[Mod] 3xper1ment4l mod BETA v0.26

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[Mod] 3xper1ment4l mod BETA v0.26

Postby SirJamon on Wed May 12, 2010 7:39 pm

3xper1ment4l Mod

Introduction temporaly erased

Description

The original races of the universe of gsb are upgrading their weapons and ships. Each race has developed 5 new hulls (Corvette, Frigate, Destroyer, Cruiser & Dreadnought) and several new weapons and modules for themselves. Every new module is exclusive to a single race. There's no need to get honor for those modules, they only want to achieve victory, even if that implies giving cool weapons to novice commanders.

[Starts section of the mod description talking about future content not added yet]

At least 70% of the new scenarios won't be just good guys at the left side, bad guys at the right side. The maps will have some twists that won't make them feel like you are just playing a challenge.
Also, the scenarios will be chained forming different 'campaigns' (which I call offensives). Each offensive will consist in fighting against and only a specific race (GSB only allows me to force who is the enemy not which race is fighting against them, that makes writing the story harder, at least for me :( ). The offensives will have a determined title (I think only calling them Federation Offensive and similar is for lazy people :P) and each scenario will have a corresponding briefing (or story) and a post-battle story both included in a text file (you guys want a .txt or a .pdf?) inside the mod folder (I don't want to overload this post).

[Ends section talking about stuff that will be added in the future]

That's more or less what's included/will come in next versions. Download link for latest version is down here :D

Download 3xper1ment4l BETA v0.26: http://www.filefront.com/17039397/3xper1ment4l-beta0.26.rar/

Alternate link in mediafire for the v0.26: http://www.mediafire.com/?m5k3eftw6vn0i7i

Installation instructions are inside the readme included in the compressed file. I highly recommend to erase previous versions of this mod, some module/hulls/scenarios may have different names in new versions.
Have a look at the changelog included to know what's new with the latest updates.

What we've got: (Full list inside the readme)
    - 5 new Federation hulls.
    - 5 new Rebel hulls.
    - 5 new hulls for Empire.
    - Federation exclusive Corvette modules.
    - 9 new weapons for Federation & 1 new module for fighters (More coming soon).
    - 5 new weapons for Rebels (More coming soon).
    - 1 new Empire exclusive module, the Fighter Solar Panel (More coming soon).
Coming soon:
    - Completely new 'death' explosion sequence for the 3xper1ment4l hulls.
    - 5 new Alliance hulls.
    - New Corvette, Destroyer & Dreadnought race specific modules.
    - New race specific modules.
    - New scenarios & survivals.
Pictures

Image

Image

Image

Notes: All the content in this post is subject to change and doesn't show the finished mod. The creator of this mod lacks in english skills due to not being a native english speaker, any grammar & spelling errors should be reported fast ;). All the historical events & lore from this mod are fanmade & completely unrelated to the original game.

Feel free to post any feedback or anything you would want to see in this mod :D
Last edited by SirJamon on Mon Aug 30, 2010 8:02 pm, edited 18 times in total.
The only limit is... Your imagination.
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Re: [Mod] WIP Experimental mod

Postby Drewoid13 on Wed May 12, 2010 8:10 pm

per your grammar request:

All the content in this post are subject to change

All the content in this post is subject to change

If there aren't much news for my part in this mod is because

If there isn't much news on my part on this mod it is because

---------------------------------------------------------------------
good luck on your exams though! Finals can be tough :)
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Re: [Mod] WIP Experimental mod

Postby Hybrinoid on Wed May 12, 2010 8:12 pm

SirJamon wrote:(if it's possible to mix ships from different races, haven't tryed this yet)


it's not currently possible.
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Of glory...!
It is the most technologically advanced era ever imagined...
It is the era...
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Re: [Mod] WIP Experimental mod

Postby Eich on Wed May 12, 2010 8:27 pm

Yay one cookie for you sir. You've unlocked the "first screen of any of my ships" award ;)
The story you are going to introduce sounds interesting. How are you going to present it? Unfortunatly Cliff did not implement some kind of "Briefing" button (yet), so it may be somekind difficult!?
At this time, a friend shall lose his friend's hammer and the young shall not know where lieth the things possessed by their fathers that their fathers put there only just the night before, about eight o'clock.
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Re: [Mod] WIP Experimental mod

Postby SirJamon on Wed May 12, 2010 8:28 pm

Thanks Drewoid, fixed the errors now.

Hybrinoid wrote:
SirJamon wrote:(if it's possible to mix ships from different races, haven't tryed this yet)


it's not currently possible.


"Good" to know it's not possible, then I'll just add survivals vs Alliance and Rebels.
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Re: [Mod] WIP Experimental mod

Postby SirJamon on Wed May 12, 2010 8:41 pm

Eich wrote:Yay one cookie for you sir. You've unlocked the "first screen of any of my ships" award ;)
The story you are going to introduce sounds interesting. How are you going to present it? Unfortunatly Cliff did not implement some kind of "Briefing" button (yet), so it may be somekind difficult!?

We'll for now I think I'll just put a short story in the mod description in this post like Archduke Astro did with his dreadnoughts. Unfortunately, I don't know how I would present it ingame the way the game is. I hope Cliff thinks in adding a story in his campaing mode or at least an option to add it.

Thanks for the cookie :D
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Re: [Mod] WIP Experimental mod

Postby Hybrinoid on Wed May 12, 2010 9:01 pm

SirJamon wrote:
Eich wrote:Yay one cookie for you sir. You've unlocked the "first screen of any of my ships" award ;)
The story you are going to introduce sounds interesting. How are you going to present it? Unfortunatly Cliff did not implement some kind of "Briefing" button (yet), so it may be somekind difficult!?

