Eve-online mod, Caldari and Gallente done

Welcome to the shipyards. Here you can discuss how to re-calibrate the positronic neutron flow to double power to the aft shields. Or you can discuss how to add new ships, new maps, new scenarios, new modules, etc. have fun!
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Eve-online mod, Caldari and Gallente done

Postby Lonestar » Fri Aug 13, 2010 9:15 pm

EDIT: added my graphics person' s name to the topic to share the weath, since he is helping me out with all the ship pics.

Hey all I've started on my own eve-online mod and have been workling on it for a loooong time now and get ready for it. . . . Are you ready .

old links removed due to new updates

sorry its megaupload, if someone would like to mirror it you may do so and post the link here and i'll put them into this post right here also.

Eve-online Beta 0.1 Caldari race has been put out.

PLEASE NOTE: This IS beta and bound to have errors and be overpowered. I'll releasing this now so that i can get it out and have others test it for me as with me testing it also.

There is a Caldari Scenario, but only one wave is Caldari and some ships my be missing or not work right due to last minute module changes.
There is mostly tech one ships with the Steath bomber Manticore on there but with only one seige launcher due to how overpowered three are on the ship.

Also I have been thinking of redoing the classes and making the drones be the only fighters, making the frigates be frigates, and bump up the Ferox and Drake to Cruisers to join with the Raven, Scorpion, Rokh, Phoneix, Chimara, and Levaithan. Also there is very very beta Rails, and Missles. From 75mm rails, all the way to the mighty Dual 1000mm rail guns for the capitals, and from the tiny rocket launchers all the way up to Citidel Torpedos and cruise launchers. Right now only the Missles can be fitted to ALL the ship classes UNLESS it is just too big for the ship. IE that means NO Dual 1000mm rails on a Fighter, but the Manticore can fit ONE seige launcher Cruiser module. And If you can put enough power genarators on another ship i'm sure you can make more with it.

There are more plans to get this as I will bounce around the idea of the drones and INCLUDE drone carrier bays for frigates also. There also might be more more ships, and modules like Blasters. I'm thinking that the current refire, and damage and penitaration are WAY too overpowered. I'm going to look into that and see about getting them leveled out more. I feel that the shields are ballanced but you can take a look and asee if they need to be tweeked a little more. I have done lots of testing on the turtoral mission with single ships and tried to make it were they will not be overpowered. But some may have slipped out as being overpowered.

And above all enjoy and more to be released as it is balanced and once ballanced I'll work on the next race.

Lone Starr
Last edited by Lonestar on Thu Dec 29, 2011 3:36 am, edited 6 times in total.
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Re: Lone Starr's Eve-online mod

Postby Severian-Void » Fri Aug 13, 2010 9:44 pm

file is temporarily unavailable? megaupload seems to have your file down. can you upload it on say mediafire?

Edit* seems to be working now must have just been to fast.
Last edited by Severian-Void on Fri Aug 13, 2010 10:02 pm, edited 1 time in total.
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Re: Lone Starr's Eve-online mod

Postby Lonestar » Fri Aug 13, 2010 9:50 pm

Severian-Void wrote:file is temporarily unavailable? megaupload seems to have your file down.

Well I did JUST make the account today, And I can not slap it onto skybox as its over 50meg. I might try to split it up and put it there. Keep trying on the above link, I tried it and it went though and started to download.
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Re: Lone Starr's Eve-online mod

Postby Severian-Void » Fri Aug 13, 2010 10:13 pm

if i could get you better ship textures would you want em? for example here is the new scorpion model that i rendered out myself just now. i have copies in .dds format already and can even make damage textures if you like. will work on a damage example tomorrow its getting too late to do it now. not trying to be rude or anything you have done a fantastic job so far but the images you used seem to have a lot of compression artifacts as well as a kinda of strange flat and muted look to them.

yours
Image

the one i just rendered out
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Re: Lone Starr's Eve-online mod

Postby Lonestar » Fri Aug 13, 2010 10:38 pm

Sure, If you do not mind, mine came out really bad. Just i would like the offical ships from eve though unmodifyed. I have CCP's permission to mod with there ships as long as I follow there guildlines they have set for me to use them.

Lone Starr
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Re: Lone Starr's Eve-online mod

Postby Severian-Void » Sat Aug 14, 2010 7:31 am

er that is the official model in the most recent expansion they changed it to that one.

http://www.eveonline.com/devblog.asp?a=blog&bid=732
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Re: Lone Starr's Eve-online mod

Postby Lonestar » Sat Aug 14, 2010 9:02 am

Severian-Void wrote:er that is the official model in the most recent expansion they changed it to that one.

http://www.eveonline.com/devblog.asp?a=blog&bid=732


Oh yea duh, Sorry I've been without eve-online since febuary. . . . . So yea, I should at lest log on and update everything since i found a wireless that i can steal at home.

