[Mod] Unity vs Union

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[Mod] Unity vs Union

Postby darkstar076 on Sun Apr 04, 2010 4:35 am

". . . We are Uni-T - You will be cleansed"
- Transmisson from unknown enemy fleet

This mod introduces a new Race called Uni-T (read: Unity) who only directive is to cleanse the Galaxy
Uni-T also has access to a wide array of ships and weapons from other races which have been "recycled" into the collective.
There are 18 new scenarios and 3 survival missions where you can face off against this new threat.

uni-t.jpg
uni-t.jpg (71.35 KiB) Viewed 1696 times


Unity Mod v1.04 - Updated on 31 Aug 2010, 06:00 WST
http://www.mediafire.com/?acx6hthu0veduto
To install, extract directly into your GSB game directory
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".. to the intellignce commanding Unity I have only this to say: go back to the trash heap you crawled out of or we will blast you back ourselves!"
- Admiral Robert Bianco

The Union Resistance Coalition (or more simply Union): is a collection of beings from all the major races of the war so far that have banded together to defeat Uni-T. Everyone in Union has been branded an outlaw, traitor and deserter because they have not only abandoned their home races or territories but are (according to their former commanders) cavorting with enemy species. It is because of this UNION of science, technology and thinking that the union has assembled a fleet of ships, weapons, and technologies beyond anything the galaxy has ever known.

Lead by plucky and daring Admirals Robert "Bob" Bianco and Andrew Smith, the Union is the only hope the galaxy has of defeating the Uni-T threat. This coalition of Federation, Empire, Rebels, Alliance, Tribe, Order and even Swarm beings is proof that absolutely ANYTHING is possible...even a lasting peace.

This mod you give you access to powerful new hulls and 2 new classes of turrets Siege and MOAT.

Sneak Peak 2.JPG
Sneak Peak 2.JPG (75.89 KiB) Viewed 2043 times


Status: Work in Progress
- Finalise MOAT Turret design
- Finalise New Modules
- Review New Hulls
- Review the siege weapon modules

For an excellent short story - viewtopic.php?f=23&t=4550&start=135#p31618
Last edited by darkstar076 on Mon Aug 30, 2010 11:20 pm, edited 72 times in total.
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Re: Unity vs Union

Postby darkstar076 on Fri Apr 09, 2010 1:14 am

Uni-T overwhelming firepower comes from the three new turret variants (complete with their own graphics)
- Heavy (x2 Damage)
- Rapid Fire (x2 ROF)
- Extended Range (x2 Range)
Uni-T Turrets.jpg
Uni-T Turrets (All Varients) v1.4
Uni-T Turrets.jpg (206.71 KiB) Viewed 2190 times


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While the Union may be outnumbered in every conflict but they are never outgunned. Union have access to Siege and MOAT class turrets.

Siege Turrets: Bigger, Better and Badder than your average turret.
Union Siege Turrets.jpg
Union Siege Turrets v1.02
Union Siege Turrets.jpg (32.83 KiB) Viewed 1510 times


M.O.A.T. Turrets: Half the size of a frigate these monsters will crush all that stand in your way
Union MOAT Turrets.jpg
Union MOAT Turrets v0.82
Union MOAT Turrets.jpg (39.38 KiB) Viewed 1510 times
Last edited by darkstar076 on Mon Jul 19, 2010 3:39 am, edited 38 times in total.
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Re: Unity vs Union

Postby darkstar076 on Sat Apr 10, 2010 8:24 am

Intel has reported that Uni-T has "recycled" captured ships into the collective, Captains are warned to be prepared for anything.
uni-t corrupt.jpg
Corrupted Federation Cruisers with Drone Escort
uni-t corrupt.jpg (43.26 KiB) Viewed 1198 times


When fighting against Uni-T, it is advised to watch out for the Drones. They attack in swarms but are very fragile and are quickly destroyed once their structural integrity is compromised. The sizes vary from the small fighters that are fast and agile to the large corvettes that could carry enough firepower to rival a frigate.
uni-t corvette.jpg
uni-t corvette.jpg (56.74 KiB) Viewed 1199 times



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The Union shipwrights have the advantage of combining the best technologies from across the galaxy. The final design may resemble the original, but that is where the similarity it ends.

Nova Beam Frigate.jpg
Nova Fire Suppot Frigate equiped with MOAT Turret.
Nova Beam Frigate.jpg (148.52 KiB) Viewed 1681 times
Last edited by darkstar076 on Tue Aug 03, 2010 1:17 am, edited 22 times in total.
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[Mod] miniUnity & Expansions

Postby darkstar076 on Sat Apr 10, 2010 8:25 am

This version of the Uni-T mod is for all the people that need more room to move on the battle field

The MiniUni-T mod adds all the blasty fun of the Uni-T mod but at half the size. This leaves you plenty of room for your own Uber Mega Juggernauts.

