PATCH RELEASED (1.63)

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Re: PATCH RELEASED (1.47)

Postby Lonster » Mon Sep 20, 2010 1:28 pm

Jukelo,

Thanks for the info, but I was feeling a little adventurous earlier today, and so I made a back up copy of the GratSpaceBattle folders in the My Games directory and then uninstalled/reinstalled the game. Interestingly, the uninstall didn't remove the My Games folders and so I did (because I had backups), and then reinstalled. It tried to update, but would die during the download/run of 1.47 saying that the file was corrupted. I finally got it to download correctly by using a VPN with a proxie out of America.....maybe the servers don't like downloading to China where I live ;) Anyways with the VPN the patch was able to download, and install without a problem.

Everything seems to be fine, and I am enjoying the fixes from 1.47, and gradually copying over some of my ship designs from the backup (I had too many floating around in the directory before).

My next thing to try out is if I can move a deploy file into a new battle. It would sure be nice instead of having to start with a basic deploy and then make some modifications. I'll see what it does to the system.

Thanks again for the help
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Re: PATCH RELEASED (1.47)

Postby Thadius » Wed Sep 22, 2010 9:25 am

Installed Windows 7 a month ago, decided to install GSB and it says 1.46 full. Thing is when I start the game it doesn't download the 1.47 patch. I am going to buy the nomads DLC, but obviously I think I would need the latest version before installing the DLC. Is there a chance the patch is floating somewhere as a seperate .exe? :) Or should I reinstall the game fully?

EDIT:
Seems that all I had to do was cut and paste the my games GSB folder to another location, then let the game run and create a new folder in the my games location. Then I copied over the original folder again and it downloaded the 1.47 patch. Weird really, but at least its fixed. I hope I don't have to do this everytime.
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cliffski
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Re: PATCH RELEASED (1.47)

Postby cliffski » Wed Sep 22, 2010 3:54 pm

The updater checks once a day for a patch. What you did was effectively kill the file which says "I've checked today".
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Thadius
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Re: PATCH RELEASED (1.47)

Postby Thadius » Thu Sep 23, 2010 12:45 am

Ok so next time i should keep trying at different times until it finds the patch? Thanks for the clarification cliffski
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Adsadafafas
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Re: PATCH RELEASED (1.47)

Postby Adsadafafas » Wed Sep 29, 2010 3:28 pm

Have you tried manually changing the date on your machine? Not sure if that would trigger the update or not until a manual check is included. (Of course, now that it's a new day, this problem is probably moot.)
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Re: PATCH RELEASED (1.48)

Postby 123stw » Mon Nov 08, 2010 11:25 am

What's new in 1.48?

1) Performance: Major rewrite of tons of areas to reduce memory usage and squash lots of small memory leaks.
2) Bug fix: Tractor beam turrets are no longer drawn when a ship should appear cloaked.
3) Bug Fix: Limpet launchers and Plasmas are now fired from the correct position when placed in multiple-hardpoint slots.
4) Bug Fix: Fixed a few minor miscalculations that meant ship damage looked (purely visually) like it was being repaired faster than it actually was, especially when cloaked.
5) Bug Fix: When you leave the ship design screen, any open module stat comparison windows are now closed.
6) Some playbalance tweaks
7) Bug Fix: Imperial fighters with tiny engine glows (also a nomad fighter) now no longer get drawn when the parent ship is docked at a carrier.

In particular I was wondering what went on in #6, are those the changes?
nomads:
Awazem loses its cost boost, gets 8% armour boost
Duwasir loses its armour boost, gets 10% speed boost
Majali reduces speed penalty from 22% to 12%
Abbadi gets an 8% armour boost
Nomadic dogfight laser damage increased to 8
Nomadic beam laser power usage reduced to 13

general:
guidance scrambler beam weight increased to 147
EMP Shield ecm strength increased from 66 to 82
All frigate armour maxdamageabsorbable increased by 20%
EMP Missile launchers, (both types) missile speed 25% faster. fireinterval reduced 10%, ecm strength increased 10%
Decoy missile launcher weight reduced to 70

order:
Limpet launcher limpetweight increased to 8.2, cost reduced to 110
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cliffski
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Re: PATCH RELEASED (1.48)

Postby cliffski » Mon Nov 08, 2010 11:54 am

Yes they are :D
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Re: PATCH RELEASED (1.48)

Postby Ramcat » Mon Nov 08, 2010 5:07 pm

Ships are acting "Cautious" when no "Cautious" order has been given (bug?).
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Re: PATCH RELEASED (1.48)

Postby AcePalarum » Tue Nov 09, 2010 5:07 pm

Ramcat wrote:Ships are acting "Cautious" when no "Cautious" order has been given (bug?).


Is that why my Swarm stunlock frigates keep popping off two shots and then fleeing behind the line of long-range cruisers?
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Re: PATCH RELEASED (1.48)

Postby 123stw » Wed Nov 10, 2010 9:38 am

Yeah this fighter cautious thing is really annoying...... I even put the cautious tag on with retreat set at 100% damage and they still run.
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Re: PATCH RELEASED (1.49)

Postby jfpOne23 » Wed Nov 17, 2010 9:42 pm

Greets,

I just bought the game direct a few days ago and noticed that I have "Full 1.48"

Is there something I missed? 1.49 seems to have come out months ago.
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cliffski
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Re: PATCH RELEASED (1.49)

Postby cliffski » Thu Nov 18, 2010 9:51 am

it was a week ago at most, but the game auto-patches if you enter your serial code on the online screen
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Re: PATCH RELEASED (1.49)

Postby lkohime » Thu Nov 18, 2010 6:25 pm

cliffski wrote:it was a week ago at most, but the game auto-patches if you enter your serial code on the online screen

Um, where are the patch notes for 1.49?
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cliffski
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Re: PATCH RELEASED (1.49)

Postby cliffski » Thu Nov 18, 2010 7:00 pm

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Xaxor
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Re: PATCH RELEASED (1.50)

Postby Xaxor » Mon Nov 22, 2010 2:22 am

Not to complain or anything, but could we also have a manual download and install option?

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