[Race/Campaign Release] Star Wars Invades GSB!

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[Race/Campaign Release] Star Wars Invades GSB!

Postby ghoti » Sat Sep 19, 2009 10:21 pm

Star Wars Mod

One of the great things about Gratuitous Space Battles is that all the data is in plain text format, just begging to be tweaked. I decided to try importing a Star Destroyer into the game. One thing led to another, and before long I'd made an entire mini-campaign, complete with a cheesy story, fighter swarm scenario, frigate swarm scenario, and gratuitously explosive scenario. Normal difficulty is about what you'd expect, but Hard and Expert are significantly harder than the built-in scenarios.

My goal balance-wise was for Hard to be doable using the built-in hulls, races, and weapons. Expert basically kicks it up a notch without adding ships - I only changed starting layout and orders. I'm not sure Expert difficulty is even possible without using my modded hulls and weapons. At least, I couldn't do it!

The readme has hints, brief installation instructions, uninstallation instructions, and a complete list of acknowledgments.

Image It's not Han Solo's lucky day! Image Star Destroyers are kind of like unstoppable killing machines.
Image The Rebel fleet dukes it out. Image That thing's operational, and someone's on the wrong end of a superlaser....

1 new playable race
12 new ships with custom graphics - X-Wings, Star Destroyers, Millennium Falcon, the Death Star(!), etc etc
New weapons with their own strengths and drawbacks
3 gratuitous scenarios:

  • Imperial Pursuit: What if Han Solo decided escaping Darth Vader through the asteroid field was too risky, and to fly straight through a huge alien fleet instead?? Build the alien fleet and find out for yourself.
  • Imperial Freelancing: Seeing your potential after the previous mission, Darth Vader has hired you to destroy as much of the Rebel fleet as possible. Let none escape Imperial justice!
  • Imperial Downfall: So, you've crushed the Rebellion. Jerk. Now who's going to stop the Death Star?!

Installation

I tested this on a clean install of GSB with my user directory (My Documents\My Games\GratuitousSpaceBattles) cleaned out, and everything worked fine. Hopefully that wasn't a fluke.

1) Download the file here: MediaFire OR from 2shared OR from RapidShare (yuck)
2) Unzip the archive.
3) Move the folders contained to your "Gratuitous Space Battles Beta\data" directory.
4) You're good to go! The new hulls, race, and scenarios should all show up under the appropriate menus.

UPDATE for beta 1.11+ The new tractor beam Cliffski introduced causes a crash if you click on the "Other" or "All" tabs in the ship design. Download the attached starwars.txt race file, unzip and put it in "Gratuitous Space Battles Beta\data" to fix the problem.
1.11fix.zip
1.11 tractor beam v2 fix
(1.04 KiB) Downloaded 494 times


IMPORTANT As of beta 1.10, after you first load a new scenario, whatever races you unlocked previously will be unavailable again. The fastest fix for this is as follows.
1) Go to "My Documents\My Games\GratuitousSpaceBattles"
2) Make a backup of "sc.dat" (just in case!)
3) Open "sc.dat" in Notepad (NOT WordPad, MS Word, etc - we need a plain text editor)
4) Scroll down until you see [starwars1], [starwars2], or [starwars3]
5) Under these headings, change "tutorial = 0" to "tutorial = 1" and you're good to go!

It looks like this process has to be repeated each time you open one of my scenarios for the first time. Sorry everyone.

Acknowledgments

Cliffski for the amazing and mod-friendly game :-D
George Lucas for creating a universe of endless possibilities.
Scifi-3D artists Sean Kennedy, Maciek Skawinski, Don Showalter for the models I rendered for this project.
Other artists: Fractalsponge, Gino Dykstra, Cory Harvey, Brandx, Aak193, MetroidPrime, Katase.
Last edited by ghoti on Mon Sep 21, 2009 10:29 pm, edited 2 times in total.
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby Throumbas » Sat Sep 19, 2009 11:15 pm

Hell yes, pretty nice, played a few battles. Maybe in the future you can make full empire and rebel races.
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby NacNud » Sun Sep 20, 2009 1:15 am

Looks interesting but can't get the file to download.....
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby ghoti » Sun Sep 20, 2009 2:20 am

Throumbas, glad you're having fun.

