Eve-online mod, Caldari and Gallente done

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Lonestar
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Lonestar » Thu Jul 21, 2011 11:27 pm

WTF is that I do not have a clue as to what it is. I look Caldari but other than that i have no clue?!?!?!?! But sure we can take em if you are willing to let us use em. And welcome back man, I hope you do not mind my taking over the eve-online mod place.
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Tezcatlipoca » Thu Jul 21, 2011 11:41 pm

It´s a Galente Spacestation. At this Time I have all Stations and half of the Jumpgates rendered out.
If you will, i can make a rar-file and upload it this weekend so you can decide they will find a place in the mod. ^^
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Lonestar » Fri Jul 22, 2011 8:57 am

Ah ok, I'm mostly in Amarr or Caldari space if not out in Null in Eve-online when i was playing didn't spend much time in the Gallente space. but i think i may have undocked from one once before as i remember seeing it. And Sure I'll take them and see what we can do. Maybe I can use em for background maps and such. Like an Attack into a system that is gate camped, Or a Seige of a player owned station/outpost and use them as ships and have an advanced array of weapons on it I'm sure I can work em into the mod. Do you have ALL stations done up including the pirates and sub-factions or just the main race ones?

Oh by the Goddess! I have ideals swimming around in my head for this LOL This will be epic if i can work it out ! !
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Tezcatlipoca » Fri Jul 22, 2011 3:54 pm

All stations of the main races. But thats not the problem. I can render all teh other stations out to.
If have also most of the Amaar ships ready.

For example the Archon
thats the first one with bumpmap textures
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Re: Eve-online mod by Lonestar and Severian-Void

Postby N3MES1S » Fri Jul 22, 2011 5:14 pm

Nice render, its incredible que quality difference between a rendered model and a maked-up 2d model.
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Tezcatlipoca » Sat Jul 23, 2011 11:00 am

One of the Amaar stations

The military outpost

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Re: Eve-online mod by Lonestar and Severian-Void

Postby N3MES1S » Sat Jul 23, 2011 5:44 pm

Tezcatlipoca wrote:One of the Amaar stations

The military outpost

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Awesome.

A bit more light will make the station even more awesome.
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Lonestar » Sat Jul 23, 2011 9:48 pm

That is awesome sauce, but don't the Amarr station have a bright light coming from the open circle in the middle?

I Like what I am seeing man.
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Tezcatlipoca » Mon Jul 25, 2011 4:23 pm

Thats right. This is the first time i usw Cinema 4D so it was not so easy to figure out add lights.
But now it is no longer a problem.
I will upload a picture of the military outpost tommorow with lights and bumpmapping.
Hope you like it.
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Lonestar » Mon Jul 25, 2011 8:35 pm

Tezcatlipoca wrote:Thats right. This is the first time i usw Cinema 4D so it was not so easy to figure out add lights.
But now it is no longer a problem.
I will upload a picture of the military outpost tommorow with lights and bumpmapping.
Hope you like it.



Mmmmmm yummy !
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Tezcatlipoca » Thu Jul 28, 2011 4:29 pm

Sorry Guys. I have some problems adding the lights in Cinema 4D. They are not voluminous and translucent. But i make advantages so its only a matter of time.

@N3MES1S
Here is a render with a little bit more light. Hope this is better or did you mean something else?

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Re: Eve-online mod by Lonestar and Severian-Void

Postby Lonestar » Thu Jul 28, 2011 6:41 pm

Nope that's not it, I'll put up something that will explan it better I do wish i had a few in-game shots of that station so that i can tell you what i men. The middle part of the station that has the circle in it. the space between the Circle and the golden outs layer has light in it.
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Re: Eve-online mod by Lonestar and Severian-Void

Postby N3MES1S » Thu Jul 28, 2011 7:16 pm

Tezcatlipoca wrote:Sorry Guys. I have some problems adding the lights in Cinema 4D. They are not voluminous and translucent. But i make advantages so its only a matter of time.

@N3MES1S
Here is a render with a little bit more light. Hope this is better or did you mean something else?

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Much better -.-

Well i never used cinema 4d, and every model/render system has its own ways to apply lights. Have u tried to watch out some lights tutorials for cinema 4d?

Anyways, Lonestar is right, even if i am not a fan of Eve-online , i think the center of the station should have some sort of light emitter..
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Lonestar » Sat Jul 30, 2011 9:11 am

Good news, I have received the Blaster turrets and are not putting them into the mod. I hope to have a working concept going here by this time next week. That is if real life does not get in the way. Then I'll put out both the the Caldari and Gallente as a dual race mod complete with custom missions. And will update with missions with stargates, stations and Player owned stations as I get the images In.
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Re: Eve-online mod by Lonestar and Severian-Void

Postby Lonestar » Wed Aug 24, 2011 7:21 am

Tezcatlipoca, How are the base's and other items coming along?

This mod is on hold for a little while i work on the homeworld 2 mod i have going on. I will release a update to this soon do not worry i will still work on it slowly but it is not off the stove, just on the back burner.

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