crash - galactic conquest

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flap
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crash - galactic conquest

Postby flap » Fri Oct 11, 2013 8:05 pm

It seams that GSB crashes every time I retreat in galactic conquest.
I have gsb 1.63 with evey dlc, but no mods (never touched that).
My computer is a samsung netbook.
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darkstar076
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Re: crash - galactic conquest

Postby darkstar076 » Sat Oct 12, 2013 12:44 am

to many possibilities - hard to tell.
We will need some more info to help solve this one.
- Can you screenshot the error or provide what the error message is when GSB crashes (you might have to move some windows)
- In \My Documents\My Games\GratuitousSpaceBattles\debug there should be some text files. Post them here inside the code options

Random Suggestion for the day:
Rename the \My Documents\My Games\GratuitousSpaceBattles to something like GSBOffline.
Run the game again (note you will have to enter your reg key again)
Open the campaign and see if you can retreat without the game crashing.
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
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Re: crash - galactic conquest

Postby Mr. Wednesday » Sat Jun 07, 2014 5:03 am

I have the same or very similar issue.

There is no error message, it's a simple crash-to-desktop.

Out of all my attempts to retreat, I believe I've had one success, and maybe one additional "success" where my whole fleet was wiped out before they could escape. The rest have ended in a crash-to-desktop. Sometimes it's a second or two after I give the retreat order, sometimes it's a little longer. Often, I speed the battle up to ~4x because at the point I've decided to retreat, I figure it's hopeless and not worth watching.

Associated content of errors.txt (two most recent crashes):

Code: Select all

7/6/2014 - 4::47 - Untranslated HRESULT
7/6/2014 - 4::47 - D3DXCreateEffectFromFile failed
7/6/2014 - 4::47 - Untranslated HRESULT
7/6/2014 - 4::47 - D3DXCreateEffectFromFile failed


Contents of debug.txt:

Code: Select all

----DEBUG FILE----
Windows 7 detected
GSB Debug File. App version Full 1.63
Desktop resolution is 1280 x 800
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Initialising Direct Input
Finished Initialising Direct Input
Initialising Sound Engine
Initialised Sound System with 512 channels

Finished Initialising Sound Engine
GBufferedFile failed to open file
gratuitousspacebattles/server/getmymessages.php?&username=Mr. Wednesday&id=xxxx-xxxx-xxxx-x&lastmessageid=0
gratuitousspacebattles/server/getmymessages.php?&username=Mr. Wednesday&id=xxxx-xxxx-xxxx-x-1&lastmessageid=0
Start of SIM_Internet::OpenLink
End of SIM_Internet::OpenLink
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/messages.txt)
SIM_Internet::DownloadFile ends
gratuitousspacebattles/server/onlinecheck.php?&id=xxxx-xxxx-xxxx-1&username=Mr. Wednesday
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/tmp765.html)
SIM_Internet::DownloadFile ends
response,true,

message,





downloading enemy campaign fleet
gratuitousspacebattles/server/gsb_campaign_getopponentlist.php?&username=Mr. Wednesday&id=xxxx-xxxx-xxxx-1&playerrace=federation&mincost=15750&maxcost=28350
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/camp_chall.txt)
SIM_Internet::DownloadFile ends
gratuitousspacebattles/server/challenges/5157760.gsb
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/challenges/5157760.gsb)
SIM_Internet::DownloadFile ends
gratuitousspacebattles/server/gsb_campaign_getnewchallengeid.php?&user=Mr. Wednesday&id=xxxx-xxxx-xxxx-1
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/tmp785.html)
SIM_Internet::DownloadFile ends
response,5163493





SIM_Internet::CopyFileToServer(/gratuitousspacebattles/server/postchallenge.php)
CopyFileToServer ends
gratuitousspacebattles/server/gsb_campaign_addcampaignchallenge.php?&username=Mr. Wednesday&id=xxxx-xxxx-xxxx-1&gsb=5163493
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/tmp184.html)
SIM_Internet::DownloadFile ends
gratuitousspacebattles/server/getcampaignchallengehistory.php?&gsbid=5157760
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/challenges/campaignoutcomes.txt)
SIM_Internet::DownloadFile ends


Contents of drawdebug.txt:

Code: Select all

Initialising 3D Engine in fullscreen mode
Driver : nvd3dum.dll
Description : NVIDIA GeForce 9200M GS 
DeviceName : \\.\DISPLAY1
Getting fullscreen refresh rate
Found 8 adapter modes at 1280 x 800
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Using 60 as refresh rate
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1280 and height : 800
Attempting hardware Vertex Processing
Finished initialising 3D Engine
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 2048 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 2048 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 2048 X 1024 rt_transition
rt_transition
Initialising Render target of 2048 X 1024 rt_distortion
rt_distortion
Initialising Render target of 2048 X 1024 rt_selection
rt_selection
campaign_title_2048.bmp
cwfont20.dds
zekton16.dds
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
box_background.jpg
textbutton.dds
textbutton_h.dds
teaser.bmp
circular_wipe.dds
dialog_titlebar.dds
button_close.dds
button_close_h.dds
gui_scrollup.dds
gui_scrollup_h.dds
gui_scrolldown.dds
gui_scrolldown_h.dds
andromeda.jpg
hexpattern.dds
star.dds
camp_cpl_bottom.dds
camp_cpl_bottom_buttons.dds
wormhole.dds
planet_unknown.dds
encounter_icon.dds
Federation Buffalo Cruiser.dds
campaign_icons.dds
Federation Eagle Cruiser.dds
facility_smallfactory.dds
territory.dds
planet_indicator.dds
map_indicator.dds
satelite.dds
menu_backdrop.jpg
gui_dragbutton.dds
facility_smallacademy.dds
facility_shipyardb.dds
facility_largefactory.dds
facility_largeacademy.dds
facility_repairyard.dds
facility_mediumfactory.dds
spindle_planet1.dds
spindle_planet10.dds
spindle_planet12.dds
spindle_planet13.dds
facility_shipyarda.dds
spindle_planet14.dds
spindle_planet15.dds
facility_shipyardc.dds
spindle_planet16.dds
spindle_planet17.dds
spindle_planet18.dds
spindle_planet19.dds
spindle_planet2.dds
spindle_planet20.dds
spindle_planet3.dds
spindle_planet4.dds
spindle_planet5.dds
spindle_planet6.dds
spindle_planet7.dds
spindle_planet8.dds
spindle_planet9.dds
wormhole_ships.dds
attack_arrow.dds
tooltip.dds
textbox_darken.dds
battleicon.dds
camp_bd2.jpg
Tribe Utopia Cruiser.dds
square_box.dds
square_box_h.dds
Federation Falcon Fighter.dds
Federation Puma Frigate.dds
Federation Fox Frigate.dds
campaign_backdrop.bmp
deployment_range.dds
checkbox.dds
fed_turret_bull_v1.dds
fed_turret_las_v4.dds
fed_turret_las_v3.dds
module_crew2.dds
federation_turret_pd_v1.dds
module_shield_v5.dds
module_shield_v6.dds
module_armour_v7.dds
module_repair.dds
module_engine_1.dds
module_powergen_v9.dds
module_engine_3.dds
module_pdscanner_v2.dds
gui_sliderbar.dds
plasma_turret_v2.dds
fed_turret_miss_v3.dds
fed_turret_miss_v2.dds
module_pdscanner_v1.dds
fed_turret_miss_v5.dds
module_crew3.dds
plasma_turret_v3.dds
module_powergen_v8.dds
tractor_turret_v1.dds
module_armour_v10.dds
module_crew.dds
fed_turret_miss_v1.dds
module_shield_v3.dds
federation_turret_pd_v2.dds
module_powergen_v6.dds
fed_turret_auto_v1.dds
module_armour_v3.dds
module_powergen_v3.dds
progress_bar.jpg
turret_blast_red.dds
beam_green_atlas.dds
beam_purple_atlas.dds
beam_orange_atlas.dds
turrets_federation.dds
lightning.dds
repairbots.dds
shield_blast.dds
shield_scroll.dds
shield_blast2.dds
normal_shield.dds
shield_distortion2.dds
armourglow.dds
radiation.dds
Federation Buffalo Cruiser_damaged.dds
particles.dds
engineglow.dds
engine_colors.dds
Federation Buffalo Cruiser_hulk.dds
breakup_alpha.dds
target_painter_beam.dds
beam_blue_atlas.dds
plasma.dds
Federation Eagle Cruiser_damaged.dds
Federation Eagle Cruiser_hulk.dds
tractor_beam.dds
tractor_beam_alpha.dds
Federation Puma Frigate_damaged.dds
Federation Puma Frigate_hulk.dds
turret_blast_yellow.dds
Federation Fox Frigate_damaged.dds
Federation Fox Frigate_hulk.dds
Federation Falcon Fighter_sprite.dds
federation_hulks.dds
beam_red_atlas.dds
ecmshockbeam.dds
turrets_tribe.dds
alliance_shield.dds
Tribe Utopia Cruiser_damaged.dds
tribe_engineglow.dds
Tribe Utopia Cruiser_hulk.dds
minimap.dds
battle_buttons.dds
fleet_overlay_icon.dds
gui_target.dds
green_score.dds
red_score.dds
missile_flare.dds
missile.dds
bullets.dds
target_overlay_line.dds
range_marker.dds
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darkstar076
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Re: crash - galactic conquest

