[Mod] Unity v2.032 - A New Threat

Welcome to the shipyards. Here you can discuss how to re-calibrate the positronic neutron flow to double power to the aft shields. Or you can discuss how to add new ships, new maps, new scenarios, new modules, etc. have fun!
dumpstercake
Senior Line Supervisor
Senior Line Supervisor
Posts: 27
Joined: Fri Jun 10, 2011 7:12 pm

Re: [Mod] Unity v2.032

Postby dumpstercake » Sun Jan 29, 2012 1:33 am

Hey, i just installed this mod but none of the unity dreadnoughts were included. Is there something i'm missing?
User avatar
darkstar076
Supreme Robot
Supreme Robot
Posts: 2200
Joined: Sun Feb 28, 2010 2:14 am
Location: Lurking somewhere in the Forum

Re: [Mod] Unity v2.032

Postby darkstar076 » Sun Jan 29, 2012 1:36 am

Check Fleet HQ - i think i locked them :)
At that time i think my mindset was "I cant give the player all the toys straight away"
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
dumpstercake
Senior Line Supervisor
Senior Line Supervisor
Posts: 27
Joined: Fri Jun 10, 2011 7:12 pm

Re: [Mod] Unity v2.032

Postby dumpstercake » Sun Jan 29, 2012 1:50 am

I mean they do not appear in any of the scenarios on higher difficulty levels. I also looked at the game files and didn't see them anywhere.

I have less interest in using them than playing against them.
User avatar
darkstar076
Supreme Robot
Supreme Robot
Posts: 2200
Joined: Sun Feb 28, 2010 2:14 am
Location: Lurking somewhere in the Forum

Re: [Mod] Unity v2.032

Postby darkstar076 » Sun Jan 29, 2012 2:08 am

dumpstercake wrote:I mean they do not appear in any of the scenarios on higher difficulty levels. I also looked at the game files and didn't see them anywhere.


Strange - the dread were suppose to be mini bosses that are found in 3 different missions, with all of them appearing in the final mission "taking out the trash"

For example:
"Mission 8 - Retaliation" - you should see a Mauler

either that or i have an epic *facepalm* to fix. :/

dumpstercake wrote:I have less interest in using them than playing against them.

awww, really :~(
Any particular reason ?
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
dumpstercake
Senior Line Supervisor
Senior Line Supervisor
Posts: 27
Joined: Fri Jun 10, 2011 7:12 pm

Re: [Mod] Unity v2.032

Postby dumpstercake » Sun Jan 29, 2012 2:45 am

It looks like the dreads for uni-t prime are there, the ones for viral seem to be missing.

It's not that they aren't fun to use, I just like playing against them better.
User avatar
darkstar076
Supreme Robot
Supreme Robot
Posts: 2200
Joined: Sun Feb 28, 2010 2:14 am
Location: Lurking somewhere in the Forum

Re: [Mod] Unity v2.032

Postby darkstar076 » Sun Jan 29, 2012 2:49 am

dumpstercake wrote:It's not that they aren't fun to use, I just like playing against them better.

Excelent - do you have any suggestions on what i could do to make them fun to use ?
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
User avatar
Forge
Supreme Robot
Supreme Robot
Posts: 113
Joined: Fri Sep 30, 2011 6:47 am
Location: Kalifornia, US
Contact:

Re: [Mod] Unity v2.032

Postby Forge » Sun Jan 29, 2012 3:02 am

dumpstercake wrote:It's not that they aren't fun to use, I just like playing against them better.

Heh, same. The way I'm interpretting the Uni-T content is that they're cosmic bogeymen come to eat (or process) your children. Thus, it's kind of cathartic to whack them.

I also interpret them as juggernauts that almost no one can stand up to. It's how I treat them in my story, anyway.
I DEMAND PIE, AND A BARREL OF WHIPPED CREAM
dumpstercake
Senior Line Supervisor
Senior Line Supervisor
Posts: 27
Joined: Fri Jun 10, 2011 7:12 pm

Re: [Mod] Unity v2.032

Postby dumpstercake » Sun Jan 29, 2012 3:05 am

viral does have dreadnoughts right? I could swear I remember playing against them the last time I installed this mod.

do I need to have classic dreadnoughts installed for this to work?
User avatar
darkstar076
Supreme Robot
Supreme Robot
Posts: 2200
Joined: Sun Feb 28, 2010 2:14 am
Location: Lurking somewhere in the Forum

Re: [Mod] Unity v2.032

Postby darkstar076 » Sun Jan 29, 2012 3:53 am

dumpstercake wrote:viral does have dreadnoughts right? I could swear I remember playing against them the last time I installed this mod.

do I need to have classic dreadnoughts installed for this to work?


