[MOD] Magnet Pack

Welcome to the shipyards. Here you can discuss how to re-calibrate the positronic neutron flow to double power to the aft shields. Or you can discuss how to add new ships, new maps, new scenarios, new modules, etc. have fun!
User avatar
zookdook1
Senior Line Worker
Senior Line Worker
Posts: 7
Joined: Tue Aug 02, 2016 2:50 pm

[MOD] Magnet Pack

Postby zookdook1 » Sun Nov 27, 2016 12:37 pm

I haven't played GSB in a while, but I was playing a counter-based space battles game and I went back to it, then decided to make another mod. Because why not. I also decided that I might as well release the mod to here, for anyone who still exists on this forum. So I present:

The Magnet Pack

It's a pack of modules based around magnets, because magnets are fun, and magnetic weapons are VERY fun. The modules are basically a timeline showing me dealing with the UniT viral campaign because shielded fighters annoy me and also creating powerful but reasonably balanced weapons.

Also, since I have basically not touched my mod race for months, I'll be releasing what I had in a different thread. And probaby work on it for my own fun and release the whole thing some other time.

Magnet Pack v1.0: http://www.mediafire.com/file/j4p93gg4vxyi4j9/Magnet+Pack+v1.0.zip
DookCraft Laboratories V1.2 for GSB:
http://www.mediafire.com/download/c95bpd6ubk0h5dh/DookCraft+Laboratories+1.2.zip

Enhanced Empire V1.0 for GSB:
http://www.mediafire.com/download/6rxxazdtby4x1a8/Enhanced+Empire+Mod+V1.0.zip

Return to “Gratuitous Modding”

Who is online

Users browsing this forum: Bing [Bot] and 5 guests