Postby darkstar076 » Sat Jun 07, 2014 5:25 am

Greetings Mr. Wednesday,

Looking through the error files the only think i can really think of is that it has downloaded a challenge / fleet that it does not like. At this point in time my only suggestions are:

- Needle in a haystack
Delete the debug files and run the game again. Retreat as soon as possible and have a look at the debug files again. See if you can find what it was doing when it crashed.

Rebuild the GSB Directory
Rename your /Documents/My Games/GratuitousSpaceBattles/ to /GratuitousSpaceBattleoffline/
Restart the game and it will rebuild the /GratuitousSpaceBattles/ directory again.
Re-enter your online code and play the campaign again, see if you can get it to crash.
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
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Re: crash - galactic conquest

Postby Mr. Wednesday » Sat Jun 07, 2014 9:28 pm

Is there anything I can do to get a more verbose log of what it's doing?

I can enter a battle and retreat immediately easily enough. I don't think it has anything to do with my opponent, because it only happens when I retreat, not any other time.

I also noted on one of my more recent retreats where I got a crash, it appeared as though multiple of my ships did depart the scene.

Just tried doing the rebuild-directory trick. It crashed almost immediately when I retreated.

Errors.txt complete contents:

Code: Select all

7/6/2014 - 20::48 - Untranslated HRESULT
7/6/2014 - 20::48 - D3DXCreateEffectFromFile failed
7/6/2014 - 20::48 - Untranslated HRESULT
7/6/2014 - 20::48 - D3DXCreateEffectFromFile failed
7/6/2014 - 21::11 - Untranslated HRESULT
7/6/2014 - 21::11 - D3DXCreateEffectFromFile failed
7/6/2014 - 21::11 - Untranslated HRESULT
7/6/2014 - 21::11 - D3DXCreateEffectFromFile failed
7/6/2014 - 21::24 - Untranslated HRESULT
7/6/2014 - 21::24 - D3DXCreateEffectFromFile failed
7/6/2014 - 21::24 - Untranslated HRESULT
7/6/2014 - 21::24 - D3DXCreateEffectFromFile failed
7/6/2014 - 21::26 - Untranslated HRESULT
7/6/2014 - 21::26 - D3DXCreateEffectFromFile failed
7/6/2014 - 21::26 - Untranslated HRESULT
7/6/2014 - 21::26 - D3DXCreateEffectFromFile failed


Debug.txt complete contents:

Code: Select all

----DEBUG FILE----
Windows 7 detected
GSB Debug File. App version Full 1.63
Desktop resolution is 1280 x 800
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Checking for application update
gratuitousspacebattles/server/getlatestpatch.php?&id=XXXX-XXXX-XXXX-1&username=Mr. Wednesday&version=163
Start of SIM_Internet::OpenLink
End of SIM_Internet::OpenLink
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/tmp481.html)
SIM_Internet::DownloadFile ends
Up to date

response,false,
Initialising Direct Input
Finished Initialising Direct Input
Initialising Sound Engine
Initialised Sound System with 512 channels

Finished Initialising Sound Engine
GBufferedFile failed to open file
gratuitousspacebattles/server/getmymessages.php?&username=Mr. Wednesday&id=XXXX-XXXX-XXXX-1&lastmessageid=0
gratuitousspacebattles/server/getmymessages.php?&username=Mr. Wednesday&id=XXXX-XXXX-XXXX-1&lastmessageid=0
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/messages.txt)
SIM_Internet::DownloadFile ends
gratuitousspacebattles/server/onlinecheck.php?&id=XXXX-XXXX-XXXX-1&username=Mr. Wednesday
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/tmp754.html)
SIM_Internet::DownloadFile ends
response,true,

message,





downloading enemy campaign fleet
gratuitousspacebattles/server/gsb_campaign_getopponentlist.php?&username=Mr. Wednesday&id=XXXX-XXXX-XXXX-1&playerrace=federation&mincost=8750&maxcost=15750
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/camp_chall.txt)
SIM_Internet::DownloadFile ends
gratuitousspacebattles/server/challenges/4966300.gsb
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/challenges/4966300.gsb)
SIM_Internet::DownloadFile ends
gratuitousspacebattles/server/gsb_campaign_getnewchallengeid.php?&user=Mr. Wednesday&id=XXXX-XXXX-XXXX-1
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/tmp785.html)
SIM_Internet::DownloadFile ends
response,5163588





