Star Wars Mod Reloaded! (Unavailable)

Welcome to the shipyards. Here you can discuss how to re-calibrate the positronic neutron flow to double power to the aft shields. Or you can discuss how to add new ships, new maps, new scenarios, new modules, etc. have fun!
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guyshishino
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Re: Star Wars Mod Reloaded! (beta)

Postby guyshishino » Fri Mar 16, 2012 3:48 am

or you could make a rofl stomper frigate then give the warhammer class to the empire XD that would be lols to see what you make O_O
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Dantalion
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Fri Mar 16, 2012 8:48 pm

Image
Now picture it in space. lol
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Re: Star Wars Mod Reloaded! (beta)

Postby guyshishino » Fri Mar 16, 2012 9:07 pm

. . . well i guess that train will run over my computer XD
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Re: Star Wars Mod Reloaded! (beta)

Postby Archduke Astro » Fri Mar 16, 2012 9:45 pm

Dantalion wrote:Image
Now picture it in space. lol

Amusingly enough, that's not even a railway locomotive -- it's a steam tractor! :) Those rear wheels sure put the "stomper" in Roflstomper, though!
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Re: Star Wars Mod Reloaded! (beta)

Postby guyshishino » Fri Mar 16, 2012 10:04 pm

then where is the rofl from then? or was that somthing dantalion said just to make it seem funny :D
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Dantalion
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Fri Mar 16, 2012 10:43 pm

guyshishino wrote:then where is the rofl from then? or was that somthing dantalion said just to make it seem funny :D

It's a German steam tractor, obviously. :P

Gonna have to try modding some into GTB now.
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Re: Star Wars Mod Reloaded! (beta)

Postby magnus392 » Fri Mar 16, 2012 10:57 pm

I put my buddy in the game for giggles one time to show him I could:D

He then promptly asked me to put boobies in space....
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Re: Star Wars Mod Reloaded! (beta)

Postby darkstar076 » Fri Mar 16, 2012 11:03 pm

Another Steam Powered Roflstomper
Image
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Re: Star Wars Mod Reloaded! (beta)

Postby Praetors » Sat Mar 17, 2012 12:10 am

darkstar076 wrote:Tracks? where we are going there are no tracks!

Back to the future! =D
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Re: Star Wars Mod Reloaded! (beta)

Postby AcePalarum » Sat Mar 17, 2012 1:12 am

darkstar076 wrote:Another Steam Powered Roflstomper
Image


I think I got gypped. My history class must have skipped the chapter on AT-ATs. ;)
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Sat Mar 17, 2012 1:19 am

AcePalarum wrote:
darkstar076 wrote:Another Steam Powered Roflstomper
Image


I think I got gypped. My history class must have skipped the chapter on AT-ATs. ;)

Looks like an AT-SE to me. ;)
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Re: Star Wars Mod Reloaded! (beta)

Postby darkstar076 » Sat Mar 17, 2012 1:25 am

[-chuckle-] All Terain - Steam Engine
Maybe these need to be in the GTB forum ?

Anyways, to get teh topic back on track - any sneak peaks at what is next for this mod Dantalion ?
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Sat Mar 17, 2012 1:35 am

Besides adding the Bellator to the pirate faction, mostly balance and bug fixes as well as at least one more scenario.
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Re: Star Wars Mod Reloaded! (beta)

Postby guyshishino » Sat Mar 17, 2012 4:32 am

well what weapons does that thing have anyways O_O maybe it has steam blasters and maybe its contructed in a very far away universe in a galaxy by the emporers force market
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Re: Star Wars Mod Reloaded! (beta)

Postby gregjohnston92 » Wed Jun 13, 2012 4:04 am

While playing around with the designs I found that the Turret_Blast_Green.dds is missing. The modules that used it would flash as a white square when firing. Simple fix was to change to Turret_blast_Red.dds

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