Here are the sound effects I used in my version (see attached zip file).
I'd include the background music used as well but, the archive balooned up to 6 Mb when I tried to add it. O_o
Below is an example of how I made the weapons fire star wars-style. Be aware that if you copy and paste this, you'll need to change the sound pathing for the module or the game WILL crash.
- Code: Select all
[config]
unlockcost = 0
lockable = 0
armour_penetration = 14
blasttexture = "turret_blast_red.dds"
category = "WEAPONS"
classname = "SIM_BulletWeaponModule"
color = 4
cost = 99
crew_required = 4
damage = 11
description = "With a high rate of fire and fast-tracking targeting computers, these blasters are essential for countering enemy fighter and bomber threats to the fleet. Laughably useless against anything shielded."
fire_interval = 90
salvo_size = 8
salvo_interval = 2500
guiname = "Quad Blaster Cannon Battery"
height = 8.3
hitpoints = 38
icon = turret
min_range = 45
max_range = 400
name = "republic_quad_blaster"
optimum_range = 300
powerconsumed = 4
shield_penetration = 7
size = "FRIGATE"
sound = GSTW/data/sounds/tielaser2.ogg
soundvolume = 1.0
speed = 13.0
tracking_speed = 4.4
turret_sprite = "turret_bull_v1"
turretsize = 4.0
weight = 26
width = 1.6
slot_type = TURRET
restricted = "starwars"
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL