Star Wars Mod Reloaded! (Unavailable)

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Dantalion
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Thu Feb 02, 2012 10:41 pm

Seems that Cliff's server migration (http://positech.co.uk/cliffsblog/2012/0 ... rver-move/) ate my previous post and the update to the front page.
So, without further ado, the update is up. Again. :P
Check the first post for details and download link.
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Archduke Astro
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Re: Star Wars Mod Reloaded! (beta)

Postby Archduke Astro » Tue Feb 14, 2012 2:56 am

Dantalion wrote:So, without further ado, the update is up. Again. :P
Check the first post for details and download link.

Dantalion, congratulations on releasing this much-needed update! I have greatly enjoyed the latest version of this grand old mod.

I've noticed some ominous white squares on the Imperial-class Star Destroyer hull in several battles. Seems like a few damage textures for the hull itself - or for weapons loaded thereupon - are incomplete or missing. Deploy the Astromech droids, stat! ;)
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Tue Feb 14, 2012 9:43 pm

I've noticed some ominous white squares on the Imperial-class Star Destroyer hull in several battles. Seems like a few damage textures for the hull itself - or for weapons loaded thereupon - are incomplete or missing. Deploy the Astromech droids, stat! ;)


In the famous words of Darth Vader: NOOOOOOOOOooooooooo.....
When do the white squares appear? I hope it's not the turbolaser bug again...
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Re: Star Wars Mod Reloaded! (beta)

Postby Archduke Astro » Tue Feb 14, 2012 10:01 pm

Dantalion wrote:
I've noticed some ominous white squares on the Imperial-class Star Destroyer hull in several battles. Seems like a few damage textures for the hull itself - or for weapons loaded thereupon - are incomplete or missing. Deploy the Astromech droids, stat! ;)


In the famous words of Darth Vader: NOOOOOOOOOooooooooo.....
When do the white squares appear? I hope it's not the turbolaser bug again...

IIRC, it was only when that ISD hull began to take internal damage. It wasn't when firing normally with an intact hull.

Please don't feel too badly -- real boats rock, you know? When possible, we try to help one another when things suddenly go south.
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Tue Feb 14, 2012 10:31 pm

Do the squares persist once damage is taken or do they flash about the hull?
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Re: Star Wars Mod Reloaded! (beta)

Postby Archduke Astro » Tue Feb 14, 2012 11:23 pm

Dantalion wrote:Do the squares persist once damage is taken or do they flash about the hull?

The white squares aren't persistent; they flash (somewhat slowly) at what seems like a constant rate of speed.
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Re: Star Wars Mod Reloaded! (beta)

Postby darkstar076 » Tue Feb 14, 2012 11:49 pm

If you have white squares on the hull, where there is suppose to be damage particles, then the game does not recognise one of the emmiters
Could someone could test the following: I would do this myself, however i am at work which has a no games policy :(

Look at the file Interdictor Cruiser.txt and head to the [targets] area.

Find the line
19 = 174.50,212.00,1,1,167.00,207.00,180.00,218.00,SHIP_EMMITTER_LARGE,(damage_sprite_sparks-172.00-214.00),(damage_sprite_smoke-177.00-210.00),

Change it to:
19 = 174.50,212.00,1,1,167.00,207.00,180.00,218.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-172.00-214.00),(damage_sprite_smoke-177.00-210.00),

See if that removes the white squares on the hulls when damaged or displays the particles . .
(assuming that was the ship with the white squares on the hull)

The:
- Acclamator Cruiser.txt
- Hijacked Acclamator.txt
might also have the same problem as EMMITER has been spelled as EMMITTER.

::Edit::
Doh, I was way too slow, Dantalion beat me to the Imperial Star Destroyer_damaged2.dds typo :)
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Wed Feb 15, 2012 12:58 am

Found the problem. The damage texture line in the ship file should read as follows:

Code: Select all

damagetexture = Imperial Star Destroyer_damaged.dds

So just remove the 2 at the end.
I was testing an alternate damage sprite and forgot to change the code.
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Re: Star Wars Mod Reloaded! (beta)

Postby Archduke Astro » Wed Feb 15, 2012 1:36 am

Honored dudes:

For what it's worth, I applied each modder's fixes to the relevant hulls before loading the game, and all is well. I went into battle with no shields or armor on the fixed hulls, so as to speed the obliteration along. :P No more white squares on the Galactic Empire cruisers.

"You may fire when ready..."

Image
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Wed Mar 07, 2012 2:39 am

So, it's been a while since the last update. Anyone find any more bugs besides the Star Destroyer damage texture glitch Archduke Astro found?
I'm also aware that the deployment zone in "Tumble in the Asteroid Field" needs to be limited; As well as a name glitch that's preventing Pirate Acclamators from appearing.
Let me know if there are any more bugs, glitches or balance-related issues and I'll see about getting them patched ASAP.




Here's some incentive to spill the beans:

Image

Looks familiar? :)
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Re: Star Wars Mod Reloaded! (beta)

Postby guyshishino » Wed Mar 14, 2012 6:17 pm

the belator class from the fantasy fleet mod is not the super star destroyer but the warhammer class semi super star destroyer :P there are many other ships such as the soverighn the eclipse, viscount, meditator, mandator, tie phantom, tie defender, arc hammer, malevolance, mc102, mc108, mc80a, mc80b and alot more
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Wed Mar 14, 2012 9:21 pm

I most certainly realize that the Bellator cruiser is not canon and it's not going to replace the Imperial Executor either.
Rather, it will be used by the Outer Rim Pirates to give them something resembling a tank role ship that can also go toe to toe with Imperial Star Destroyers.
At least for a while. :)
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Re: Star Wars Mod Reloaded! (beta)

Postby guyshishino » Wed Mar 14, 2012 9:39 pm

well then get ships from the zan consortium, the pirates use droid ships a good amount
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Re: Star Wars Mod Reloaded! (beta)

Postby guyshishino » Wed Mar 14, 2012 10:29 pm

also the bellator is not called bellator its a warhammer class and its cannon in the books :P along with a ton of other ships
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Re: Star Wars Mod Reloaded! (beta)

Postby Dantalion » Thu Mar 15, 2012 12:43 am

guyshishino wrote:also the bellator is not called bellator its a warhammer class and its cannon in the books :P along with a crap ton of other ships


Be that as it may, I'm leaving it named as "Bellator" in the mod. It's that or "Roflstomper Frigate". :P

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