Sequel. what would you like?

Discussion of the space travel management game - Starship Tycoon
draggar
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Postby draggar » Tue Nov 14, 2006 2:50 am

Heh, Cliff is going to come back in a few days and we'll have the whole game planned for him. :)
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Postby Not a Vampire » Thu Nov 16, 2006 6:06 pm

And won't he be pleased!!
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cliffski
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Postby cliffski » Fri Nov 17, 2006 10:10 am

I'm back and snowed under with stuff to do...
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Postby Not a Vampire » Fri Nov 17, 2006 11:59 am

That's the problem with going on holiday - it always happens!
draggar
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Postby draggar » Fri Nov 17, 2006 2:26 pm

Welcome back, Cliff!

That's the problems with vacations, you come back to triple the amount of work you normally would have had. :)
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Postby Mikemc » Wed Dec 06, 2006 11:26 pm

If you want to steer away from the killing that fills up just about every other game out there, at least have some sort of competition like a popularity rating. Personally I'd rather not have to worry about space pirates, ontop of already existing ship malfunctions and getting towed to a criminal-infested spaceport :wink:.

- Mike
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sumdawgy
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Postby sumdawgy » Sat Dec 16, 2006 1:49 am

draggar wrote:

Maybe the planet model could be from an old game, Stars!.


Not to start a PBM war..... :wink:
But, you mean the clone of VGAP called stars 8)
(one of many)
Very funny Bones....
Scotty, please beam down Mr. Spock's Trousers!
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Postby Keerin » Tue Jan 02, 2007 8:17 pm

Just a few small suggestions...I apologize if any of these have already been discussed

First, I think that droids are a bit too cheap for the benfits they provide...should be more expensive for how helpful they are, or more rare.

Second, how about bigger maps? Is this a possibility?

Third, what about different size ships? Some could be inexpensive but only have 10-15 modules, others outrageously expensive and large but have 30-40+ modules. This would add variety to fleets and open up possbilities for ship types, etc.

Thanks for opening the forum up for suggestions.
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sumdawgy
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Postby sumdawgy » Sun Jan 07, 2007 4:39 pm

Keerin wrote:Just a few small suggestions...I apologize if any of these have already been discussed

First, I think that droids are a bit too cheap for the benfits they provide...should be more expensive for how helpful they are, or more rare.



I'm still only on the third misson. (crashing during saves and loads has REALLY made game play except in long session impossible.) So, I've not seen the availability of the droids beyond that...but I gotta say, when you got 3-4 ships running around... I WANT MORE DROIDS :)


Keerin wrote:Second, how about bigger maps? Is this a possibility?



Bearing in mind I've not gotten past the third map.....
Keerin, I'm curious to know if you've gone further and, if the maps grew when/if you did.

Keerin wrote:
Third, what about different size ships? Some could be inexpensive but only have 10-15 modules, others outrageously expensive and large but have 30-40+ modules. This would add variety to fleets and open up possbilities for ship types, etc.



Well, I was curious as to how you know how many modules a ship has BEFORE you purchase it.... there's already some variety, but it's hard to decipher.

And I really would like the ability to rename the ships.
..Can you run with more than one with the same name?
I tried it once and crashed and since I can't save and play reliably....
I really haven't experimented with it......
Very funny Bones....

Scotty, please beam down Mr. Spock's Trousers!
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Xcede
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Postby Xcede » Sun Jan 28, 2007 4:56 am

Okay, I'm waiting on the retail patch from Cliffski, but so far I am really into this game. Nice job. I really like the fact that its not a military, Star wars type game. Those are a dime a dozen.

:twisted: I kno everyone is going to hate this suggestion but....
Since the Droids are mechanical like the ship wouldn't it be prudent to perform some maintenance on them once in a while before they freeze up?

How about increasing the cost of Droids and having second hand ones around.... u kno.... Older models? Less efficent? (like the engines)

Or how about this...you could build (not purchase) a robotic ship that you could set up to run between two planets and it would just make cargo/passenger runs. Of course you would have to tell it how many, how much..etc. But it would only run as long as you had one other ship. Stocked with Droids of course.

How about making the trade wars more competitive and the ability to buy out your competitor?

I'm not going into much detail here, just throwing out suggestions, feel free to thrash me guys, let me know what u think. Please forgive me if this is redundent material or they already exist in the game. 8)
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Postby surdumil » Sat Feb 03, 2007 1:22 pm

I'm enjoying Starship Tycoon immensely. What I'd love to see for Starship Tycoon and/or the upcoming Starship Tycoon 2, is an on-line repository for more game scenarios. I have searched around and haven't found anything like that so far.

I like the scenarios included with Starship Tycoon and the ability to replay the scenarious at higher and higher skill levels. I have a craving for more missions.
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Xcede
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Postby Xcede » Tue Feb 06, 2007 2:51 am

Keerin Wrote:

Second, how about bigger maps? Is this a possibility?



I hope certainly hope so.

Something I would like to see..
Smaller goals mixed in with the main one for extra cash. I guess it would be similar to a rpg then huh?

Your thoughts and criticisim are welcome.
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Postby draggar » Fri Feb 09, 2007 3:50 am

Poor Cliff, now his sequel is a 10-DVD boxed set game. :lol:
rocker9455
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ideas

Postby rocker9455 » Tue Feb 13, 2007 3:07 pm

i think Xcede's ideas are brilliant i love them all and i have showed some of my friend these ideas and they love them i think you should defentily consider them !!!! :lol: :lol: :lol: :lol:
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Postby Sonix » Thu Mar 01, 2007 7:44 pm

I have been away for awhile. Wow, new forum. I've been replaying ST and gave this question some thought.

First, I like most of the suggestions. Next, I thought about other Space Sim business sim games. One in particular (Gazillionaire) is fun and operates in only a "sandbox" mode, though you do get to compete with AI characters.

Game goes like this:

Name your company
Choose goal (x- millions of credits)
Choose AI players and their level of intelligence
Play game and accomplish credit goal before others do.
If you win or lose, you can still continue to play

Something similar to this can be fun in a sequel.

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