SIM_Internet::CopyFileToServer(/gratuitousspacebattles/server/postchallenge.php)
CopyFileToServer ends
gratuitousspacebattles/server/gsb_campaign_addcampaignchallenge.php?&username=Mr. Wednesday&id=XXXX-XXXX-XXXX-1&gsb=5163588
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/tmp184.html)
SIM_Internet::DownloadFile ends
gratuitousspacebattles/server/getcampaignchallengehistory.php?&gsbid=4966300
SIM_Internet::DownloadFile(C:\Users\Craig\Documents/My Games/GratuitousSpaceBattles/web/challenges/campaignoutcomes.txt)
SIM_Internet::DownloadFile ends


DrawDebug.txt complete contents:

Code: Select all

Initialising 3D Engine in fullscreen mode
Driver : nvd3dum.dll
Description : NVIDIA GeForce 9200M GS 
DeviceName : \\.\DISPLAY1
Getting fullscreen refresh rate
Found 8 adapter modes at 1280 x 800
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Found adapter modes at 1280 x 800 refresh[60]
Using 60 as refresh rate
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1280 and height : 800
Attempting hardware Vertex Processing
Finished initialising 3D Engine
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 2048 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 2048 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 2048 X 1024 rt_transition
rt_transition
Initialising Render target of 2048 X 1024 rt_distortion
rt_distortion
Initialising Render target of 2048 X 1024 rt_selection
rt_selection
campaign_title_2048.bmp
cwfont20.dds
zekton16.dds
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
box_background.jpg
textbutton.dds
textbutton_h.dds
teaser.bmp
circular_wipe.dds
dialog_titlebar.dds
button_close.dds
button_close_h.dds
gui_scrollup.dds
gui_scrollup_h.dds
gui_scrolldown.dds
gui_scrolldown_h.dds
andromeda.jpg
hexpattern.dds
star.dds
camp_cpl_bottom.dds
camp_cpl_bottom_buttons.dds
wormhole.dds
menu_backdrop.jpg
gui_dragbutton.dds
planet_unknown.dds
encounter_icon.dds
facility_smallfactory.dds
campaign_icons.dds
territory.dds
planet_indicator.dds
map_indicator.dds
satelite.dds
facility_smallacademy.dds
facility_shipyardb.dds
facility_largefactory.dds
facility_largeacademy.dds
facility_repairyard.dds
facility_mediumfactory.dds
spindle_planet1.dds
spindle_planet10.dds
spindle_planet12.dds
spindle_planet13.dds
facility_shipyarda.dds
spindle_planet14.dds
spindle_planet15.dds
facility_shipyardc.dds
spindle_planet16.dds
spindle_planet17.dds
spindle_planet18.dds
spindle_planet19.dds
spindle_planet2.dds
spindle_planet20.dds
spindle_planet3.dds
spindle_planet4.dds
spindle_planet5.dds
Federation Eagle Cruiser.dds
spindle_planet6.dds
spindle_planet7.dds
spindle_planet8.dds
spindle_planet9.dds
wormhole_ships.dds
attack_arrow.dds
tooltip.dds
battleicon.dds
camp_bd7.jpg
Tribe Paradise Cruiser.dds
Tribe Utopia Cruiser.dds
Tribe Serenity Fighter.dds
square_box.dds
square_box_h.dds
Federation Leopard Fighter.dds
Federation Buffalo Cruiser.dds
Federation Fox Frigate.dds
campaign_backdrop.bmp
deployment_range.dds
checkbox.dds
progress_bar.jpg
target_painter_beam.dds
turrets_federation.dds
plasma.dds
lightning.dds
repairbots.dds
shield_blast.dds
shield_scroll.dds
shield_blast2.dds
normal_shield.dds
shield_distortion2.dds
armourglow.dds
radiation.dds
Federation Buffalo Cruiser_damaged.dds
particles.dds
engineglow.dds
engine_colors.dds
Federation Buffalo Cruiser_hulk.dds
breakup_alpha.dds
turret_blast_red.dds
beam_red_atlas.dds
beam_green_atlas.dds
beam_greenish_atlas.dds
ecmshockbeam.dds
Federation Eagle Cruiser_damaged.dds
Federation Eagle Cruiser_hulk.dds
turret_blast_yellow.dds
Federation Fox Frigate_damaged.dds
Federation Fox Frigate_hulk.dds
Federation Leopard Fighter_sprite.dds
federation_hulks.dds
turrets_tribe.dds
alliance_shield.dds
Tribe Paradise Cruiser_damaged.dds
tribe_engineglow.dds
Tribe Paradise Cruiser_hulk.dds
kinetic_blast.dds
Tribe Utopia Cruiser_damaged.dds
Tribe Utopia Cruiser_hulk.dds
Tribe Serenity Fighter_sprite.dds
tribe_hulks.dds
minimap.dds
battle_buttons.dds
fleet_overlay_icon.dds
gui_target.dds
green_score.dds
red_score.dds
missile_flare.dds
missile.dds
bullets.dds
target_overlay_line.dds
range_marker.dds
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darkstar076
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Re: crash - galactic conquest