Soo hopefuly i'll be around more.

Lone Starr

P.S. By the way that NEW scorpin is KICK (butt but three letters) ! ! !
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Re: Lone Starr's Eve-online mod

Postby Severian-Void » Sat Aug 14, 2010 9:25 am

yeah the new scorpion model is frickin sweet, its part of the "we updated the graphics engine ages ago but never remade the models to take advantage of it so we will slowly be updating all the ships in eve project" another new ship that takes advantage of it was the gift ship that came with the new planetary interaction the Primae doesn't have much use its just a glorified shuttle but it looks so nice. cant find an ingame screen of it but heres some of the concept art for it.

http://cdn1.eveonline.com/community/devblog/2010/primae.jpg

Edit* found an ingame shot of it
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Re: Lone Starr's Eve-online mod

Postby Severian-Void » Sat Aug 14, 2010 1:51 pm

http://www.mediafire.com/file/mh4x3dygt ... orpion.rar

rar file with 3 1024x1024 .dds files of the scorpion hull

scorpion.dds
scorpion_damaged.dds
scorpion_hulk.dds

working on the raven now as well gonna get all the battleships done then move down to cruisers.
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Re: Lone Starr's Eve-online mod

Postby Severian-Void » Sat Aug 14, 2010 3:45 pm

http://www.mediafire.com/file/pk0i3l5ne ... 0raven.rar

raven images

raven.dds
raven_damaged.dds
raven_hulk.dds

same deal here is the raven. up next rokh

Edit* may need to rework the raven hulk texture the long square part looks odd and blockish
Edit 2* better raven hulk http://www.mediafire.com/file/gqszx2xp34rz1d5/raven_hulk.dds
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Re: Lone Starr's Eve-online mod

Postby Lonestar » Sat Aug 14, 2010 8:30 pm

Severian-Void,
Great work man I like them all, I just wish I was able to pull off some great images but for some odd reason I'm unable too. I WAS extracting the ships from eve-online and slapping them into milkshape after making the images were i can see them. Maybe that's were I was going wrong, but I'm working on a freelancer eve-online mod also and well they can not use the same image format as Eve unless I'm doing something wrong.

Lone Starr

EDIT: Also can you pull out the drones, fighter and bomber drones, I think I'll use them as the fighters only, and move the current fighters up into frigates, and push the Drake and Ferox up into Cruisers.
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Re: Lone Starr's Eve-online mod

Postby Severian-Void » Sat Aug 14, 2010 8:46 pm

its the way the textures and stuff are stored for the eve models. you have to rip the included textures apart and recombine them to get useful things. the files that end in _d.dds are the color, glow, and transparency maps. color is red, green, blue channels, alpha channel is combined glow and transparency. the _ngs.dds are normal map, specular, and submask. the red channel is the submask, the green channel is the normal map x cord, the blue channel is the specular map, and alpha is the normal map y cords. so you pull out the submask and specular to thier own files and copy the green channel to the red in a new file and the alpha into the green of the new file to remake the normal map. and then the _p.dds files are the mask files this is in the alpha channel and is used to do things like the faction colors. all this is different for newly released stuff though as they use a new system for them. ships that use the new system are the new scorpion, the primae, and some new faction ships.

image showing the file breakdowns. current system is used for the older stuff the proposed system is in use for the new stuff
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Re: Lone Starr's Eve-online mod

Postby Severian-Void » Sat Aug 14, 2010 8:56 pm

yeah i can pull drones/fighters/bombers. will that make battleships the largest size ship or will you want all the capitals as well?
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Re: Lone Starr's Eve-online mod

Postby Lonestar » Sat Aug 14, 2010 9:00 pm

Maybe making a list of ships that I'd like puled will be better here.
All drones, fighter and bomber drones the carrier ones,
All T1 frigates including the stealth bombers (might introduce t2 in a later update)
All Destroyers ( I think there is one per race )
All T1 Cruisers including battle cruisers
All T1 Battleships
The Titan, Dreadnought and Carrier.

If your able to pull them any Jove, or Concord ship, I would also like to get the main race faction frigates like the Hookbill, Comet, Firetail, and gha I forgot its name >.<

So What i'm thinking of doing is this for the ship class layouts
Fighters: drones
Frigates: Frigates and Cruisers
Cruisers: Battle cruisers and Battleships, Capitals

And then make or remake the modules as I need to fit this plan.

As for the textures this I knew but I never had a clue as to how that was done,I just took the file that was the main in tri-exporter and removed the alpha channel from it and used it. As that was the only way I knew how to make it work.

Lone Starr
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Re: Lone Starr's Eve-online mod

Postby Severian-Void » Sat Aug 14, 2010 9:05 pm

aright cool i will get to work on all those. i finished up writing some macros that will do alot of the work for me, so it should only take about 15-20 min to get a ship image done + whatever time i spend on it making the damage and hulk images.

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