[MOD] Legios

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Hybrinoid
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Re: [MOD] Legios

Postby Hybrinoid » Sun Jul 04, 2010 2:50 pm

Eich wrote:I can't believe that this is still possible ^^

@ Hybrinoid,
the real problem is, that you can increase your honour on the deploymentscreen.


huh. I forgot about that :(
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Eich
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Re: [MOD] Legios

Postby Eich » Mon Jul 05, 2010 7:47 am

123stw wrote:Also, consider lowering the weight of the ADs. Since that's the one thing a normal ship with benefit from and not a AD/monkey ship.

Another thing I notice. The combination of the Epitaphius Fighter and engine MK1 seem extremely powerful. I think the problem is in the MK1's weight, so having a bunch lead to really high speed.

1 fighter laser cannon + 2 MK1 = $86/5.71 speed
1 fighter torpedo + 5 MK1 = $127/3.21 speed
2 fighter rocket launcher + 1 legio target painter + 3 MK1 = $162/3.85 speed


Thanks I will look into that too. Why do the bug reports come in when I have no time for modding? ^^ Well maybe I will release a small update in the near future. But more likely is end of july....
At this time, a friend shall lose his friend's hammer and the young shall not know where lieth the things possessed by their fathers that their fathers put there only just the night before, about eight o'clock.

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