We'll for now I think I'll just put a short story in the mod description in this post like Archduke Astro did with his dreadnoughts. Unfortunately, I don't know how I would present it ingame the way the game is. I hope Cliff thinks in adding a story in his campaing mode or at least an option to add it.

Thanks for the cookie :D


I know. I'm having the same problem with my as-of-not-not-yet-revealed WIP mod. I'll just include a backstory for each mission in the post.
This is a new era...!
Of glory...!
It is the most technologically advanced era ever imagined...
It is the era...
OF CUPCAKES!!
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Re: [Mod] WIP Experimental mod

Postby Dantalion on Thu May 13, 2010 3:26 am

Hybrinoid wrote:
SirJamon wrote:(if it's possible to mix ships from different races, haven't tryed this yet)


it's not currently possible.

Don't be so sure. :D
Image
Yep, those are Tutorial Frigates and Fighters helping the Swarm take out the Rebels.
It's not a mod but a simple glitch.
As for scenarios, you can add ships from any race. Simply type the design name of the ship you want to use in the deployment file as usual.
I've only tested it in survival though.
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Re: [Mod] WIP Experimental mod

Postby Hybrinoid on Thu May 13, 2010 12:57 pm

Dantalion wrote:
Hybrinoid wrote:
SirJamon wrote:(if it's possible to mix ships from different races, haven't tryed this yet)


it's not currently possible.

Don't be so sure. :D
Image
Yep, those are Tutorial Frigates and Fighters helping the Swarm take out the Rebels.
It's not a mod but a simple glitch.
As for scenarios, you can add ships from any race. Simply type the design name of the ship you want to use in the deployment file as usual.
I've only tested it in survival though.



...oh yeah! now I get it. the files in the "Deployment" folder for the scenario/survival, right? nice workaround! :)
This is a new era...!
Of glory...!
It is the most technologically advanced era ever imagined...
It is the era...
OF CUPCAKES!!
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Re: [Mod] WIP Experimental mod

Postby Drewoid13 on Thu May 13, 2010 2:26 pm

for a multi-race survival, I'd say it would be very interesting if the player was limited to a particular faction. So if every race is a wave but Fed, the player is limited to Fed. (avoids the "civil war" effect. But would be interesting in and of itself imho to have a scenario be race specific.
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Re: [Mod] WIP Experimental mod

Postby SirJamon on Thu May 13, 2010 2:46 pm

Dantalion wrote:
Hybrinoid wrote:
SirJamon wrote:(if it's possible to mix ships from different races, haven't tryed this yet)


it's not currently possible.

Don't be so sure. :D
Yep, those are Tutorial Frigates and Fighters helping the Swarm take out the Rebels.
It's not a mod but a simple glitch.
As for scenarios, you can add ships from any race. Simply type the design name of the ship you want to use in the deployment file as usual.
I've only tested it in survival though.

Great! As long as it works for survival is fine, but I imagine it works for every scenario then :D
Drewoid13 wrote:for a multi-race survival, I'd say it would be very interesting if the player was limited to a particular faction. So if every race is a wave but Fed, the player is limited to Fed. (avoids the "civil war" effect. But would be interesting in and of itself imho to have a scenario be race specific.

Yes, that would be interesting, but for now there's no way to restrict scenarios to a single race modifying only scenario txt files. When I end coding all the new hulls (gonna take some time for it though) I'll add a survival where everything in the game attacks you :D
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Re: [Mod] WIP 3xper1ment4l mod

Postby SirJamon on Sat May 22, 2010 9:07 pm

I've just uploaded the BETA version of this mod (all federation hulls are done) and tidied up the main post. It's a beta so I don't know if the hulls are op or completely suck. I'll see if I can drop a version with more modules and solving any problems people found soon.

Any feedback will be apreciated :D
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Re: [Mod] WIP 3xper1ment4l mod

Postby Eich on Sat May 22, 2010 9:36 pm

Great work man! ^^ You even integrated all damaged areas! I thought like, well just throw em in, they will add as many as they want. ;)
Also nice idea concerning the Whale Dreadnought. I'm refering to the runninglights you added along the black stripes. Well played ^^ Looks really nice. I thought about to erase the black holes during the creation, but good I was too lazy in the end because it looks really cool.
Keep your good work up, I'm eager to see the other races ;)
At this time, a friend shall lose his friend's hammer and the young shall not know where lieth the things possessed by their fathers that their fathers put there only just the night before, about eight o'clock.
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Re: [Mod] 3xper1ment4l mod BETA v0.21

Postby SirJamon on Sun May 23, 2010 11:38 am

Thanks Eich :D, when I saw those holes the first I did was filling them with running lights randomly and, luckily, I got a pretty good effect :D
About the damaged area I would feel guilty if I left any of them unused and also the damge is more random when small ships are being destroyed ;)

I've just put a little update fixing stuff I forgot to do yesterday, next update will feature some rebel hulls :D
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Re: [Mod] 3xper1ment4l mod BETA v0.21

Postby SirJamon on Thu May 27, 2010 5:10 pm

Well... I was unable to do much lately so I can't drop anything stable about the rebel hulls. I'm busy with exams and other stuff so I'll leave the mod in stand by until the 10th of june :(

Don't worry guys, I'll be back in a few weeks :D
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