railgun.txt" and changed the line "icon = turret" to "icon = "USSN_turret_rail.dds"
In the "data\races" folder I opened "ussn.txt" and changed the line "USSN_turret_rail = USSN_turret_rail.dds,turrets_USSN.dds,5" to "USSN_turret_rail = USSN_turret_rail_v1.dds,turrets_USSN.dds,5"

Basically this tells the game to use your custom icon to display your custom turret in the post battle stats screen. If you simply replaced one of the default turrets with your own it would run just fine (like you did with all the other turrets ex: turret_auto_v1 = USSN_turret_auto_v1.dds,turrets_USSN.dds,0.). But since you created a new turret type (USSN_turret_rail = USSN_turret_rail.dds,turrets_USSN.dds,5), the game won't be able to find an icon to use in the post game screen and will simply just crash.
You'll also have to do this when you make the warthog turret. I saw the line for it in your race file but no turret yet.

Btw, great mod! I really liked your version of the railgun.
Last edited by Peter1x9 on Wed Mar 02, 2011 6:03 am, edited 1 time in total.
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ponyus
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Re: USSN (mod) Alpha 0.06 released!

Postby ponyus » Wed Mar 02, 2011 12:47 pm

Peter1x9 wrote:Your original alpha is not compatible with GSB v1.5+ because of the turret icon issue in the post-battle stats screen. This is why you were getting the crashes once you upgraded to that version.

Go here for more info.

I went ahead and fixed it for you and repackaged your release with the fixes here.

The changes I made were:
Added a "modules" folder in the "bitmaps" folder.
Copied the file "USSN_turret_rail.dds" from "bitmaps\turrets" to "bitmaps\modules"
Renamed the file "USSN_turret_rail.dds" in the "bitmaps\turrets" folder to "USSN_turret_rail_v1.dds"
In the "data\modules" folder I opened "Cruiser_Railgun.txt" and changed the line "icon = turret" to "icon = "USSN_turret_rail.dds"
In the "data\races" folder I opened "ussn.txt" and changed the line "USSN_turret_rail = USSN_turret_rail.dds,turrets_USSN.dds,5" to "USSN_turret_rail = USSN_turret_rail_v1.dds,turrets_USSN.dds,5"

Basically this tells the game to use your custom icon to display your custom turret in the post battle stats screen. If you simply replaced one of the default turrets with your own it would run just fine (like you did with all the other turrets ex: turret_auto_v1 = USSN_turret_auto_v1.dds,turrets_USSN.dds,0.). But since you created a new turret type (USSN_turret_rail = USSN_turret_rail.dds,turrets_USSN.dds,5), the game won't be able to find an icon to use in the post game screen and will simply just crash.
You'll also have to do this when you make the warthog turret. I saw the line for it in your race file but no turret yet.

Btw, great mod! I really liked your version of the railgun.


thanks alot! im uploading 0.07 now.

i really should mention on the front page that 0.07 is unsupported and will not continue development. instead im rebuilding this mod to something grander :)

i could have done this myself, but i didnt bother because i didnt realise that people were still downloading ^^


thanks!

//pony
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Randy Tjang
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby Randy Tjang » Wed Mar 02, 2011 8:48 pm

*laughs*
May I make a better banner? (that banner was made using an online program- meaning, it's not as good as it can be)
Current, Nearly completed WIP Ship: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=5690&start=165
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Wasabi of IP
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby Wasabi of IP » Wed Mar 02, 2011 8:52 pm

gee, thanks!
That is all.

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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby Randy Tjang » Wed Mar 02, 2011 8:57 pm

Well, it's only crap to my standards... My standards involving banners is pretty high... I make stuff like this:
Randy Tjang wrote:Here's the semi-finished banner (waiting on Cliffski on some possible renders- if he has time): http://img62.imageshack.us/img62/2685/gsbbanner.png
I'll update if anything new comes.


For a beginner, that is pretty good.
Current, Nearly completed WIP Ship: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=5690&start=165
Next, Planned WIP Ship: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6138
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Wasabi of IP
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby Wasabi of IP » Wed Mar 02, 2011 9:19 pm

yes, I've seen that one, very nice :)
That is all.

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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby Randy Tjang » Thu Mar 03, 2011 4:42 am

So... give me what you want. Like, what themes you want me to incorporate, colour scheme, basic style, special requests (eg. Popout ones, 3D ones, etc.).
Current, Nearly completed WIP Ship: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=5690&start=165
Next, Planned WIP Ship: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=6138
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ponyus
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby ponyus » Sat Mar 05, 2011 3:33 pm

working on the first cruiser weapon

Cruiser Beam.jpg
Cruiser Beam.jpg (75.34 KiB) Viewed 2142 times

this is just the gun itself. im gonna make a turret to put it in, so its gonna get a bit larger.

still havnt figured out the experimental railgun design yet, but im getting there :)
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby Wasabi of IP » Sat Mar 05, 2011 5:20 pm

[monty python:sir Bedemir] I have a plan... [/monty python:sir Bedemir]
I'll send you the rough 'sketch' on sketchup
That is all.

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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby ponyus » Sat Mar 05, 2011 9:57 pm

i finally got around to make the bomber outfit for the fighter.

USSN Fighter (bomber).jpg
USSN Fighter (bomber).jpg (95.64 KiB) Viewed 2121 times


not a major mod, but it looks wierd if a fighter fires missiles through gun barrels ^^


same stats as the normal fighter, exept the weapon position.
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby Wasabi of IP » Sat Mar 05, 2011 10:10 pm

you should make it a tiny bit slower too and have an armourboost
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby ponyus » Sat Mar 05, 2011 10:28 pm

it will already be equipped with bombs that are heavier than machine guns. that will slow it down, otherwise people will just use the regular fighter because its faster.
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby Wasabi of IP » Sat Mar 05, 2011 11:32 pm

But people will have no reason to use one or the other. I think that the bomber should have an armorboost since its slower and more vulnerable.
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby ponyus » Sun Mar 06, 2011 9:46 pm

we need a name for the fighter.... the destroyer too...

as usual heres the name suggestion list:

Code: Select all

Barracuda
Houndshark
Javelin
Longfin
Manta
Pikehead
Roundhead
Stargazer
Steelhead
Sweeper
Swordtail
Torrent
Triplefin
Warmouth
Marlin
Orca
Hammerhead
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Re: USSN (mod) 0.07 released! (Rebuiding)

Postby Lonestar » Sun Mar 06, 2011 9:52 pm

No more lonestar fighter??? *whimper whimper cry cry*

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