This mod will shrink all the original GSB & Uni-T ships by half, which means that the largest cruiser is only 125.
Also it will reduce the size all modules to match with the reduction in ship size.

Please note: It is strongly recommended that MinUni-T should only be used by people with a firm grasp of the basics of modding GSB. This is because miniaturising GSB alters most of the vanilla content. This can cause problems with patching and other mods if you are not careful.


miniUnity Mod v1.04 - Updated on 28 Aug 2010, 20:00 WST
http://www.mediafire.com/?6wpdj44ww1pznq6
To install, extract directly into your GSB game directory

::Expansions::
Think Uni-T fleet is short on ships, then look no further

[Ships] Uni-T mod Expansion: Hybrids
by xeranes
viewtopic.php?f=23&t=5235#p34551
Last edited by darkstar076 on Thu Sep 02, 2010 10:21 pm, edited 52 times in total.
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Re: [Mod] MiniGSB and BigGunz

Postby alimarin on Tue Apr 13, 2010 12:20 am

Excellent work, I will incorporate both mods into my mod, with credits to you, of course.
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GSB Enhanced Mod

http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=3618
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Re: [Mod] MiniGSB and BigGunz

Postby darkstar076 on Tue Apr 13, 2010 12:31 am

Thankyou :]

I just re-released the minimod again - mainly because i forgot to alter the deployment locations for all the missions.
but i will have to release it again within the next week or so to incorporate the balance changes with 1.37

As for the BigGunz . .
I am slowly making my way through all the graphical changes
I will also have to readjust the weapon modules in this mod as well to incorporate the balance changes
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Re: [Mod] MiniGSB and BigGunz

Postby Drewoid13 on Tue Apr 13, 2010 10:44 pm

Looking forward to this Darkstar!
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Re: [Mod] MiniGSB and BigGunz

Postby darkstar076 on Wed Apr 14, 2010 12:20 am

Thanks, sorry for taking so long with this mod ^^;
I have to mod around 450 graphics to make this work
The tribe weapons are scheduled for this weekend . .
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Re: [Mod] MiniGSB and BigGunz

Postby Archduke Astro on Wed Apr 14, 2010 10:49 pm

darkstar076 wrote:Thanks, sorry for taking so long with this mod ^^;
I have to mod around 450 graphics to make this work
The tribe weapons are scheduled for this weekend . .


I'm really intrigued by your two mods in progress. Especially MiniGSB. Thank you for putting so much effort into the two of them; I appreciate it!
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Re: [Mod] MiniGSB and BigGunz

Postby darkstar076 on Thu Apr 15, 2010 12:09 am

For awhile i thought i had bitten off more than i could chew when i started these mods :)
Basically i can only work on the mod during my weekends (i work full time)

I am really hoping that the BigGunz mod will open up the tactical options for your ships and any other mods out there.
For example, a "Pirate Race Mod" might have an enemy deployment that consists of:
- fast attack raider group armed with rapid fire weapons who close the gap quickly and attack at point blank.
- Mid range heavy armed tanks that pound away and the line of skirmish
- lightly armoured long range missile boats that fire from the relative safety behind the front lines.
- and if you are using the mini mod option, A freakin huge juggernaut that dwarfs your fleet and kicks major hull - muhahahaha

Well, thats the aim anyways . .
Last edited by darkstar076 on Sat Apr 24, 2010 3:50 am, edited 1 time in total.
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Re: [Mod] MiniGSB and BigGunz

Postby Jake Wedding on Fri Apr 16, 2010 6:18 am

wouldn't you be able to make it so Frigates are in Squadrons now?
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Re: [Mod] MiniGSB and BigGunz

Postby darkstar076 on Fri Apr 16, 2010 6:22 am

No, sorry, this BigGunz or miniGSB does not enable frigates to be used in squadrons.

But this one will (Jake Wedding - Special Order)
viewtopic.php?f=23&t=4655
Last edited by darkstar076 on Wed Apr 28, 2010 1:59 pm, edited 7 times in total.
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Re: [Mod] MiniGSB and BigGunz (Complete)

Postby ducksoup on Tue Apr 27, 2010 12:00 am

hi im using winzip to extract biggunz and i get this error. "Error unable to extract, the size of extracted file 349717 does not match 34960 recorded in zip file" please help i really want to try this mod, thanks
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Re: [Mod] MiniGSB and BigGunz (Complete)

Postby darkstar076 on Tue Apr 27, 2010 2:02 am

Sorry about that ^^; - I have reuploaded the file and checked both of them. They are good to go.

If there are any more problems or improvements i can make please let me know
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Re: [Mod] MiniGSB and BigGunz (Complete)

Postby ducksoup on Tue Apr 27, 2010 2:18 am

thanks for quick response, it works now great mod.
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