[pout]I am witholding that information until you tell me how to make my dreadnauts fun ![/pout]

No, since everything about the classic dreads is changed due to Uni-T getting their nanites on them, you do not have to install the Classic Dreads. However you need to install the classic dreads if you want to survive. >:)

(lemme check the install file again)
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
dumpstercake
Senior Line Supervisor
Senior Line Supervisor
Posts: 27
Joined: Fri Jun 10, 2011 7:12 pm

Re: [Mod] Unity v2.032

Postby dumpstercake » Sun Jan 29, 2012 4:09 am

oh no, dreadnoughts are fun to play with. I just meant that I prefer to fight against them using regular ships because I have a weird gaming style based on doing things inefficiently.
User avatar
darkstar076
Supreme Robot
Supreme Robot
Posts: 2200
Joined: Sun Feb 28, 2010 2:14 am
Location: Lurking somewhere in the Forum

Re: [Mod] Unity v2.032

Postby darkstar076 » Sun Jan 29, 2012 4:13 am

dumpstercake wrote:oh no, dreadnoughts are fun to play with. I just meant that I prefer to fight against them using regular ships because I have a weird gaming style based on doing things inefficiently.


Forge wrote:
dumpstercake wrote:It's not that they aren't fun to use, I just like playing against them better.

Heh, same. The way I'm interpretting the Uni-T content is that they're cosmic bogeymen come to eat (or process) your children. Thus, it's kind of cathartic to whack them.

I also interpret them as juggernauts that almost no one can stand up to. It's how I treat them in my story, anyway.


Thanks for the feedback guys . . in that case
Is there anything i can do to make Unity more of a satifying punching bag ?

(looks like i might have to fix the current version if its missing the viral dreads - so while i have the "hood open" i would like to see if there is anything else i can do)
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
dumpstercake
Senior Line Supervisor
Senior Line Supervisor
Posts: 27
Joined: Fri Jun 10, 2011 7:12 pm

Re: [Mod] Unity v2.032

Postby dumpstercake » Sun Jan 29, 2012 6:19 am

It's a pretty good mod, I really don't have any suggestions for improving it.

well, suggestions that are possible given the limitations of what can and cannot be modded.
Last edited by dumpstercake on Sun Jan 29, 2012 7:53 pm, edited 1 time in total.
User avatar
AcePalarum
Supreme Robot
Supreme Robot
Posts: 1132
Joined: Tue Dec 29, 2009 8:57 pm
Location: Lurking Right Behind You

Re: [Mod] Unity v2.032

Postby AcePalarum » Sun Jan 29, 2012 4:41 pm

I will confirm that my version of Uni-T is likewise lacking the viral dreadnoughts. It's version 2.032, for reference, downloaded last August.

And I can guarantee you that once I get around to actually building Uni-T ships (prime or viral), I will be using the dreads because huge kill-o-matic ships are fun! ;)
While my ability to succeed is finite, my capacity for failure knows no bounds.
*Basement Tinkerer and OCD Savant of the Friendly Community Mod Squad*

Mods: Matmos Rift, Antares Expanse, Great Powers Stations
dumpstercake
Senior Line Supervisor
Senior Line Supervisor
Posts: 27
Joined: Fri Jun 10, 2011 7:12 pm

Re: [Mod] Unity v2.032

Postby dumpstercake » Wed Feb 22, 2012 3:38 pm

any news on an update for this mod?
User avatar
darkstar076
Supreme Robot
Supreme Robot
Posts: 2200
Joined: Sun Feb 28, 2010 2:14 am
Location: Lurking somewhere in the Forum

Re: [Mod] Unity v2.032

Postby darkstar076 » Wed Feb 22, 2012 10:37 pm

There is an update to this mod in progress but its moving at a glacial pace :(
Stay tuned to this thread for further updates. . .
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-

Return to “Gratuitous Modding”

Who is online

Users browsing this forum: No registered users and 35 guests