Ancient: A Plant Theme Race

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Re: Ancient: A Plant Theme Race

Postby Thunderbird on Mon Jul 26, 2010 4:56 pm

i cant imagine how effective would that be tbh.... but it sure looks nice
kinda like spaceflies on steroids :P

and the concept of slow "mine-like" weapons is interesting too,just has the issue of scram/PD in this game i think
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Re: Ancient: A Plant Theme Race

Postby 123stw on Mon Jul 26, 2010 6:23 pm

While I got an acidic image done, I couldn't get it to fire in game. I tried plasma and bullet but end result looks nothing like the sprite. Anyone know a way to fire the image as is without distortion?
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Re: Ancient: A Plant Theme Race

Postby darkstar076 on Mon Jul 26, 2010 9:57 pm

to use this graphic, you could go into bullet.dds and replace one of the 8 images there - (the blue bullet can not be used)
Then when you edit the module, set color to match whatever location you placed it in (0-7)

This is not an ideal solution since you are replacing an original file install file.
However this is the only method i have found that works (in my case it was to introduce twin turbo laser graphics.)

BTW I really like the graphic - Looks great :)
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Re: Ancient: A Plant Theme Race

Postby 123stw on Mon Jul 26, 2010 11:18 pm

Thanks, though I don't think I will replacing original files. So I put that on hold for now.

Anyway here's an attempt at damaged hull. Pretty much did what cliffski put up, except replacing flame with rotten leaves (flames don't look right on these ships).
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Re: Ancient: A Plant Theme Race

Postby Thunderbird on Tue Jul 27, 2010 1:20 am

guys please (especially you darkstar),do NOT replace original files in any way,that makes the mods incompatible with almost anything else and i really dont like when that happens....
i imagine others wont like that either and therefor less people will be inclined to use it

personally i want to match mods against mods (Scavenger vs Starwars ftw!) and combine things i like.... if you touch the original files you make that impossible
so,however i like shiny stuff,if you have to remove "some" quality in order to make it compatible,imho its worth it
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Re: Ancient: A Plant Theme Race

Postby darkstar076 on Tue Jul 27, 2010 1:27 am

Never fear Thunderbird, i am trying my hardest not to change any of the original files with my mod
Hence why i stopped work on the mod "biggunz". It made to many changes to the original files and therefore caused to many problems.

As for damage . . lasers and plasma would burn anything organic . . so there cuold be flames / smoke
Or maybe change the flame colour to green or white to represent the sap / ichor in the damaged parts ?
Last edited by darkstar076 on Tue Jul 27, 2010 2:55 am, edited 2 times in total.
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Re: Ancient: A Plant Theme Race

Postby Jake Wedding on Tue Jul 27, 2010 2:06 am

I would suggest a overall more rottenness to it, rather than it in patches, get paintdotnet if you dont and muck around in the effects etc...
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Re: Ancient: A Plant Theme Race

Postby 123stw on Tue Jul 27, 2010 2:39 am

Can't find any tutorial for making rotting effects.... Gonna dig around worth1000 to see if I find something similar. I might figure out something eventually.

And while I do have paint.net, I primary use gimp for editing. It is a more powerful image modifying tool in general.
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Re: Ancient: A Plant Theme Race

Postby Jake Wedding on Tue Jul 27, 2010 6:09 am

In paint.net try using the Photo Filter effects (Glow, and Soften portrate) and you can get a good 'dead leaf' color to it and it looks better if you adjest the hue, After that Then mess around with a 'normal' ship image under and the new 'rotted' one on top (layers) and mess around with the Alpha and Styles
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Re: Ancient: A Plant Theme Race

Postby 123stw on Tue Jul 27, 2010 6:18 pm

After looking up on plant rotting some more, I notice different disease leads to different marking. So just adding random spots on it doesn't look right.

Anyway here's a new version, based on plants with black rot fungus.

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Re: Ancient: A Plant Theme Race

Postby Jake Wedding on Tue Jul 27, 2010 6:38 pm

Have you tried chipping off some stuff, afterall everyone else is shooting lasers, Rockets and plasma at these guys
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Re: Ancient: A Plant Theme Race

Postby Thunderbird on Tue Jul 27, 2010 7:09 pm

i dont think thats possible with gsb damage system?

anyways,why are ya`ll trying to chop, slash, crush, and make rotten my favourite ship? :-D
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Re: Ancient: A Plant Theme Race

Postby 123stw on Tue Jul 27, 2010 8:22 pm

chipped off some stuff

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Re: Ancient: A Plant Theme Race

Postby 123stw on Tue Jul 27, 2010 10:38 pm

3 new modules.

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Last edited by 123stw on Wed Jul 28, 2010 2:55 am, edited 1 time in total.
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Re: Ancient: A Plant Theme Race

Postby Thunderbird on Wed Jul 28, 2010 12:17 am

is it possible to make self-regenerating armor?
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