NacNud, looks like the server is having issues. Typical...if something can go wrong it will :-D

I'm uploading it to a couple more sites and will update the first post when it's done.
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby wubwub » Sun Sep 20, 2009 11:26 am

Wow! Big fun. Thanks for all the hard work that went into this mod.
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby ghoti » Sun Sep 20, 2009 6:29 pm

Thanks!

I hope the relatively high number of thread views to posts means most people AREN'T having problems with the mod :-D
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby beserko » Mon Sep 21, 2009 2:20 pm

played with it a little. Star destroyers looked neat but the weapons and the weapons fire at the rear were noticably away from the ship.
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby hotdog » Mon Sep 21, 2009 3:34 pm

i have probs with the tractor beam turret
it cause a chrash when i wanna switch to "other " at the ship designer
it tells me that the turretdraw isnt found or something
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby ghoti » Mon Sep 21, 2009 10:29 pm

Beserko - The lasers the rear turrets shoot are significantly longer than normal, so depending on the direction the turret shoots in they can spawn behind the turret at funny-looking places. Unfortunately, there's a bug that prevents making really big ships or I would just scale up the ship and turret to cover up the problem.

Hotdog - Hmm, 1.11 introduced a new weapon that caused this. I'll upload a fix and make a bug report, thanks.

Fix is up, check the installation part under the first post.
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby Hybrinoid » Sat Oct 03, 2009 3:08 pm

how the hell do i mod?! There are only three files for me, and those are GSb beta, uninstall GSb beta, and manual. I'm using a mac os x with crossover games 8.
Hah! Who dares to step up to the one, the only... hm? YOU DARE CHALLENGE ME, PUNY HUMAN?! Very well. Get your 85YI56NYFE5IMFY7I5NF65E87MYF998756MC7YFN5EYF75I7FY5K76FNMO567NFO567GMU chemical-sword ready for battle.
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby Sentynel » Sat Oct 03, 2009 8:16 pm

You're looking at the shortcuts. Since Crossover is based on Wine code, I'm going to assume it does the same thing, which is to put game installs inside a hidden folder in your home folder. There should be a link provided by the program somewhere to get to its drive_c folder, or you could try searching for that folder, making sure you include hidden files.
This is all guesstimated, as I run Wine on Linux, but it should be pretty similar.
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby Tanuki » Tue Oct 06, 2009 8:49 pm

I'm getting crashes whenever I try to play as the Star Wars fleet. I spent ages constructing a glorious fleet to crush the rebel scum, only to have the game crash seconds after to getting into the fight. The game works fine when I'm playing against the Star Wars fleet, however.

Unfortunately I'm not getting any meaningful error message to report, just your typical useless "GSB.exe has encountered a problem and needs to close. We are sorry for the inconvenience." error.

EDIT: On further inspection (ie, in the debugdata errors.txt), there is an error to report:

"Assertion failure:filename:..\src\SIM_Race.cpp,linenum:58,build:Beta 1.15"
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby cliffski » Wed Oct 07, 2009 6:11 pm

That means that crew names are needed for the new races...
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby Silk_Sk » Thu Oct 08, 2009 9:49 pm

It seems an update made several of the hulls unusable. I only made some empire ships but of those I can only use the Star Destroyer and the Tie Fighter.

EDIT: And oh yeah, the whole crashing thing.
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Re: [Race/Campaign Release] Star Wars Invades GSB!

Postby Tanuki » Sat Oct 10, 2009 2:19 pm

I put crew names in the star wars fleet file and tada, it works. Awesome.
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