Postby darkstar076 » Sun Jun 08, 2014 1:12 am

Mr. Wednesday wrote:Is there anything I can do to get a more verbose log of what it's doing?

The only way to get a more detail is to run the Debug version which only Cliff can send.

Mr. Wednesday wrote:I can enter a battle and retreat immediately easily enough. I don't think it has anything to do with my opponent, because it only happens when I retreat, not any other time.

Questions:
- When you retreat do you select OK or View Statistics ?
- Are there any other battles that are about to take place ?
- Did you lose ships ?

Mr. Wednesday wrote:I also noted on one of my more recent retreats where I got a crash, it appeared as though multiple of my ships did depart the scene.

Just tried doing the rebuild-directory trick. It crashed almost immediately when I retreated.

When you say crashed almost immediately, where abouts exactly ?

For example when I hit the retreat Button
- The count down timer starts and all the ships execute an about face
- Since all ships have a speed greater than 0.15 they all escape before the timer hits zero.
- Once I have retreated from battle I have an option to select OK or View Statistics ?
Wisdom is something you generally obtain around three seconds after you needed it the most
-=Modding Guru & Egon Spengler of the Friendly Community Mod Squad=-
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Re: crash - galactic conquest

Postby Mr. Wednesday » Sun Jun 08, 2014 4:04 pm

darkstar076 wrote:
Mr. Wednesday wrote:I can enter a battle and retreat immediately easily enough. I don't think it has anything to do with my opponent, because it only happens when I retreat, not any other time.

Questions:
- When you retreat do you select OK or View Statistics ?
- Are there any other battles that are about to take place ?
- Did you lose ships ?

As best I recall, it doesn't change when there are other battles about to take place.

It doesn't even get to the point of choosing OK or View Statistics.

The most recent save at the point of the crash is from before the battle, so in that sense, I don't lose ships.

darkstar076 wrote:
Mr. Wednesday wrote:I also noted on one of my more recent retreats where I got a crash, it appeared as though multiple of my ships did depart the scene.

Just tried doing the rebuild-directory trick. It crashed almost immediately when I retreated.


When you say crashed almost immediately, where abouts exactly ?

For example when I hit the retreat Button
- The count down timer starts and all the ships execute an about face
- Since all ships have a speed greater than 0.15 they all escape before the timer hits zero.
- Once I have retreated from battle I have an option to select OK or View Statistics ?


When I hit the retreat button, the countdown timer starts and ships begin to about-face.

Sometimes, some escape.

When two to ten seconds have run off the timer, assuming that ships remain in play, the game abruptly crashes to desktop.
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Re: crash - galactic conquest

Postby cliffski » Mon Jun 09, 2014 10:06 am

The best solution for this is to wrap up all of your \my games\gratuitous space battles folder (unless its full of screenshots, pls don't include them!) into a zip file and email me a link to the zip at cliff AT positech.co.uk (gmail might filter out the zip otherwise, or just rename it).
I can then launch one of your campaigns and get the crash to happen in debug (hopefully).
It could be bad data in a challenge somewhere in your campaign.
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Posts: 5
Joined: Sat Jun 07, 2014 4:57 am

Re: crash - galactic conquest

Postby Mr. Wednesday » Mon Jun 09, 2014 11:10 pm

E-mail sent. I sent the "test" version of my game directory, which is much trimmed down. If it doesn't go through, I'll try to find somewhere to host it.
Mr. Wednesday
Senior Line Worker
Senior Line Worker
Posts: 5
Joined: Sat Jun 07, 2014 4:57 am

Re: crash - galactic conquest

Postby Mr. Wednesday » Sat Jul 19, 2014 9:38 pm

Tentatively, the fix was to download a fresh install package for the base game and re-install. I was doing it to get the shield support beam, and it looks like something relating to retreating was having similar issues of not having been patched and/or not having been installed in a patch.

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