PATCH RELEASED (1.63)

bugs and support requests for gratuitous space battles. welcome to main engineering...
happyduck
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Re: PATCH RELEASED (1.60)

Postby happyduck » Sun Sep 23, 2012 6:18 pm

I'm getting the same problem as Praetors, whenever I choose a ship and try to move or attack I get black screen then CTD
Darkling
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Re: PATCH RELEASED (1.61)

Postby Darkling » Mon Jan 14, 2013 1:55 pm

so what to do when the autoupdate doesnt download the newest patch ?
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Archduke Astro
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Re: PATCH RELEASED (1.61)

Postby Archduke Astro » Mon Jan 14, 2013 7:55 pm

IIRC, your game should check-in with the Positech server once every 24 hours to see if a patch is available. It would be a good idea for you to confirm that your firewall settings are not preventing this from happening. If you have been waiting more than 24 or even 48 hours, you might want to send a forum Private Message to cliffski (GSB's developer) about this.
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Xenonex
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Re: PATCH RELEASED (1.61)

Postby Xenonex » Mon Jan 21, 2013 4:50 am

Just to clarify, in patch 1.61, is

13) Fixed obscure timing issue where when at 4x speed and a low FPS, theoretically some very-rapid fire weapons may have been 'dropping' shots. Game now supports multiple shots per frame.


Referring to that bug/glitch I'd heard about a lot where battles would have very different outcomes depending on what speed you play them at? E.G. Fighters would live much longer at 4x and die quickly at 0.2x etc.

Or is this bugfix referring to something else?
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Tek0516
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Re: PATCH RELEASED (1.61)

Postby Tek0516 » Wed Jan 23, 2013 6:17 pm

Xenonex wrote:Just to clarify, in patch 1.61, is

13) Fixed obscure timing issue where when at 4x speed and a low FPS, theoretically some very-rapid fire weapons may have been 'dropping' shots. Game now supports multiple shots per frame.


Referring to that bug/glitch I'd heard about a lot where battles would have very different outcomes depending on what speed you play them at? E.G. Fighters would live much longer at 4x and die quickly at 0.2x etc.

Or is this bugfix referring to something else?

Pretty much what happened before was a weapon would only fire once per frame maximum. For example, if GSB ran at 40 frames per second (25ms a frame), at 1x A weapon with a fire rate of 50 would run normally and fire every other frame. At 4x 1 frame becomes 100ms in game, and the weapon would fire half as often as it should, firing at 100 instead of 50. Frame rate could be even lower than that too, and with some weapons (especially anti-fighter) having extremely low fire rates (Such as cruiser howitzer at 60) it can make a serious difference.

What you mentioned could be unrelated though. It may just be that slowing down allows your computer to process actions better. After all, if you were a pilot couldn't you react better if time around you was slowed to 1/20th of normal? (0.2x vs 4x).
Xenonex
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Re: PATCH RELEASED (1.61)

Postby Xenonex » Thu Jan 24, 2013 1:00 am

Thanks for the explanation! OK, I think that's what I was talking about... I never really noticed / looked for that issue myself, but had just been reading about it lately. However, all the posts talking about it are rather old, so I wasn't sure if it was still a problem. What you describe sounds like it would account for the issues people were having.

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